Guide to Ranger Feats
A rating of 1 or 2 means the Feat is pretty much
useless to a ranger and one that you probably want to avoid. A rating
of 3 indicates that the Feat can be used with some careful planning or with certain class combinations. We reserve a rating of 4 only
for those Feats that are almost necessary picks for certain types of builds or class combinations. A rating of 5 designates the best of the ranger Feats and ones
players should seriously consider in any href="http://ddo.tentonhammer.com/index.php?meid=5#Builds">DDO build
To help you navigate the many Feats, just click on
the range of Feats below to move to that spot in the guide:
- Combat Casting
- Combat Expertise
- Empower Healing Spell
style="font-weight: bold;">11-20 style="font-weight: bold;">
- Eschew Materials
- Exotic Weapon Proficiency
- Extend Spell
- Great Cleave
- Great Fortitude
- Greater Two Handed Fighting
- Greater Two Weapon Fighting
- Greater Weapon Focus
- Heavy Armor Proficiency
- Improved Critical
style="font-weight: bold;">21-30 style="font-weight: bold;">
- Improved Feint
- Improved Mental Toughness
- Improved Precise Shot
- Improved Shield Bash
- Improved Shield Mastery
- Improved Sunder
- Improved Trip
- Improved Two Hand Fighting
- Improved Two Weapon Fighting
- Iron Will
- Lightning Reflexes
- Luck of the Heroes
- Many Shot
- Medium Armor Proficiency
- Mental Toughness
- Mobile Spellcasting
- Nimble Fingers
- Point Blank Shot
- Power Attack
- Precise Shot
- Quick Draw
- Quicken Spell
- Rapid Reload
- Rapid Shot
- Resist Poison
- Self Sufficient
- Shield Mastery
- Shot on the Run
- Skill Focus
- Slicing Blow
- Snake Blood
- Spring Attack
- Stunning Blow
- Tower Shield Proficiency
- Two Handed Fighting
- Two Weapon Blocking
- Two Weapon Defense
- Weapon Finesse
- Weapon Focus
- Weapon Specialization
- Whirlwind Attack
41. Power Attack
Official Text: "While using Power Attack mode, you trade your attack bonus for extra damage."
Prerequisite: Strength 13
Comments: Being that Rangers already have a lower Attack Bonus than your average fighter due to lack of Feats, this one is really pretty useless. You can’t hurt something if you can’t hit it.
42. Precise Shot
Official Text: “Your missile attacks may pass through other characters and monsters to strike their target.”
Prerequisite: Point Blank Shot, Received by Ranger 11
Comments: You should only be taking this as a Feat if you will never have 11 levels of Ranger. It’s a prerequisite for one of the best Archery Feats in the game, but why pay when you can eat for free?
Official Text: "While using Precision mode, you trade half of your damage for a +4 bonus to your attack rolls."
Comments: Having trouble landing a hit without Fighter Action Boost on that named end boss on elite? Turn this bad boy on and you’ll hit every time. Your DPS will be higher than the people that can’t hit him at least. Useful if you have room for it.
Prerequisite: Base Attack Bonus +1
Comments: When do you need to change armor in battle? A shield and a weapon change almost as fast you hit the hotkey. That’s all you need. WASTE!!!
45. Quicken Spell
Official Text: “While this metamagic feat is active, spells cast quicker and cannot be interrupted by enemy attacks, but they consume additional spell points.
Prerequisite: Able to cast spells
Comments: Metamagic Feats are pretty useless for Rangers. Their spellcasting just isn’t that important.
46. Rapid Reload
Official Text: "You reload a crossbow faster than normal."
Prerequisite: Proficiency with any type of Crossbow
Comments: Rangers are much better off with bows for the most part. Most of a Rangers abilities such as Bow Strength, and Manyshot do not apply to a crossbow.
47. Rapid Shot
Official Text: "You can fire ranged attacks faster and reload faster when using a ranged weapon."
Prerequisite: Dexterity 13, Point Blank Shot, Received by Ranger Level 2
Comments: If you have more than one level of Ranger, you get this for free. If you have one level of Ranger only, you might want to be reading another feat guide.
Official Text: "While using Resilience mode, you trade attack bonus and half of your damage for a bonus to saving throws."
Prerequisite: Constitution 13, Base Attack Bonus +1
Comments: It could be useful if you got hit with a poison. You can activate this Feat and you'll have a better chance of making the save. However it's probably not worth the slot since as a Ranger you already have a nice bonus to Fortitude saves.
49. Resist Poison
Official Text: "You are especially resistant to poison thanks to years of training. You receive a +4 bonus on all saves against poison"
Comments: You would be better served taking Great Fortitude for a flat +2 bonus to all Fort. Saves rather than something this specific.
Official Text: "Using this attack, you may render the target briefly senseless, though it will become active if damaged again. Some creatures may be immune to the sap effect."
Comments: Sap sounds awesome, but the stun is broken if the affected enemy is attacked again and the cooldown is 15 seconds. Check out Stunning Blow instead.
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