Equipment

Contents:

    href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=214">Intro
& Credits

    href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=215">The
Basics

    href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=188">Spell
List

    href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=216">Spell
Discussion: Breakdowns & Upgrades

    href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=217">Equipment
(Weapons, Armor, and Accessories)

    href="http://eq2.tentonhammer.com/index.php?module=ContentExpress&func=display&ceid=371">Important
Quests

    href="http://eq2.tentonhammer.com/index.php?name=PNphpBB2&file=viewtopic&p=5792#5792">Where
to Solo



href="http://eq2.tentonhammer.com/index.php?name=PNphpBB2&file=admin&pnadmin=admin&sid=2975a80402449b7caff11b5e6700866c">Visit
the TTH Warden forums!  Or email your comments, suggestions,
and additions straight to Ethec!


5.0 - Equipment
style="font-weight: bold;">


5.1 - Primary / Secondary Weapons
Loadout




Druids get the fun choice of using either crushing or slashing weapons,
a la the EQLive schimitar.  Go slashing!  While ostensibly
not as
effective against undead mobs, you'll do more damage against really any
other type of enemy than any other priest can.  Remember however,
DPS
(damage-per-second, a succinct measure of offensive capability, e.g.
mages and scouts offer the highest DPS) we ain't.  Let the damage
dealers do their work while you concentrate on healing and support, or
if you're solo, use those HOs (more on this in the "Spell Breakdown"
section!).



For your secondary "weapon," you have the choice of a buckler (a small,
runt-of-the-litter shield) or a symbol.  Shields provide a certain
level of "shielding" (duh!) which seems to offer a small chance to
block the blow plus a certain amount of protection to boot.  Symbols offer
no
defense whatsoever, instead providing stat boosts.  My advice:
buckler
for solo, symbols for group.  When solo, you'll need every bit of
defense you can get.  In group situations, the extra WIS that
symbol
provides might allow you to crank out that last critical heal that
saves the day.



5.2 - Armor and Accessories



As wardens, we're
stuck
with Light armor. Yuck.  Keep yourself in the best Light armor
in
your price/quest range (no need to get crazy about armor, if you have
to choose between upgrading armor and upgrading your heals, upgrade
your heals!), but work on building Avoidance via AGI.



Accessories- concentrate on building WIS, AGI, Defense, and STA in
that order, and you can't go far wrong.  You can probably find
entirely
suitable jewelry (no matter your level) from a quest reward, but
player-crafted accoutrements are very nice too.


To read the latest guides, news, and features you can visit our EverQuest II Game Page.

Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

Comments