Personal Traits


Jump to other EverQuest 2 spell lists!

  • Class Spell Lists - Spells/abilities related to your choice of archetype, class, or subclass
  • Racial Traditions - Spells/abilities awarded every 10 lvls (starting at level 10) related to your choice of race

Every six levels (from level 8 to level 48) you'll receive a bonus to your stats, resists, hitpoint pool or regeneration, or power pool or regeneration.

Level 8
Insightful +4 WIS
Nimble +4 AGI
Brawny +4 STR
Durable +4 STA
Clever +4 INT
 
Level 14
Hardy +3% PoisonR
Warm Blooded +3% ColdR
Intent +3% MentalR
Cold Blooded +3% HeatR
Hygenic +3% DiseaseR
Level 22
Sturdy +2.5% Hitpoints
Healthy +5% HP Regen
Focused +2.5% Power
Calm +5% Power Regen
 
Level 28
Enlightened +4 WIS
Spry +4 AGI
Muscular +4 STR
Enduring +4 STA
Savvy +4 INT
Level 36
Resistant +3% PoisonR
Frostborn +3% ColdR
Willed +3% MentalR
Fireborn +3% HeatR
Pristine +3% DiseaseR
 
Level 42
Centered +2.5% Power
Lucid +5% Pwr Regen
Stout +2.5 HP
Stalwart +5% HP Regen
Level 46
Devout +3% Divine Resist
Tough +3% Slash Resist
Recondite +3% Magic Resist
Flexible +3% Crush Resist
Resilient +3% Pierce Resist
 
Level 48
Visionary +4 WIS
Brilliant +4 INT
Resolute +4 STA
Deft +4 AGI
Powerful +4 STR

 


To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

Comments