Kezan

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Goblin Creation Screen.

Well you’ve done it. You’ve made it through the
tedious job of picking your class, physical appearance, and name
relatively unscathed. You’ve hit the “Enter
World” button and you’re ready for your Goblin
leveling experience. Once your screen loads you find yourself at the
Goblin starting point, more precisely KTC Headquarters in Kezan.



Before you begin questing it’s good to note that Goblins come
standard with a few racial abilities including;


  • style="font-weight: bold;">Best Deals Anywhere
    (best possible gold discounts regardless of reputation)
  • style="font-weight: bold;">Better Living Through
    Chemistry (Alchemy skill
    increased by 15)
  • style="font-weight: bold;">Rocket Barrage
    (Launches belt rockets at an enemy causing fire damage)
  • style="font-weight: bold;">Rocket Jump
    (Activates rocket belt to jump forward)
  • style="font-weight: bold;">Time is Money 
    (1% increase to attack and casting speed)


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Your Executive Assistant:
Sassy Hardwrench.

Directly before you is a pretty little
Goblin named Sassy Hardwrench,
who will provide you with your first quest; “Taking Care of
Business“. You’ll find out quickly that when
Goblins say take care of business they obviously mean it. Sassy wants
you to overthrow Trade Prince Gallywix, but in order to get a promotion
you must first prove yourself by doing quite a few tasks.






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Foreman Dampwick.

The first of these requires
you to speak with Foreman Dampwick
to see if you can get production flowing at the Kaja’mine.
Use your map to find Foreman Dampwick at the end of the ramp just
outside KTC Headquarters. Once your quest is turned in you will gain
around 10 experience and Foreman Dampwick will assign you to two more
tasks; “Trouble in the Mines” and “Good
Help is Hard to Find“.



“Trouble in the Mines” will have you slaughtering 8
Tunnel Worms who are currently eating the valuable Kaja’Cola.
While “Good Help is Hard to Find” will require you
to keep the work going by disciplining 8 Defiant Troll slaves utilizing
your super duper All-In-1-Der Belt. Head down to the mines as marked on
your map and get to work! To discipline one of those pesky trolls,
right click on one that is currently not doing any work and your belt
will take care of the rest.


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Put these lazy Trolls back to
work!

Tunnel Worms provide
around 50 experience each at level 1 and killing
your needed 8 should easily boost you into level 2. I personally
finished this portion of the quest first, so I killed an extra few
Tunnel Worms while completing Good Help is Hard to Find. Extra
experience is never a bad thing. After you have finished both quests
return to Foreman Dampwick and receive your rewards plus around 80
experience for each quest and you will be assigned to return to the
mines to collect some of the very valuable Kaja’Cola and will
also receive a glimpse of things to come. You are in the mood for a
party right?




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Kaja'cola barrel for the quest
"Kaja'cola".

Head back
to the mines and collect 5 Kaja’Colas which can be
found in the large open area outside as well as inside the mines. Once
completed the Kaja’Cola goes back to Sassy inside the KTC
Headquarters where you will receive another 80 experience. As soon as
the quest is turned in new quests will become available from Sassy and
Chip Endale (Blizzard has certainly not lost their sense of humor).
Sassy wants you to send a message to several deadbeats who owe money in
a quest called “Do It Yourself” while Chip Endale
gently suggests that perhaps you should maybe attempt some new attire
for the upcoming party in “The New You“.


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Your personal mode of
transportation around Kezan.

Head outside and you will find Megs
Dreadshredder who has another quest
waiting for you called “Cruising“. And right from
the start this quest sounds promising. “Cruising”
gives you access to a Hot Rod, which will be your time in Kezan. But
like most things gaining the Hot Rod requires you to complete another
task - pick up three of your friends around town. Hop on in your newly
acquired transportation and acquaint yourself with the Hot Rods three
abilities.



