style="width: 640px; height: 200px;" alt="LotRO Captain Guide"

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| href="">SOLO
| href="">GROUP
| href="">PvMP
| href="">LEGENDARY
ITEMS | href="">TRAITS
| href="">SKILLS

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alt="A Captain"


a Captain is SRS BZNS

A staunch and stalwart opponent of the forces of darkness,
armed with a mighty halberd and clad in gleaming mail, rallying the
troops for a final, bloody charge. His banner flaps idly in the breeze,
the edges frayed and tattered from the harsh environment of the
batlefield, held aloft by a fiercely loyal herald. The Captain promises
victory to his fellows, and the sheer strength of his conviction is
often enough to ensure that this promise will be fulfilled.

The Captain is the consummate leader. He is important enough
that he must hire a helper to carry his standard, but not so
high-falutin' that he won't carry his own banner should the situation
require it. Capable of using massive 2-handed weapons, including the
noble halberd, and wearing heavy armor, the Captain is able to stand on
the front lines of battle against tough foes. He is equally effective
in the rear guard, bolstering his companions beyond their normal
abilities and restoring their spirits when situations seem hopeless.

In a group, the Captain plays a diverse but often central
role, buffing his companions, assisting the healers with his own
restorative powers, and dishing out the damage with his 2-handed
weapons. Should the situation demand it, the Captain can haul out a
shield and a one-handed weapon and stand shoulder-to-shoulder with the
In solo play, Captains fight side-by-side with their summoned heralds,
though they are quite capable of handling most fights by themselves. In
PvMP, Captains are very hard to kill, and are particularly strong when
running with a freep raid.

The Captain class is only available to Race of Man. No other
race is available to this class.

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Unlike most other classes that can afford a narrow focus on
one or two stats, Captains need a god balance, and no one stat is
really more important than the others. Might is needed for weapon
damage and blocking ability, Agility is needed for Parry and Evade when
no shield is equipped (and also for scoring crits with weapons),
Vitality is needed for morale and physical resistances, Will is needed
for power, Fate is needed for power and morale regeneration in combat.
Captains need high numbers across the board.

Captains are often considered "off-healers," but that isn't
really doing the class justice. Captain healing has no inductions, and
they have 2 revives usable in-combat. In 3-man instances, a group
running with a heal-spec Captain will often be fine without a Minstrel
or Runekeeper.

Because of the relative rarity of the class and the
unquestionable value of their buffs, Captains are one of the most
frequently-sought classes for pick-up groups. There are vey few
Captains who can't find a group when they want one.

This is a very flexible class. Captains can spec for DPS,
buffs, tanking or heals as needed and do a good job at any of these


Captains tend to be slow to level for a number of reasons,
particularly at low levels when you would hope it would go faster. They
don't have the raw killing power of Hunters or Champions, the bulwark
defenses of Guardians or Wardens, or the self-healing of Minstrels or
Runekeepers, but fall somewhere in the middle of all 3 of those class
types. While this makes for a more flexible character, the lack of a
real focused area of expertise at low and mid levels slows things down,
and it's not until higher levels that the Captain becomes really

Being a dedicated generalist is not as easy as it sounds,
particularly when looking for good gear. For example, jewelry that
dramatically increases Will and Fate will have nothing for Might,
Vitality or Agility, and the Captain can't afford to simply ignore any
stats. As an example, a bracelet with very high Will and Fate but
little or no Might, Vitality or Agility will be less desirable than a
bracelet with lower Will and Fate but higher Might, Vitality or
Agility, and vice versa. Finding gear that has a good balance of stats
can be a fine art and may require a good deal of patience and/or money.

Power consumption can be a big problem, particularly at lower
levels. Most Captain combat skills are instant, with no inductions, and
have rather heavy power costs, and firing them off one after another
can quickly drain the character of power, leaving him defenseless if
things go badly. For longer fights, the Captain may need to pull back
and auto-attack for a bit, and will want to carry lots of power potions
at all times.

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Other classes in href="">the Lord of
the Rings Online
may be more popular because of
their comparative simplicity, but they are not as in-demand as
Captains. The Captain is a rare animal - one part tank, one part
buffer, one part healer - and this makes them valuable. They straddle
the line that divides the frontliners from the support classes, equally
at home taking command and leading or supporting the commands of others
who are in charge.  You can't do raids without them - while it
may be theoretically possible, you probably don't want to. The Captain
makes an average group good, a good group great and a great group

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| href="">SOLO
| href="">GROUP
| href="">PvMP
| href="">LEGENDARY
ITEMS | href="">TRAITS
| href="">SKILLS

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Last Updated: Mar 13, 2016