style="color: rgb(154, 185, 124);">The Threnal Library
Eastern Excavation Chapter
Having found the library in
Excavation Chapter 1 escorted a group of
scholars into the library in href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=351">Eastern
Excavation Chapter 2, your trial now is one of endurance. For 16
minutes, you must protect the mage Coyle while the fire reaver Baasthul
(this thing just doesn't quit) throws wave after wave of enemies at
you. Merely surviving the onslaught would be difficult enough, but
keeping Coyle alive triples the difficulty.
The good news is that you land in a single room and do not have to
fight your way into the library. The bad news is that you must
efficiently kill each wave of monsters before the next spawns or you'll
be quickly overrun. To this end, it is vital that you concentrate on a
single target until it is dead.
We recommend two healers for this trip. One sure be a pure healing
cleric. The other can be a href="http://ddo.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=190">healing
bard or a second cleric (a battle cleric goes well into this slot).
You also could bring a DV cleric ready to help keep up the party's
spell points. Just like in the previous chapter, we recommend 2 tanks.
A rogue also does well in this mission because she can get in a few
Sneak Attacks to help drop enemies faster. But it has to be a
To protect Coyle, surround him with any casters and healers you have.
The tanks should patrol the perimeter of this living shield. to pick
off incoming attackers. When the 16 minutes of this quest are gone, you
must fight Baasthul (again). You will be unable to rest at any point in
this battle, so you must have some spell points in reserve for this
final showdown. When you finish your task, just recall and be done with
Library of Threnal
rust monsters, mephits of Risia, mephits of
Lamannia, mephits of Fernia, fire mephits, ice mephits, thaarak hounds,
iron golems, fire reavers, granite gargoyles, ice flensers
random item from Sal Danek
1: Buff the tanks and Coyle (once Turbine has made this
possible) with elemental immunities. With so many magical foes coming
against you, the party's melee fighters should have a good assortment
of elemental weapons on hand. A +1 scimitar dealing ice damage may be
more effective than a plain +3 scimitar when fighting fire-based
creatures. Apply this concept to each of the elements.
With the casters and healers boxing in Coyle, the tanks will have an
easier time picking off stray monsters. Always be sure to concentrate
on a single enemy to kill faster and take less damage.
Unless you have a DV cleric, casters should be wary of blowing through
spell points. Their damage is great against so many elemental beings,
but they can't possible maintain it for 16 minutes. Casters should
bring wands and deal damage that way.
Baasthul: Baasthul is the
same fire reaver from the previous chapter. The difference this time is
that the party will not be rested when he comes. Buff the tanks with
immunity to fire, and try to get most people healed up with spare
wands. The battle will be intense but brief.
Killing Baasthul completes the third chapter of the Eastern
Excavation. The road has been long and hard, but you have prevailed! style="font-weight: bold;">
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