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style="font-weight: bold;"> style="color: rgb(204, 51, 204);">Murder

style="color: rgb(255, 255, 255); font-size: 11px;">Binds
when picked up

One-Hand Dagger

164 - 306 Damage, Speed 1.50

(156.7 DPS)

+25 Agility

+46 Stamina

style="color: rgb(255, 255, 255);">Requires
Level 80

Improves
hit rating by 21

Improves haste rating by 33

Increases attack power by 86
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So, you've decided to become a member of the shadow brotherhood, a
Rogue. Now, the question turns to equipment. Without good gear, your
Rogue will just end up as a bloody smear on some dark dungeon floor. To
help you survive and become the stuff of your enemies' nightmares,
let's examine the various gear available.



Pokey, Pokey, Stab, Stab



As a melee DPS, weapons are of the utmost importance to us Rogues. You
can't shiv somebody in the back with a toothpick, ya know! At the
beginning, Rogues know how to use daggers and thrown weapons. You will
be able to learn the following weapons
from the various weapon masters located throughout the various cities
as you level up: one handed-sword, one-handed mace, fist weapons
(melee) bows, crossbows, and guns (ranged).



As soon as you are able to,
learn sword or mace depending upon your build (I prefer swords as they
usually have a slightly higher DPS than maces). While daggers are great
for ambushing, swords and maces give you a bigger bang for your buck as
you level up. Your primary attack will be your Sinister Strike and
damage from that ability is based upon your weapon's base damage.
Therefore, you should use a sword or mace (depending upon your build)
in your main hand. Once you're able to dual wield at level 10, then use
a dagger in your off hand, until you hit the low 30s when it becomes
more beneficial to use 2 of the same type of weapon - one in each hand.
Good fist weapons are pretty rare in the lower levels, so it's best to
stick with swords or maces as you level up. Whichever weapon style you
choose, make sure that you continually get the highest DPS possible. A
Rogue's main ability is to dish out damage as quickly as possible. It's
also a Rogue's best defense.  A dead enemy can't hit back!
Make sure that you have a high DPS rating along with a good base
damage. As for ranged weapons such as thrown weapons or bows, they
definitely take a back seat to melee weapons. You should always carry
one - to pull an enemy, to finish a fleeing enemy, and for any bonuses
on the weapon.



Hack, Cough, Gag



Poisons are an indispensable part of a Rogue's armory. After learning
to use poisons from the class quest at level 20, you should always
carry poisons with you. Make sure that both your weapons have poison on
them at all times. (Even at the Auction House!  Perhaps you
could get a better deal when you hold a blade dripping with venom at an
auctioneer's throat.) An unpoisoned blade is not the blade of a true
Rogue. All poisons last for an hour after being applied and have a
chance on each hit to inflict their venom on your enemy. Start off
with Instant Poison (extra damage), then later Wound Poison (extra
damage plus reduces heals on them for a short time). Crippling Poison
(slows the enemy's movement rate) is great for enemies that flee and
bring back a friend (or a group of friends) such as those Venture Co.
minions!



A Fashionable Killer



Let's turn our attention to armor. A darkly armored Rogue slipping
through the night up to an unsuspecting victim is a much cooler image
than a naked Rogue doing the same. As a Rogue, we can wear cloth and
leather. Which is better? The answer is simple. Leather, leather,
leather. The only time you should touch cloth is when you're cleaning
your foe's blood off your weapon. Rogues cannot use a shield, but
that's ok. We prefer to carry a second weapon in our off hand anyway.



Stealthy Statistics



So, what bonuses and abilities are we looking for in our gear? On a
basic level, we're looking at getting the highest DPS and base damage
possible from our weapons, and we're looking for the greatest amount of
armor points available from our armor. However, there are some slight
differences in what we're looking for from our leveling period (levels
1 to 60) to end-game (level 60+). While leveling, chances are you'll
solo quite a bit. Your gear should be chosen to help keep you up and
fighting. Agility and Stamina increases are very important. Every point
of Agility adds 1 to our Attack Power (AP), which increases our DPS.
Plus, Agility also helps dodge and our chance to inflict criticals.
Every additional point of Stamina adds 10 health points to our total.
That takes care of our primary concerns, but don’t ignore
Strength totally; it’s a good secondary stat. Every point of
Strength adds 1 to our AP. Strength is useful, but not as useful as
Agility (or Stamina for leveling/solo purposes). Intellect and Spirit
bonuses are worthless, so don't bother with them.



In addition to stat increases, there are abilities that gear can
provide. A major ability that we're looking for is an increase in
Attack Power (AP).  Since AP increases our damage, any bonus
to it should be prized highly. An increase to our Critical percentage
also is a good thing. Anything that increases the combat effectiveness
of a Rogue is important. Other abilities such as an extra damaging
attack (by fire or shadow) are handy. Getting multiple pieces of an
armor set will really help you out. With each additional piece,
usually, you get another bonus from the armor set. At higher levels,
abilities such as bonuses to hit rating, resilience, and expertise
should be looked out for. Basically, anything that makes a Rogue more
lethal and able to keep standing is what we're looking for.



What to Look For



As you're leveling, you should look to get green and blue items. You
can find gear from drops, quest rewards, or the auction house. Don't
worry if you don't have the absolute best gear, as you'll
probably
out-level it within a short time. At higher levels (60+),
you'll be wanting purple gear that can be obtained from raids and PvP.
In addition, you'll probably look at getting at least 2 different sets
of armor, one for PvE and one for PvP. The reasoning is that some
abilities have a greater influence in one environment over another.



To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 13, 2016

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