The Hot Rod comes standard with three basic abilities, all of which are
fun, one of which is actually useful. The first ability - Punch It -
increases your speed by 50% and as such you will probably find yourself
hitting this as often as possible. The second ability on the bar is
Honk Horn, which is pretty self explanatory, as is the third ability;
Radio. To top off the fact you have a fancy new ride, all three of your
current quests can be completed while your cruising around Kezan.


[protip]When it comes to cool things, the Hot Rod ranks quite high. You've got an awesome radio that pumps out Goblin tunes but it's not all about the car even if it's the best free vehicle in the game. Kezan is a massive locale and it's a long walk from A to B so try not to lose your car or dive bomb into the ocean if you can help it.[/protip]

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Map to the First Bank of Kezan
and Kajaro Field.

The first place you should visit is the First Bank of Kezan, where you
can pick up some Macaroons for the quest “The
New
You”. On the way there make a quick stop off at Kajaro Field
where you will find another quest waiting for you from Coach Crosscheck
called “The Replacements” which asks you to pick up
8 replacement parts strewn all over Kezan. You will also pick up your
first friend for “Cruising”, not to mention you
will gain quite a bit of discovery experience while driving around.



Continue on to the bank picking up any replacement parts that you see.
Once you arrive waltz right in and demand your money. No really hop to
the head of the rather long line and talk to one of the clerks to get
your Macaroons. Don’t worry about leaving your vehicle, any
friends you have picked up along the way will hop right back into your
Hot Rod once it’s re-summoned. Once turned in you will
receive a whopping 250 experience and regain the quest “The
New You” except this time with instructions to buy some Shiny
Bling.


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The First Bank of Kezan is a
busy place.

Before you go buy yourself a sexy new
outfit you should probably finish
your dirty work by heading over to Drudgetown to collect the debts for
“Do It Yourself”. Don’t forget to keep
picking up any replacement parts you find along the way! The debtors
are easy to find as they have Hunters Mark arrows above their heads,
but be warned the debtors will be none to cooperative when you ask them
to pay up.



Once you have collected all four debts, check the map and pick up any
of your friends you have not picked up so far, while stopping to
collect all three of the pieces for your new outfit along the way. Once
all of the quests are completed turn them in for some uber experience
that will easily boost you right into level 3. Don’t forget
to talk to your class trainer at this point to gain access to some new
skills and abilities.


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A crate filled with
Replacement Parts.

‘The Replacements” is the
only quest that chains
out of this bunch. Once turned in Coach Crosscheck will offer
you the
quest “Necessary Roughness” which will place you in
a huge steel vehicle which you previously collected the parts for. The
object of the quest is rather entertaining as you get to bomb 8 of the
robots that march towards you. Aim with the right mouse button and fire
by pressing 1 or by manually clicking the fire button.



When finished turn in the quest to gain 320 experience (which should
take you to level 4) and pick up the last quest in the chain,
“Fourth and Goal”.  Once accepted you will
be thrust once again into the steelbot, and this time you are asked to
throw a ball between two steel pipes. After you succeed the ground
starts shaking, which we can assume is probably not a good thing.


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Goal!.

When turning in the quest along with
gaining 320 experience, you find
out that the shaking ground is definitely not a good thing. In fact
it’s a really super bad thing. It seems you may have
accidentally hit
Mount Kajaro and it’s going to explode. Awesome.
Despite your slight boo boo Coach Crosscheck still wants you to head
back to Sassy to tell her of your Footbomb victory. Maybe she
won’t notice constant earthquakes…



Announcing your victory to Sassy gives you an extra 25 experience and
opens up another quest from Chip Endale “Life of the
Party”. “Life of the Party” requires you
to well...be the life of your own promotion party. So throw on your
fancy new clothes and bling bling and get ready to party at the KTC
Headquarters pool.


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Be aware of your guests needs
by reading the chat bubbles above their heads or checking out their
debuffs.

Once you arrive at the pool your goal is to impress 15 party guests by
fulfilling their wishes. You can find out these wishes by clicking on
them and checking their debuff or paying attention to the chat bubbles
above their heads. Since you have already put on your new outfit you
have probably noticed that your ability bar has changed. Familiarize
yourself with it as it contains all you need to fulfill your
guest’s whims. Simply select a guest and respond with the
correct button.



