This article is out of date. Click here to return back to the Rogue Guide to find newer articles. This one is from WoTLK, some of the information may be useful but overall is very dated.

style="background: transparent url('http://www.tentonhammer.com/image/view/61466') repeat-y scroll 0% 50%; -moz-background-clip: initial; -moz-background-origin: initial; -moz-background-inline-policy: initial; width: 600px;">
style="width: 565px; height: 88px;" alt=""
src="http://www.tentonhammer.com/image/view/64193">

cellpadding="2" cellspacing="2">
colspan="12" rowspan="1"> style="font-weight: bold;">Rank style="font-weight: bold;">

1 2 3 4 5 6 7 8 9 10 11 12 style="font-weight: bold;">Spell/Ability style="background-color: rgb(235, 235, 79); text-align: center; vertical-align: middle;"
colspan="12" rowspan="1"> style="font-weight: bold;">Level Obtained href="#Eviscerate">Eviscerate 1 8 16 24 32 40 48 56 60 64 73 79 href="#Sinister_Strike">Sinister Strike 1 6 14 22 30 38 46 54 62 70 76 80 href="#Stealth">Stealth 1 20 50 60 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Backstab">Backstab 4 12 20 28 36 44 52 60 60 68 74 80 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Pick_Pocket">Pick Pocket 4 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Gouge">Gouge 6 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Evasion">Evasion 8 50 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Dual_Wield">Dual Wield 10 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Sap">Sap 10 28 48 71 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Slice_and_Dice">Slice and Dice 10 42 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Sprint">Sprint 10 34 58 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Kick">Kick 12 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Parry">Parry 12 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Expose_Armor">Expose Armor 14 26 36 46 56 66 77 href="#Garrote">Garrote 14 22 30 38 46 54 61 70 75 80 href="#Feint">Feint 16 28 40 52 60 64 72 78 href="#Pick_Lock">Pick Lock 16 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Ambush">Ambush 18 26 34 42 50 58 66 70 75 80 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Dismantle">Dismantle 20 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Rupture_">Rupture 20 28 36 44 52 60 68 74 79 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Distract">Distract 22 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Vanish">Vanish 22 42 62 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Detect_Traps">Detect Traps 24 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Cheap_Shot">Cheap Shot 26 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Disarm_Trap">Disarm Trap 30 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Kidney_Shot">Kidney Shot 30 50 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Blind">Blind 34 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Safe_Fall">Safe Fall 40 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Envenom">Envenom 62 69 74 80 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Deadly_Throw">Deadly Throw 64 70 76 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Cloak_of_Shadows">Cloak of Shadows 66 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Shiv">Shiv 70 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Tricks_of_the_Trade">Tricks of the Trade 75 style="background-color: rgb(255, 255, 109); vertical-align: middle;"> href="#Fan_of_Knives">Fan of Knives 80



src="http://www.tentonhammer.com/image/view/62730"> style="font-weight: bold;">Ambush

Rank 1
- Attack that
causes 275% of weapon damage plus 77. Must be stealthed, behind the
target, and have dagger in main hand. Awards 2 combo points.

Rank 2 -
Attack that causes
275% of weapon damage plus 110. Must be stealthed, behind the target,
and have dagger in main hand. Awards 2 combo points.

Rank 3 -
Attack that causes
275% of weapon damage plus 138. Must be stealthed, behind the target,
and have dagger in main hand. Awards 2 combo points.

Rank 4 -
Attack that causes 275% of weapon damage plus 204. Must be stealthed,
behind the target, and have dagger in main hand. Awards 2 combo points.

Rank 5 -
Attack that causes 275% of weapon damage plus 253. Must be stealthed,
behind the target, and have dagger in main hand. Awards 2 combo points.

Rank 6 -
Attack that causes 275% of weapon damage plus 319. Must be stealthed,
behind the target, and have dagger in main hand. Awards 2 combo points.

Rank 7 -
Attack that causes 275% of weapon damage plus 369. Must be stealthed,
behind the target, and have dagger in main hand. Awards 2 combo points.

