DDO Update

May 10, 2006

News & Notes:

  • Harbormaster Zin has been seen directing work crews in Aspirant's
    Corner, and rumor has it that they have revealed some doorways to new

    With new neighbors in town, Kalimnal d'Kundarak has rented
    a new house, and the Harbormaster's work has closed off the sewer
    entrance Edrun Faern was using to look for his wife. Luckily, Edrun was
    able to find another sewer hatch in Philosopher's Row to continue his
    hunt for Arissa.

  • A new wave of Kobolds has moved into the Wavecrest Inn's caverns.
    These Runty Kobolds have less strength than the previous inhabitants,
    but they must be more wily to have pushed the first group out. They
    also may have slipped something to Jacoby Drexelhand, for the cleric
    seems to be out of sorts these days.
  • In response to much consternation on the part of their pupils,
    the fighter trainers have held a workshop, and have found a better way
    to perform the Whirlwind attack. Whirlwind will now correctly apply
    weapon specials (i.e., elemental damage etc.) to all of the targets you
    hit and bonuses (such as the extra strength damage bonus for two handed
    weapons). Bonuses will now be applied on the last attack in the combat
  • The Healers of House Jorasco have been hard at work curing the
    Laryngitis afflicting the Bards in Stormreach. The Healers are pleased
    to announce that the Bards have been successfully healed, and their
    singing voices are back in order.
  • The Coin Lords are pleased to announce that to help make life
    easier for those adventurers out there who like to have a lot of
    equipment and spells on hand, you will now be able to define a specific
    key binding for your first 50 shortcuts (the first 5 hot bars). The key
    binding will display on the shortcut, so you can quickly access any of
    your gear, loot, or abilities.


  • Ransack Mechanic has been fixed - treasure will regenerate faster!
    • Fixed the timer for chest “ransacking” - it will now properly
      reset 1 week after the time you first looted the chest (the timer was
      broken, causing ransacking to reset much slower than intended.)
    • For this update everyone gets a one time “full reset” on
      ransacked chests.
  • Changed in-game messaging to reflect the difference between
    taking damage from falling, and taking damage when something has fallen
    onto you. Players should no longer take falling damage while running.
    This should eliminate “mysterious” falling damage.
  • We have made some changes to help prevent the “Character still
    being saved” state.
  • We have made some improvements to monster pathing.
  • We have fixed several places where players could get stuck in the

UI Improvements

  • The summary page of the spellbook in the character sheet now
    updates immediately when you acquire new spell slots upon leveling up.
    No more waiting for the system to recognize your new spells!
  • Added a confirmation box to warn players that your ability scores
    will reset if you hit the Back button during character creation.
  • The shortcut key being pressed is now highlighted.
  • Chat windows will no longer snap to the bottom when new chat text
    comes in. Instead, the down arrow will blink to indicate unread chat
    messages are outside your viewable area.
  • Fixed a bug that prevented scrolling up and down with the
    mousewheel when tooltips were open.


  • Players will no longer accidentally kill each other with two
    weapon fighting and glancing blows.
  • Per D&D rules, the manyshot feat no longer applies to
    crossbow combat.


  • Xorian's Cipher
    • Adjusted the treasure levels for several chests and added some
      rare item drops
      to certain chests.
    • Fewer skeletons will spawn in the split party encounter of
      Xorian Cipher.
    • Moved the location of a rest shrine.
  • Ruins of Threnal
    • Find the Gate Chamber - This quest no longer requires a
      rogue. Also, a new rest shrine has been made available.
    • Library –
      • Fixed a problem where players could prevent themselves
        from advancing through the quest by using a switch too early.
      • Fixed a problem that was allowing players to kill the
        final boss before they had received the objective to kill the boss,
        effectively breaking the quest.
  • The Depths of Despair
    • Fixed a chest that was frequently spawning without the random
      named monster it was suppose to appear with.
  • Stormcleave Outpost
    • There are some new challenges to the Boss encounter (General
      Xantilar). Adventurers beware!
    • The portal for entry to General Xantilar is now a one-way
      ticket until he has been killed.
    • The crate collection optional quest is now able to be
  • Tharashk Arena
    • Levers have been added to the interiors of the monster ready
      rooms to prevent players from becoming trapped inside.
  • Sorrowdusk Island (Justice for Grust)
    • Fixed a room where players could get trapped.
  • Jungle of Khyber
    • Parties will no longer be permanently split by a closing
      door. The door will now reopen after a certain amount of time.
  • Delera's Tomb – The Missing Party
    • Delera will now correctly path through the doorway.
  • Temple of Vol
    • Fixed a bug where players received the wrong alert text when
      approaching the inner sanctum.


  • Intelligent Skeletons who have Command Undead cast on them will
    now correctly perform a will save check.
  • Shades in the Chamber of Insanity now deal more damage, have more
    hit points, and have a higher CR noted.
  • Vault of Night Dungeon (VON quest part 5): The Rust Emperor will
    now correctly drop the required crystal key when playing this dungeon
    on the Hard or Elite setting.


  • Changed the description of tomes to properly reflect their usage.
    Characters only gain the benefit of the best “plus” tome read for each
    ability. These effects do not stack with each other.
  • Fixed the description of Elixirs of Mnemonic Enhancement to
    properly reflect their effect (the add spell points).
  • Fixed the Kundarak Shield of Warding to have the correct minimum
    level of 10.
  • Warforged are now vulnerable to the Smiting and Slay Construct
    item effects.
  • Redwillow treasure drops have been modified to make some
    high-value items drop less frequently.
  • Added more detail to the descriptions of stability items,
    including the fact that they can be worn only by true neutral players.
  • The Brooch of Shielding and Raktu's Trifle now properly protects
    you from Magic Missiles as long as the item is equipped.


  • Salar Riptalon's (Arcane Reagent Vendor - House Jorasco) vacation
    is over. His shop is once again open for business.

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Last Updated: Mar 13, 2016

About The Author

Karen 1
Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.