Guild Wars 2 Build Guide: Sword/Dagger
Classes

Guild Wars 2 Build Guide: Sword/Dagger

By Lewis Burnell -
0

THIS BUILD IS DESIGNED FOR CONQUEST STRUCTURED PLAYER VERSUS PLAYER

I would argue that the Sword/Dagger build for a Thief is the strongest available at the moment. It hits hard, has ridiculous amounts of mobility and evasion and can disengage combat in seconds. It’s harder to learn than Dagger/Pistol and it has less of a spike but it has much more survivability because of it.

Weapon Sets and Skills

Skill Variants

Traits

Trait Variants

Sigils

Sigil Variants

  • You can swap the Superior Sigil of Air on Dagger for Superior Sigil of Energy for more evasion.

Runes and Amulet

Rune Variants

Play and Usage

As previously mentioned your role as a Thief is to spike down opponents as quickly as possible but besides that, decapping Control Points is paramount thanks to your Bow’s mobility. Infiltrator’s Arrow allows you to quickly travel the map so it’s important to use it as much as possible when moving from point to point. Unlike a Dagger/Pistol Thief you’ll also spend a lot more time visible when using Sword/Dagger but you should use your evades and Shadow Steps’ to stay alive.  

Spike Damage

A Sword/Dagger Thief’s spike is much slower than a Dagger variant but it’s still incredibly strong. Your main damage comes from Steal, your Swords auto attack and Flanking Strike. You will however have to use your evades and Shadow Steps’ to avoid damage to retreat and then re-engage. You have access to a large pool of skills that will teleport you, stealth or allow you to evade:

You should always open with Infiltrator's Strike because it not only teleports you to your opponent but if you use it again, it will teleport you back. If you use this on a ledge or out of line of sight you can get a good surprise attack and retreat to safety after your burst. You should follow this up with Steal and Flanking Strike. Once you’re safely away and your Initiative has begun to recharge, you can go in again with Infiltrator’s Strike. If you’re coming under heavy fire use Cloak and Dagger to Stealth and retreat or Shadow Step away before returning back to the fight once you’ve healed. This build is all about using your teleports to disorientate your opponent and mitigate damage.

OTHER TIPS

  • Choking Gas on downed enemies prevents them healing quickly as it reduces their heal effectiveness by 33%
  • Shadow Refuge should be saved for Downed Enemies so that you and they are stealthed. You can then quickly resurrect them.
  • You should try to use Steal against enemies with Stability as it’ll remove the Boon and also daze the opponent.
  • Shadow Step not only breaks Stun but transports you to a location of your choosing. If used correctly, you’ll have enough time to portal to your opponent, burst them down and portal back. It takes practice but it will save your life.
  • If you’re stealthed don’t forget that the Bow’s auto attack will then Immobilize foes. This can be incredibly useful when trying to escape.
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About The Author

Lewis "PersistentWorld" Burnell
The only game to have distracted Lewis away from MMOG's over the last 15 years was Pokemon Red. Despite that blip, Lewis has worked his way through countless games in the genre in search of something that comes close to his much loved (and long time dead) Neocron. Having written for several gaming networks before Ten Ton Hammer, Lewis likes to think he knows a thing or two about what makes an MMOG and its player-base tick.

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