Chapter 5 Spell Lists & Definitions
Credits & the Basics
Quests
Training Spells & Spell Upgrades
Suggested Equipment
Spell lists & Definitions
Methods, Techniques, and User Interface
Where to Hunt
EverQuest 2 (EQ2) Ranger Spell List
Level
|
Ability
|
Description
|
1 |
Stealth |
Allows the predator to move undetected and detect |
1 |
Searing Strike |
A quick attack that strikes with lightning, |
2 |
Back Fire |
A ranged attack that deals very high damage from behind. |
2 |
Stalker Strike |
A stealthed attack that engulfs the target with flames, |
3 |
Double Shot |
Two precise arrow attacks that deal heat damage. If one |
4 |
Cheap Shot |
Briefly stuns the target on a successful hit |
4 |
Pathfinding |
Grants increased movement speed to your group. It |
5 |
Sneak Attack |
An attack made from the side that deals moderate damage |
6 |
Evade |
Reduces the target's hate towards the scout |
7 |
Ensnare |
Severely decreases target's resistance to heat and slows |
8 |
Blazing Strike |
A quick attack that strikes with lightning, |
8 |
Trap |
Decreases target's defense. This has an extended range |
9 |
Shadowfire |
A stealthed attack that engulfs the target with flames, |
10 |
Shadow Leap |
A deadly attack that deals very high damage. It can only |
11 |
Reconnoiter |
Reduces the amount of hate that the ranger |
12 |
Bleeding Cut |
A penetrating attack that deals significant damage over |
13 |
Hunter's Instinct |
Increases agility, attack speed, and the in-combat |
13 |
Lunge |
Deals damage from range and causes the target to bleed, |
14 |
Stalk |
Lowers target's hate toward the predator and |
15 |
Back Shot |
A ranged attack that deals very high damage from behind. |
15 |
Shocking Strike |
A quick attack that strikes with lightning, inflicting |
16 |
Heated Shot |
Two precise arrow attacks that deal heat damage. |
17 |
Archer's Stance |
Grants the ranger a chance to strike for additional |
18 |
Divert |
Reduces the target's hate towards the scout |
18 |
Survival Instincts |
Increases defense, parry, and agility while |
19 |
Hidden Attack |
An attack mode from the side that deals moderate damage |
19 |
Pounce |
A powerful ranged stealthed attack that strikes enemies |
20 |
Phyn's Huhnting Hawk
|
Summons a friendly animal to the rangers side |
20
|
Wounding Arrow
|
A precise ranged attack that cripples target's parry, deflection, and blocking skills
|
20
|
Makeshift Arrows
|
Creates arrows in the ranger's inventory.
|
21
|
Shadowflame
|
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth
|
22
|
Corner
|
Decreases target's defense. This has an extended range.
|
22
|
Steady Aim
|
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills.
|
23
|
Impede
|
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
24
|
Shadow Lunge
|
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
|
24
|
Trick Shot
|
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
|
25 |
Escape |
Teleports the scout and all nearby group members to the |
25
|
Natural Instinct
|
Reduces the amount of hate that the ranger accumulates in combat.
|
26
|
Hidden Shot
|
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
|
26
|
Leaping Cut
|
A ranged penetrating attack that deals significant damage over time.
|
27
|
Forester's Insight
|
Increases agility, attack speed, and the in-combat movement speed of the ranger
|
27
|
Lunging Thrust
|
Deals damage from range and causes the target to bleed, dealing additional piercing damage over time
|
28 |
Shadow
|
Lowers the toward the predator and puts the predator |
28
|
Triple Shot
|
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
|
29
|
Lightning Strike
|
A quick attack that strikes with lightning, inflicting heat damage
|
29
|
Sniping Shot
|
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow
|
30
|
Flaming Shot
|
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
|
30
|
Rip
|
An attack that deals damage as the ranger attempts to rip an arrow from the target.
|
31
|
Arrow Flurry
|
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance
|
32
|
Adroit
|
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance
|
32
|
Miracle Shot
|
A ranged arrow attack that does not require line of sight.
|
32
|
Slip
|
Reduces the targets hate toward
the scout |
33
|
Pouncing Attack
|
A ranged attack made from the side that deals moderate damage and stealths the ranger if the ranger stops combat attacks.
|
33
|
Spring
|
A powerful ranged stealthed attack that strikes enemies in an area near the target.
|
34
|
Crippling Arrow
|
A precise ranged attack that cripples target's parry, deflection, and blocking skills
|
34
|
Salvaged Arrows
|
Creates arrows in the ranger's inventory.
|
35
|
Raven Embers
|
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth
|
35
|
Honed Reflexes |
Increases attack speed for a short duration. |
36
|
Pick Off
|
Decreases target's defense. This has an extended range.
|
36
|
Take Aim
|
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills.
|
37
|
Entrap
|
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
38
|
Crippling Blade
|
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
|
38
|
Trick Arrow
|
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
|
39
|
Primal Reflexes
|
Reduces the amount of hate that the ranger accumulates in combat.
|
40
|
Deadly Reminder
|
A ranged penetrating attack that deals significant damage over time.
