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Just How Deep Does
the Rabbit Hole Go?

March 10th, 2008 - By

While playing Vanguard: Saga of Heroes in solo-mode certainly has it's
fair share of enjoyment, there's nothing that can quite beat the
feeling of getting a group of people together for an afternoon of
adventure. Whether it's with a pick-up group (PUG) of players (although
this method href="">sometimes
has its own consequences), with a guild group, or just a
group of RL friends, the sense of enjoyment far exceeds those times I'm
out hunting alone.

This past Saturday, the Ten Ton Hammer guild enjoyed some fun exploring
Riftseeker's Torrent. For a dungeon that's designed for young
characters (approximately levels 8 to 14) it proved to be far larger
and more involved than I would have initially guessed. Multiple
teleport stones, a good number of named mobs, and more, make this
dungeon a great way of introducing new players to the thrills of the
time-honored tradition of dungeon crawling.

I'll freely admit that I love dungeon crawling more than anything else
in the game. That may very well explain my current obsession with
Trickster's Haven in Razad. I've lost count of the amount of hours I've
spent in that dungeon and I still can't get enough of it. I love the
atmosphere of the caves, the thrill of the Summoning Circle, and the
mass amounts of giant undead in there, but it's also the quest lines
that keep me excited. I'm finally on the "Beyond the Painting" quest
and can't wait to gather a group for that run as I've heard rumors that
beyond the painting lies a Cyclops palace to explore.

I'm sure everyone has heard me say it a hundred times, but I'll bring
it up yet again for players that may just be starting out, or are still
deciding if they're ready to give Vanguard a chance. If you love
exploration, then think of Vanguard as that pull of the lever when you
hit the jackpot on your favorite slot machine in Las Vegas. In my
playtime of over a year now, there are still so many places I have yet
to explore, it really does boggle my mind at times. The fact that you
can "see" for miles is an enormous boon to playing the game. If you can
see it, there is a way to get there and explore that object of interest
you saw off in the distance. That seemingly small detail of the game
makes all the difference in the world for me.

style="width: 500px; height: 321px;" alt="Riftseeker Run"

It's the thrill of exploration that caused the creation of the Ten Ton
Hammer guild. If you have a thirst for adventure and want to pry the
secrets from cold dark dungeons scattered throughout the world of
Telon, then go href="">here
to see "The Vision" (I couldn't resist), and style="font-weight: bold;"
for an invitation.

Ignoring the need for a smooth segue, let me jump to a different topic

If you could have one question submitted to the Vanguard development
team, what would it be? As I get ready to submit questions within the
next two weeks, I'm curious what the community would want to have
answered. Before you get all excited (or riled up) though, let me give
a disclaimer here. Any questions that are chosen still may not be
answered. The questions that do get answered may not be answered for a
number of weeks, if not longer. In other words, I'm making no promises
(None, zero, zilch, nada!), but I'm interested to see what we can come
up with. If you have any interest in submitting a question, please head
over to href="">this
thread and post your question.

I'm excited to see what people come up with and to see what golden
nuggets we can pry from the development team, haha.

style="font-weight: bold;">What do you think?

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Last Updated: Mar 13, 2016