Rank 8 -
Attack that causes 275% of weapon damage plus 509. Must be stealthed,
behind the target, and have dagger in main hand. Awards 2 combo points.

Rank 9 -
Attack that causes 275% of weapon damage plus 770. Must be stealthed,
behind the target, and have dagger in main hand. Awards 2 combo points.

Rank 10 -
Attack that causes 275% of weapon damage plus 908. Must be stealthed,
behind the target, and have dagger in main hand. Awards 2 combo points.



src="http://www.tentonhammer.com/image/view/62716"> name="Backstab">Backstab

Rank 1
- Rear attack
that inflicts 150% weapon damage plus 15. Must be stealthed, behind the
target, and have dagger in main hand. Awards 1 combo point.

Rank 2 -
Rear attack that
inflicts 150% weapon damage plus 30. Must be stealthed, behind the
target, and have dagger in main hand. Awards 1 combo point.

Rank 3 -
Rear attack that
inflicts 150% weapon damage plus 48. Must be stealthed, behind the
target, and have dagger in main hand. Awards 1 combo point.

Rank 4 -
Rear attack that
inflicts 150% weapon damage plus 69. Must be stealthed, behind the
target, and have dagger in main hand. Awards 1 combo point.

Rank 5 -
Rear attack that
inflicts 150% weapon damage plus 90. Must be stealthed, behind the
target, and have dagger in main hand. Awards 1 combo point.

Rank 6 -
Rear attack that inflicts 150% weapon damage plus 135. Must be
stealthed, behind the target, and have dagger in main hand. Awards 1
combo point.

Rank 7 -
Rear attack that inflicts 150% weapon damage plus 165. Must be
stealthed, behind the target, and have dagger in main hand. Awards 1
combo point.

Rank 8 -
Rear attack that inflicts 150% weapon damage plus 210. Must be
stealthed, behind the target, and have dagger in main hand. Awards 1
combo point.

Rank 9 -
Rear attack that inflicts 150% weapon damage plus 225. Must be
stealthed, behind the target, and have dagger in main hand. Awards 1
combo point.

Rank 10 -
Rear attack that inflicts 150% weapon damage plus 255. Must be
stealthed, behind the target, and have dagger in main hand. Awards 1
combo point.

Rank 11 -
Rear attack that inflicts 150% weapon damage plus 383. Must be
stealthed, behind the target, and have dagger in main hand. Awards 1
combo point.

Rank 12 -
Rear attack that inflicts 150% weapon damage plus 465. Must be
stealthed, behind the target, and have dagger in main hand. Awards 1
combo point.



src="http://www.tentonhammer.com/image/view/62717"> style="font-weight: bold;">Blind

Blinds the target, causing it to wander disoriented for up to 10
seconds. Any damage caused will remove the effect.



src="http://www.tentonhammer.com/image/view/62718"> name="Cheap_Shot"> style="font-weight: bold;">Cheap Shot

Stuns the target for 4 seconds. Must be stealthed. Awards
2 combo points. Requires melee weapon.



src="http://www.tentonhammer.com/image/view/64172"> style="font-weight: bold;">Cloak
of Shadows

Instantly removes all existing harmful spell effects and increases your
chance to resist all spells by 90% for 5 sec. Does not remove effects
that prevent you from using Cloak of Shadows.



src="http://www.tentonhammer.com/image/view/64173"> style="font-weight: bold;">Deadly
Throw

Rank 1 -
Finishing move that reduces the movement of the target by 50% for 6 sec
and causes increased thrown weapon damage by 165-603 depending upon
number of combo points. Requires Thrown.

Rank 2 -
Finishing move that reduces the movement of the target by 50% for 6 sec
and causes increased thrown weapon damage by 224-816 depending upon
number of combo points. Requires Thrown.

