Congratulations! You’ve survived the first 40 levels as a
rogue - proud card-carrying member of the shadowy brotherhood. To
continue, we’ll now look at some tips and tricks of the trade
to help keep you healthy and wealthy as you solo through levels 41 to
60. Please remember that this is a play guide, not a leveling guide.
You won’t be told to take this particular quest or to follow
a chain of events. This guide is here to help you get the most out of
your rogue’s abilities as you fight your way to fame and
fortune. As usual, we’ll hear some nuggets of wisdom from the
legendary rogue, Adrian “Seven Fingers” Slotsky,
who is now living like a king in some undisclosed location.
The basic fight sequence that you should be using during
these levels is shown in the chart below. Looks the same as the chart
from the levels 1-40 article, right? Well, that’s because it
is the same chart. Your basic fight sequence doesn’t change
and the same rules still apply. One quick note. You should be using
swords by this time. If you’re still using daggers,
well…..it’s your funeral. Swords give you a higher
damage output as that Sinister Strike is based upon base weapon damage,
and a sword usually has higher weapon damage than a dagger.
Always attack from stealth, if possible. If you’re worried
about adds, then pull your enemy using a ranged attack. If facing one
opponent, the basic attack sequence above should drop them quickly. If
there are two opponents, use href="http://www.tentonhammer.com/wow/guides/classes/rogue/spells#Sap"
target="_blank">Sap on one and then attack the
other. By the time the first soon-to-be-corpse comes out of being
stunned, you would have already killed the other opponent and have your
energy recharged. If there are three opponents, Sap the first, then href="http://www.tentonhammer.com/wow/guides/classes/rogue/spells#Garrote"
target="_blank">Garrote and href="http://www.tentonhammer.com/wow/guides/classes/rogue/spells#Dismantle"
target="_blank">Dismantle the second, then switch
your attention to the third opponent and drop him. Naturally, you do
all this after sneaking up on them, using href="http://www.tentonhammer.com/wow/guides/classes/rogue/spells#Distract"
target="_blank">Distract to get their attention
away from you, and using href="http://www.tentonhammer.com/wow/guides/classes/rogue/spells#Pick_Pocket"
target="_blank">Pick Pocket on all them! As Seven
Fingers points out, “a good rogue loots his dead foes, while
a great rogue picks their pockets and loots their dead body!”
If things get a little hairy, don’t forget about using href="http://www.tentonhammer.com/wow/guides/classes/rogue/spells#Evasion"
target="_blank">Evasion, Blade Flurry, and
target="_blank"> style="border: 0px solid ; width: 200px; height: 117px; float: right;"
users continue to deserve your primary attention. Sure,
they’re physically weak and spend lots of time drinking
foo-foo juice after every fight. The downside is that their spells
usually pack a huge amount of damage and could have differing effects
upon you, such as slowing your attack speed or rooting you in place.
The best way to deal with them is to open up with href="http://www.tentonhammer.com/wow/guides/classes/rogue/spells#Cheap_Shot"
target="_blank">Cheap Shot (while stealthed), then
Slice and Dice to increase your attacks, which greatly enhance your
DPS. Use Sinister Strike to build combo points, but also use href="http://www.tentonhammer.com/wow/guides/classes/rogue/spells#Kick"
target="_blank">Kick or href="http://www.tentonhammer.com/wow/guides/classes/rogue/spells#Gouge"
target="_blank">Gouge when you see them casting a
spell. Timed right, they might not even get off a single spell before
you drop them.
If things go against you in combat, run! Use href="http://www.tentonhammer.com/wow/guides/classes/rogue/spells#Vanish"
target="_blank">Vanish to pop back into stealth,
or use Gouge or href="http://www.tentonhammer.com/wow/guides/classes/rogue/spells#Kidney_Shot"
target="_blank"> Kidney Shot to stun your foe, and
use Sprint to haul butt. Waiting a minute or so to recharge your
abilities is much easier than running halfway across a zone to rez at
your dead body. There’s nothing wrong with turning tail. It
doesn’t mean you’re a coward, it means
you’re smart. Just listen to ol’ Seven Fingers.
