In Warhammer Online: Age of Reckoning, war is the name of the game. To succeed (or at the very least survive), you'll need to be on your toes and know the ins and outs of your chosen class, but information can be scarce in the world. Fortunately for you, the Ten Ton Hammer crew is cranking away in their slave pits bringing you everything you need. This week, Dalmarus brings you the full set of Empire abilities!
The path of the Bright Wizard is with the wind of fire, as every ability he learns will call on that wind. The Bright Wizard seeks the secrets of The Seven Keys, arcane talismans and techniques dismissed by the Elves as too reckless.
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