Rank 3 -
Finishing move that reduces the movement of the target by 50% for 6 sec
and causes increased thrown weapon damage by 351-1285 depending upon
number of combo points. Requires Thrown.



src="http://www.tentonhammer.com/image/view/62719"> name="Detect_Traps"> style="font-weight: bold;">Detect Traps

Greatly increased chance to detect traps.



src="http://www.tentonhammer.com/image/view/62720"> name="Disarm_Trap"> style="font-weight: bold;">Disarm Trap

Disarm a hostile trap. Must be stealthed.



src="http://www.tentonhammer.com/image/view/62731"> style="font-weight: bold;">Dismantle

Disarm the enemy, removing all weapons, shield or other
equipment carried for 10 seconds.



src="http://www.tentonhammer.com/image/view/62732"> style="font-weight: bold;">Distract

Throws a distraction, attracting the attention of all
nearby monsters for 10 seconds. Does not break stealth.



src="http://www.tentonhammer.com/image/view/62721"> name="Dual_Wield"> style="font-weight: bold;">Dual Wield

Allows one-hand and off-hand weapons to be equipped in the off-hand.



src="http://www.tentonhammer.com/image/view/64174"> style="font-weight: bold;">Envenom

Rank 1 -
Finishing move that consumes your Deadly Poison doses on the target and
deals instant poison damage. Following the Envenom attack you have an
additional 15% chance to apply Instant and Deadly Poison to targets for
1 sec plus an additional 1 sec per combo point. One dose is consumed
for each combo point. Damage ranges from 120-598 depending upon number
of doses.

Rank 2 -
Finishing move that consumes your Deadly Poison doses on the target and
deals instant poison damage. Following the Envenom attack you have an
additional 15% chance to apply Instant and Deadly Poison to targets for
1 sec plus an additional 1 sec per combo point. One dose is consumed
for each combo point. Damage ranges from 150-748 depending upon number
of doses.

Rank 3 -
Finishing move that consumes your Deadly Poison doses on the target and
deals instant poison damage. Following the Envenom attack you have an
additional 15% chance to apply Instant and Deadly Poison to targets for
1 sec plus an additional 1 sec per combo point. One dose is consumed
for each combo point. Damage ranges from 178-888 depending upon number
of doses.

Rank 4 -
Finishing move that consumes your Deadly Poison doses on the target and
deals instant poison damage. Following the Envenom attack you have an
additional 15% chance to apply Instant and Deadly Poison to targets for
1 sec plus an additional 1 sec per combo point. One dose is consumed
for each combo point. Damage ranges from 218-1088 depending upon number
of doses.



src="http://www.tentonhammer.com/image/view/62722"> style="font-weight: bold;">Evasion

Rank 1
- Dodge increased by 50% for 15 seconds.

Rank 2
- Dodge increased by 50% and reduces the chance ranged attacks hit the
rogue by 25%. Lasts for 15 seconds.



src="http://www.tentonhammer.com/image/view/62733"> style="font-weight: bold;">Eviscerate

Rank 1
- Finishing move that inflicts 7-38 damage depending upon number of
combo points. Requires melee weapon.

Rank 2 -
Finishing move that inflicts 15-74 damage depending upon number of
combo points. Requires melee weapon.

Rank 3 -
Finishing move that inflicts 26-123 damage depending upon number of
combo points. Requires melee weapon.

Rank 4 -
Finishing move that inflicts 42-193 damage depending upon number of
combo points. Requires melee weapon.

Rank 5 -
Finishing move that inflicts 61-278 damage depending upon number of
combo points. Requires melee weapon.

Rank 6 -
Finishing move that inflicts 94-429 damage depending upon number of
combo points. Requires melee weapon.

Rank 7
- Finishing move that inflicts 145-660 damage depending upon number of
combo points. Requires melee weapon.

Rank 8
- Finishing move that inflicts 200-907 damage depending upon number of
combo points. Requires melee weapon.

Rank 9
- Finishing move that inflicts 225-1020 damage depending upon number of
combo points. Requires melee weapon.

Rank 10
- Finishing move that inflicts 246-1113 damage depending upon number of
combo points. Requires melee weapon.

Rank 11
- Finishing move that inflicts 406-1825 damage depending upon number of
combo points. Requires melee weapon.

Rank 12
- Finishing move that inflicts 498-2239 damage depending upon number of
combo points. Requires melee weapon.



src="http://www.tentonhammer.com/image/view/62723"> style="font-weight: bold;">Expose
Armor

Rank 1 -
Finishing move that
exposes the opponent's armor for 30 seconds, reducing their armor by
90-450 depending upon number of combo points. Requires melee weapon.