“Dopey warriors fight to the last man. However, he who fights
and runs away lives to loot another day!” If facing a single
opponent, use Blind on your foe and bandage yourself.
Your blades should always be coated with poison. At this
stage of the game, you should be using Wound poison on your blades.
While they tend to do a little less damage per hit, they have an
increased chance (50% as compared to 20%) to hit. If you’re
having foes run off, then use a Crippling poison on your main weapon.
You should continue picking talents mostly from the Combat
school during this time. After Adrenaline Rush (which you got at 40),
pick up Vitality, which increases your energy regeneration. Then pick
up Combat Potency, which gives a chance your off hand attacks generate
some energy. The more energy you have, the faster you can use your
moves, such as Sinister Strike. Surprise Attacks should be next. This
baby makes your finishing moves unable to be dodged, plus a great deal
of your abilities, such as Sinister Strike, hit for 10% more damage. As
Seven Fingers tells it, “fighting ain’t magical
theory. You hit harder, they fall quicker!” Follow with
picking up Unfair Advantage and Savage Combat.
At level 55, you should consider picking up Relentless Strikes from the
Subtlety school. This ability gives a 20% chance per combo point (if
the talent is maxed out) of restoring 25 energy. Energy boosts are
always good. Finally, at 60, pick up a rank in Malice from the
At level 50, you pick up the ability to have a second
minor glyph (the first one was picked up at level 15). There are 3
really good minor glyphs. The first is the Glyph of Blurred Speed,
which allows you to run on water if your sprint is active. Great for
outrunning the bad guys. The second is the Glyph of Vanish, which
increases your movement by 30% while Vanish is in effect. The third is
the Glyph of Safe Fall, which increases the distance that you can fall
safely. The Glyphs of Vanish and Blurred Speed are my preferred two.
Every level of experience gives you an additional five
points of lockpicking. Thus, at level 50, you can have a maximum
lockpicking of 250. Listed below are some areas where you can improve
your lockpicking. By level 50, you shouldn’t really need to
go looking for a place to improve your lockpicking. Since you should
always be using Pick Pocket on your foes before you kill them, chances
are that you’ll get plenty of junkboxes off of them. If your
lockpicking skill is maxed out and you have additional lockboxes in
your possession, put them in the bank and save them for the next level.
- Anger Fortress
Footlockers (min 150 skill) and Dented Footlockers (min 175 skill)
- in the ocean off the NW Shore (37, 21)
lockboxes - underwater
Glades - Scarlet Monastery
pick locks on doors to instances - doors have a long cooldown
Gorge - Slag Pit
able to be picked
Plaguelands - Tyr's Hand
Since you’re still soloing, you won’t
have the best gear possible, which drops in instances and dungeons.
However, your quest rewards and sporadic drops should give you decent
gear. You should also keep an eye on the Auction House and see if
anything better turns up. Look for gear that adds Agility, then
Stamina, and finally Strength. Strength adds to attack power, but is
less needed than Agility or Stamina. Also, look for bonuses to your
attack power (which increases your damage per second), critical strike
(increases your percentage to inflict crits), expertise (decreases the
chance an enemy dodges or parries your attack), and to hit (which
reduces your miss percentage). The most important of these bonuses is
attack power, which affects your damage.
A minor mention about loot, or as Seven Fingers call them,
“physical manifestations of happiness!” Anything
that isn’t grey should be put on the Auction House.
You’ll need every coin you can get your hands on to buy
glyphs, better gear, and your mounts. Items that are white on up, put
them up for auction. You’ll get a better deal than you will
get from a vendor. Vendor prices are so low, they’re
Now that you have gained in stature, you’ll need
fresh areas to conquer and new foes to vanquish. Listed below are the
various zones that you’ll go through on your way to level 60.
Portal to Outland
Knight starting area
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