|
40
|
Feral Instinct
|
Increases the combat attack damage and ranged offensive skills of the ranger.
|
40
|
Jeth's Cuddly Companion
|
Summons a friendly animal to the ranger's side |
40
|
Hidden Fire
|
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
|
41
|
Survival of the Fittest
|
Deals damage from range and causes the target to bleed, dealing additional piercing damage over time
|
41
|
Veil of the Forest
|
Increases agility, attack speed, and the in-combat movement speed of the ranger
|
42
|
Surveil
|
Lowers the toward the predator and puts the predator |
42
|
Triple Fire
|
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
|
43
|
Blazing Thrust
|
A quick attack that strikes with lightning, inflicting heat damage
|
43
|
Culling the Herd
|
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow
|
44
|
Leg Shot
|
A ranged attack that slows target's movement on a successful hit. A bow is required.
|
44
|
Sharp Shot
|
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
|
44
|
Tear
|
An attack that deals damage as the ranger attempts to rip an arrow from the target.
|
45
|
Arrow Frenzy
|
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance
|
46
|
Dance of Leaves
|
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance
|
46
|
Miracle Arrow
|
A ranged arrow attack that does not require line of sight.
|
47
|
Longshank
|
A ranged attack made from the side that deals moderate damage and stealths the ranger if the ranger stops combat attacks.
|
47
|
Natural Selection
|
A powerful ranged stealthed attack that strikes enemies in an area near the target.
|
48
|
Backup Quiver
|
Creates arrows in the ranger's inventory.
|
48
|
Debilitating Arrow
|
A precise ranged attack that cripples target's parry, deflection, and blocking skills
|
49
|
Tangleflame
|
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth
|
50
|
Focus Fire
|
Greatly improves the ranger's ranged skill with increased attack speed and combat attack damage for a short duration at the cost of all melee skills.
|
50
|
Snipe
|
Decreases target's defense. This has an extended range.
|
50 |
Rhyn's Feline Hunter |
Summons a friendly animal to the ranger's side |
50
|
Storm of Arrows
|
An ranged area attack centered at the target that deals great damage to the target and nearby encounter members.
|
51
|
Forester's Noose
|
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
|
52
|
Confusion Arrow
|
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
|
52
|
Dire Blade
|
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth.
|
52
|
Thorny Trap
|
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration
|
53
|
Primal Agility
|
Reduces the amount of hate that the ranger accumulates in combat.
|
54
|
Brutal Instinct
|
Increases the combat attack damage and ranged offensive skills of the ranger.
|
54
|
Fatal Reminder
|
A ranged penetrating attack that deals significant damage over time.
|
54
|
Stealthy Fire
|
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art.
|
55
|
Lunging Blade
|
Deals damage from range and causes the target to bleed, dealing additional piercing damage over time
|
55
|
Shroud of the Forest
|
Increases agility, attack speed, and the in-combat movement speed of the ranger
|
55
|
Stream of Arrows
|
Fires a steady stream of arrows at a target. To maintain this effect, the ranger forgoes normal ranged attacks and combat arts and must be rooted in place. This ability can be toggled to end early if needed
|
56
|
Triple Arrow
|
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
|
57
|
Culling the Weak
|
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow
|
57
|
Shocking Thrust
|
A quick attack that strikes with lightning, inflicting heat damage
|
58
|
Arrow Rip
|
An attack that deals damage as the ranger attempts to rip an arrow from the target.
|
58
|
Precise Shot
|
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
|
58
|
Snaring Shot
|
A ranged attack that slows target's movement on a successful hit. A bow is required.
|
58
|
Sniper's Shot
|
Sniper Shot is the most lethal ranged stealthed attack in the ranger's arsenal.
|
59
|
Archer's Frenzy
|
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense and parry skill. This is the ranger's primary offensive stance
|
60
|
Amazing Shot
|
A ranged arrow attack that does not require line of sight.
|
60
|
Elude
|
Reduces the targets hate toward the scout |
60 |
Dance of Trees |
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance |
61 |
Longblade |
An attack made from the side that deals moderate damage |
61 |
Selection |
A powerful ranged stealthed attack that strikes enemies |
62 |
Devitalizing Arrow |
A precise ranged attack that cripples target's parry and deflection skills |
62 |
Reclaimed Arrows |
Creates arrows in the target's inventory |
63 |
Emberstrike |
A stealthed attack that engulfs the target with |
64 |
Cover Fire |
Decreases target's defense. This has an extended range |
64 |
Focus Aim |
Greatly improves the ranger's ranged skill with |
65 |
Hawk Dive |
Calls a hawk to attack the ranger's target. Every time |
65 |
Vines |
Severely decreases target's resistance to heat and slows |
66 |
Confounding Arrows |
Ranged attack that enrages the target, causing the next |
66 |
Ranger's Blade |
A deadly attack that deals very high damage. It can only |
67 |
Killing Instinct |
Increases the combat attack damage and ranged offensive |
68 |
Mortal Reminder |
A penetrating attack that deals significant damage over |
68 |
Veiled Fire |
A deadly ranged stealth attack that deals extreme damage |
69 |
Cloak of the Forest |
Increases agility, attack speed, and the in-combat |
69 |
Lunging Joust |
Deals damage from range and causes the target to |
70 |
Rain of Arrows |
A ranged area attack centered at the target that |
70 |
Triple Volley |
Three precise arrow attacks, with each successive arrow |
70
|
Surveillance
|
Lowers target's hate towards the predator and places the
predator into stealth |
71
|
Jolting Strike
|
A quick attack that strikes with lightning, inflicting heat damage
|
71
|
Rear Shot
|
A ranged attack that deals very high damage from behind. If it lands, the target's movement speed is slower. It requires a bow.