Rank 2 -
Finishing move that
exposes the opponent's armor for 30 seconds, reducing their armor by
180-900 depending upon number of combo points. Requires melee weapon.

Rank 3 -
Finishing move that
exposes the opponent's armor for 30 seconds, reducing their armor by
270-1350 depending upon number of combo points. Requires melee weapon.

Rank 4 -
Finishing move that exposes the opponent's armor for 30 seconds,
reducing their armor by 360-1800 depending upon number of combo points.
Requires melee weapon.

Rank 5 -
Finishing move that exposes the opponent's armor for 30 seconds,
reducing their armor by 450-2250 depending upon number of combo points.
Requires melee weapon.

Rank 6 -
Finishing move that exposes the opponent's armor for 30 seconds,
reducing their armor by 520-2600 depending upon number of combo points.
Requires melee weapon.

Rank 7 -
Finishing move that exposes the opponent's armor for 30 seconds,
reducing their armor by 785-3925 depending upon number of combo points.
Requires melee weapon.



src="http://www.tentonhammer.com/image/view/64178"> style="font-weight: bold;">Fan
of Knives

Instantly throw both weapons at all targets within 8 yards, causing
150% weapon damage with daggers, and 100% weapon damage with all other
weapons. Requires melee weapon.



src="http://www.tentonhammer.com/image/view/62734"> style="font-weight: bold;">Feint

Rank 1 -
Performs a feint, causing no damage and reducing your threat by a small
amount, making the enemy less likely to attack you.

Rank 2 -
Performs a feint, causing no damage and reducing your threat by a
medium amount, making the enemy less likely to attack you.

Rank 3 -
Performs a feint, causing no damage and reducing your threat by a large
amount, making the enemy less likely to attack you.

Rank 4 -
Performs a feint, causing no damage and reducing your threat by a large
amount, making the enemy less likely to attack you.

Rank 5 -
Performs a feint, causing no damage and reducing your threat by a large
amount, making the enemy less likely to attack you.

Rank 6 -
Performs a feint, causing no damage and reducing your threat by a large
amount, making the enemy less likely to attack you.

Rank 7 -
Performs a feint, causing no damage and reducing your threat by a large
amount, making the enemy less likely to attack you.

Rank 8 -
Performs a feint, causing no damage and reducing your threat by a large
amount, making the enemy less likely to attack you. In addition,
reduces the damage you take from area of effect attacks by 50%.



src="http://www.tentonhammer.com/image/view/62735"> style="font-weight: bold;">Garrote

Rank 1 -
Inflicts 130 damage
over 18 seconds, modified by your attack power. Must be stealthed and
behind your opponent. Awards 1 combo point.

Rank 2 -
Inflicts 172 damage
over 18 seconds, modified by your attack power. Must be stealthed and
behind your opponent. Awards 1 combo point.

Rank 3 -
Inflicts 232 damage
over 18 seconds, modified by your attack power. Must be stealthed and
behind your opponent. Awards 1 combo point.

Rank 4 -
Inflicts 280 damage
over 18 seconds, modified by your attack power. Must be stealthed and
behind your opponent. Awards 1 combo point.

Rank 5 -
Inflicts 353 damage over 18 seconds, modified by your attack power.
Must be stealthed and behind your opponent. Awards 1 combo point.

Rank 6 -
Inflicts 436 damage over 18 seconds, modified by your attack power.
Must be stealthed and behind your opponent. Awards 1 combo point.

Rank 7 -
Inflicts 520 damage over 18 seconds, modified by your attack power.
Silences target for 3 seconds. Must be stealthed and behind your
opponent. Awards 1 combo point.

Rank 8 -
Inflicts 622 damage over 18 seconds, modified by your attack power.
Silences target for 3 seconds. Must be stealthed and behind your
opponent. Awards 1 combo point.

Rank 9 -
Inflicts 670 damage over 18 seconds, modified by your attack power.
Silences target for 3 seconds. Must be stealthed and behind your
opponent. Awards 1 combo point.

Rank 10 -
Inflicts 724 damage over 18 seconds, modified by your attack power.
Silences target for 3 seconds. Must be stealthed and behind your
opponent. Awards 1 combo point.



src="http://www.tentonhammer.com/image/view/62725"> style="font-weight: bold;">Gouge

Rank 1 -
Causes 6 damage and
incapacitates the opponent for 4 seconds. Any damage caused will revive
the target. Awards 1 combo point. Requires melee weapon.



src="http://www.tentonhammer.com/image/view/62726"> style="font-weight: bold;">Kick

A quick kick that interrupts casting and prevents further spells from
that school from being cast for 5 seconds



src="http://www.tentonhammer.com/image/view/62736"> name="Kidney_Shot"> style="font-weight: bold;">Kidney Shot

Rank 1 -
Finishing move that stuns target for 1-5 seconds depending upon number
of combo points. Requires melee weapon.

Rank 2 -
Finishing move that stuns target for 2-6 seconds depending upon number
of combo points. Requires melee weapon.



src="http://www.tentonhammer.com/image/view/62727"> style="font-weight: bold;">Parry

Gives a chance to parry enemy attacks. Requires melee weapon.



src="http://www.tentonhammer.com/image/view/62728"> style="font-weight: bold;">Pick
Lock

Allows opening of locked chests and doors.



src="http://www.tentonhammer.com/image/view/62729"> name="Pick_Pocket"> style="font-weight: bold;">Pick Pocket

Picks a target's pockets. Must be stealthed.



src="http://www.tentonhammer.com/image/view/62737"> style="font-weight: bold;">Rupture

Rank 1 -
Finishing move that causes 41-151 damage over 8-16 seconds depending
upon number of combo points. Requires melee weapon.

Rank 2 -
Finishing move that causes 61-223 damage over 8-16 seconds depending
upon number of combo points. Requires melee weapon.

Rank 3 -
Finishing move that causes 89-311 damage over 8-16 seconds depending
upon number of combo points. Requires melee weapon.

Rank 4 -
Finishing move that causes 129-423 damage over 8-16 seconds depending
upon number of combo points. Requires melee weapon.

Rank 5 -
Finishing move that causes 177-583 damage over 8-16 seconds depending
upon number of combo points. Requires melee weapon.

Rank 6 -
Finishing move that causes 273-807 damage over 8-16 seconds depending
upon number of combo points. Requires melee weapon.

Rank 7 -
Finishing move that causes 325-1007 damage over 8-16 seconds depending
upon number of combo points. Requires melee weapon.

Rank 8 -
Finishing move that causes 489-1463 damage over 8-16 seconds depending
upon number of combo points. Requires melee weapon.

Rank 9 -
Finishing move that causes 581-1743 damage over 8-16 seconds depending
upon number of combo points. Requires melee weapon.



src="http://www.tentonhammer.com/image/view/62740"> name="Safe_Fall"> style="font-weight: bold;">Safe Fall

Reduces damage from falling.



src="http://www.tentonhammer.com/image/view/62741"> style="font-weight: bold;">Sap

Rank 1 -
Incapacitates
humanoid target that is not in combat for up to 25 seconds. Must be
stealthed. Any damage caused will revive target. Requires melee weapon.

Rank 2 -
Incapacitates
humanoid target that is not in combat for up to 35 seconds. Must be
stealthed. Any damage caused will revive target. Requires melee weapon.

Rank 3 -
Incapacitates humanoid target that is not in combat for up to 45
seconds. Must be stealthed. Any damage caused will revive target.
Requires melee weapon.

Rank 4 -
Incapacitates target that is not in combat for up to 1 minute. Only
works on Humanoids, Beasts, Demons, and Dragonkin. Must be stealthed.
Any damage caused will revive target. Requires melee weapon.



src="http://www.tentonhammer.com/image/view/64186"> style="font-weight: bold;">Shiv

Performs an instant off-hand weapon attack that automatically applies
the poison from your off-hand weapon to the target. Slower weapons
require more Energy. Awards 1 combo point.



src="http://www.tentonhammer.com/image/view/62742"> name="Sinister_Strike"> style="font-weight: bold;">Sinister Strike

Rank 1 -
Instant strike that causes 3 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.