|
71
|
Searing Shot
|
Two precise arrow attacks that deal heat damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow.
|
72
|
Arrow Tear
|
An attack that deals damage as the ranger attempts to rip an arrow from the target
|
72
|
Roped Shot
|
A ranged attack that slows target's movement on a successful hit. A bow is required
|
72
|
Spiked Trap
|
Places a trap in front of the ranger. When triggered, it deals piercing damage to nearby encounter members of the creature that triggered it and roots them in place. When the root effect expires, they become snared for a short duration
|
72
|
Stance: Archer's Fury
|
Grants the ranger a chance to strike for additional damage with each successful ranged attack and increase offensive skills, at the cost of defense. This is the ranger's primary offensive stance
|
73
|
Amazing Arrow
|
A ranged arrow attack that does not require line of sight
|
73
|
Baffle
|
Reduces the target's hate towards the scout
|
73
|
Fittest Survival
|
A powerful ranged stealth attack that strikes enemies in an area near the target
|
73
|
Stance: Dance of the Forest
|
Increases defense, parry, and agility while reducing the offensive melee skills and combat attack damage of the ranger. This is the ranger's primary defensive stance
|
74
|
Longstab
|
An attack made from the side that deals moderate damage and stealths the ranger
|
74
|
Repeating Arrows
|
Fires a steady stream of arrows at a target. To maintain this effect, the ranger forgoes normal ranged attacks and combat arts and must be rooted in place, and it requires that the target be outside of melee range. This ability can be toggled to end early if needed
|
74
|
Used Arrows
|
Creates arrows in the ranger's inventory. These arrows are of lesser quality than most other arrows, but can be useful when there are no other ammunition options available
|
74
|
Vulnerable Arrow
|
A precise ranged attack that cripples target's parry and deflection skills
|
75
|
Combustion Strike
|
A stealthed attack that engulfs the target with flames, dealing great heat damage. It can only be used while in stealth
|
75
|
Vulnerability
|
Decreases target's defense
|
76
|
Rope
|
Severely decreases target's resistance to heat and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked
|
76
|
Sniper Arrow
|
Sniper Shot is the most lethal ranged stealthed attack in the ranger's arsenal
|
77
|
Blame Arrow
|
Ranged attack that enrages the target, causing the next person it attacks to generate much more hate for a short duration
|
77
|
Kunark Blade
|
A deadly attack that deals very high damage. It can only be used behind or on the side of the target while in stealth
|
78
|
Bloody Reminder
|
A penetrating attack that deals significant damage over time
|
78
|
Hawk Attack
|
Calls a hawk to attack the ranger's target. Every time the hawk successfully strikes the target, all non-fighters in the ranger's group have some of their hate siphoned towards the hawk for a few seconds
|
78
|
Stealth Fire
|
A deadly ranged stealth attack that deals extreme damage and has a longer preparation time. Rangers must be in stealth and have a bow equipped to perform this combat art
|
79
|
Immobilizing Lunge
|
Deals damage and roots the target in place for a very short duration
|
79
|
Shroud of Kunark
|
Increases agility, attack speed, and the in-combat movement speed of the ranger
|
80
|
Coverage
|
Coverage can only be used after any ranged combat art that requires stealth or positions. Coverage quickly places you into stealth, as long as there aren't any nearby enemies. Your next ranged stealth attack under Coverage is more deadly
|
80
|
Shower of Arrows
|
A ranged area attack centered at the target that deals great damage to the target and nearby encounter members
|
80
|
Spy
|
Lowers target's hate towards the predator into stealth
|
80
|
Triple Burst
|
Three precise arrow attacks, with each successive arrow dealing additional damage. If one of these attacks misses, the successive ones will miss automatically. This requires a bow
|
Training Skills/Master II Choices
Level 14
- Shadow Blade
- Bleed
- Hunter's Instinct
- Impale
Level 24
- Wounding Arrow
- Shadowflame
- Makeshift Arrows
- Shadow Lunge
Level 34
- Miracle Shot
- Pouncing Attack
- Crippling Arrow
- Salvaged Arrows
Level 44
- Hidden Fire
- Triple Fire
- Blazing Thrust
- Leg Shot
Level 54
- Backup Quiver
- Dire Blade
- Fatal Reminder
- Stealthy Fire
Level 64
- Longblade
- Devitalizing Arrow
- Focus Aim
- Selection
Level 75
- Searing Shot
- Arrow Tear
- Longstab
- Vulnerable Arrow
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