Rank 2 -
Instant strike that causes 6 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.

Rank 3 -
Instant strike that causes 10 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.

Rank 4 -
Instant strike that causes 15 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.

Rank 5 -
Instant strike that causes 22 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.

Rank 6 -
Instant strike that causes 33 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.

Rank 7 -
Instant strike that causes 52 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.

Rank 8 -
Instant strike that causes 68 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.

Rank 9 -
Instant strike that causes 80 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.

Rank 10 -
Instant strike that causes 98 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.

Rank 11 -
Instant strike that causes 150 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.

Rank 12 -
Instant strike that causes 180 damage in addition to weapon damage.
Awards 1 combo point. Requires melee weapon.



src="http://www.tentonhammer.com/image/view/62738"> name="Slice_and_Dice"> style="font-weight: bold;">Slice and Dice

Rank 1 -
Finishing move that increases attack speed by 20% for 9-21 seconds
depending upon number of combo points.

Rank 2 -
Finishing move that increases attack speed by 40% for 9-21 seconds
depending upon number of combo points.



src="http://www.tentonhammer.com/image/view/62739"> style="font-weight: bold;">Sprint

Rank 1 -
Increases movement rate by 50% for 15 seconds. Does not break stealth.

Rank 2 -
Increases movement rate by 60% for 15 seconds. Does not break stealth.

Rank 3 -
Increases movement rate by 70% for 15 seconds. Does not break stealth.



src="http://www.tentonhammer.com/image/view/62743"> style="font-weight: bold;">Stealth

Rank 1 -
Allows you to enter stealth with a 50% move rate.

Rank 2 -
Allows you to enter stealth with a 60% move rate.

Rank 3 -
Allows you to enter stealth with a 65% move rate.

Rank 4 -
Allows you to enter stealth with a 70% move rate.



src="http://www.tentonhammer.com/image/view/64191"> style="font-weight: bold;">Tricks
of the Trade

The current party or raid member becomes the target of your Tricks of
the Trade. The threat caused by your next attack and all actions taken
for 6 sec afterwards will be transferred to the target. In addition,
all damage caused by the target is increased by 15% during this time.



src="http://www.tentonhammer.com/image/view/62744"> style="font-weight: bold;">Vanish

Rank 1 -
Allows the rogue to
vanish from sight, entering an improved stealth mode for 10 seconds.
Also breaks movement impairing effects.

Rank 2 -
Allows the rogue to vanish from sight, entering an improved stealth
mode for 10 seconds. Also breaks movement impairing effects. More
effective than Vanish (Rank 1).

Rank 3 -
Allows the rogue to vanish from sight, entering an improved stealth
mode for 10 seconds. Also breaks movement impairing effects. More
effective than Vanish (Rank 2).



src="http://www.tentonhammer.com/image/view/95518"> style="font-weight: bold;">Revealing Strike

Instant strike that causes 125% of weapon damage and increases the effectiveness of your next offensive finisher on that target by 35% for 15 seconds. Awards 1 combo point.

src="http://www.tentonhammer.com/image/view/95517"> style="font-weight: bold;">Recuperate

Finishing move that consumes combo points to restore 2% of maximum health every 3 seconds. The duration of this effect is determined by the number of combo points consumed; each point is worth 6 seconds of duration.

src="http://www.tentonhammer.com/image/view/95516"> style="font-weight: bold;">Smoke Bomb

Creates a cloud of thick smoke in an 8 yard radius around the Rogue for 5 seconds. Enemies are unable to target into or out of the smoke cloud.

src="http://www.tentonhammer.com/image/view/95515"> style="font-weight: bold;">Redirect

Transfers any existing combo points to the current enemy target, as well as any insight gained from Bandit's Guile. Requires active combo points.


To read the latest guides, news, and features you can visit our World of Warcraft Game Page.

Last Updated: Mar 13, 2016

Comments

Related Content

54 professions square
Patch 5.4 Profession Changes