Turn in “Life of the Party” to Sassy for 320
experience and pick up the quest “Pirate Party
Crashers”. Apparently your party has gained the attention of
some unwanted guests, and in order to save your career you need to do
something about them. Take out 12 of your uninvited guests and return
to Sassy for 550 experience and a startling revelation. Sassy believes
the current Trade Prince is behind the disturbances at your party. Head
upstairs to speak with him.


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Pirate party crashers are the
worst kind.

Instead of an epic confrontation you
are instead presented with a
rather bad situation. The volcano is (finally) exploding, and Gallywix
has a ship that could be your ticket to survival, but of course there
is a small catch. Gallywix wants you to bring him a bazillion macaroons
to secure your place on his ship. Speak with Sassy to open up several
quests, and from Goblins in the nearby vicinity who all have ideas how
you can come up with the money, you should also ding level 5 or be
close to it. Pick up “Waltz Right In”,
“The Great Bank Heist”, “Robbing
Hoods”, and “Liberating the
Kaja’mite” and get to money making!




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Blow the Kaja'mite veins up
and collect the valuable Kaja'mite chunks.

“Liberating the Kaja’mite”
sends you back
into the mines once again. To complete the quest find one of 
big sparkly Kaja’mite veins and toss one of the bombs
provided to you at it. Once you have blown it up collect the chunks of
Kaja’mite your blast has created. While collecting
Kaja’mite beware the Rebellious Trolls who have made a bid
for freedom in the chaos the volcano is creating. Collect 15
Kaja’mite chunks to complete the quest.





Head out of the mines and bust out your Hot Rod for “Robbing
Hoods”. Enter the city proper and you will find Hired Looters
everywhere. You need to collect their stolen loot in a rather
unorthodox way; by running them over, you never even have to get out of
the car. This quest is definitely on my list of top 10 quests of all
time. While running over the 20 required Hired Looters, make your way
towards the bank.


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Follow the on screen
instructions to break into the bank's vault.

Once inside
you will need to break into a bank vault in order
to
complete “The Great Bank
Heist”. Thankfully your
belt does most of the hard work, all you need to do is do exactly what
it tells you do to until the vault breaking bar (right side of your
vehicle U.I.) hits 100%. Push the wrong button and the percentage goes
down. Gain your personal riches and get yourself out of there.



Assuming you have already taken out all
your Hired Looters that leaves
us with “Waltz Right In”. For this quest
you’ll need to search your bags for your Mook Disguise that
you received when accepting the quest. Head to Gallywix’s
Villa on the far northwest of the zone, pop your disguise and walk on
in, but avoid the pigs as they can smell through the disguise. The loot
can be found in the two smaller buildings and in the main villa and are
marked on your map. Once you have grabbed the loot head back to
headquarters to turn in all four quests. Each quest rewards 550
experience each and should easily level you to level 6.


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Mow down Hired Looters found
all over Kezan.

Speak with Sassy again to get
the bad news that despite all your hard
work you haven’t quite come up with enough money to buy your
way out of a fiery death. Don’t worry though Sassy has a plan
in the quest titled “447” in the form of your
everyday basic insurance fraud. Sassy has loaded up the place with
fireworks, you just need to make sure the thing blows up good and
proper like.



Go inside and overload the generator, turn on the leaky gas stove, and
drop a cigar on the bed to ensure that you do it right the first time,
then head back outside to activate the Gasbot Control Panel for what
promises to be an explosion of epic proportions. Speak to the Claims
Adjuster to gain 550 experience and collect your insurance money.


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What better way to commit
insurance fraud than with tons of explosives?

You finally have enough money to get
yourself off this cursed island.
Speak with Sassy again and she’ll inform you that
it’s well past time to go. To be sure she doesn’t
get left behind she takes the driver’s seat and after a
rather bumpy ride you finally make it to the place of your salvation;
the Trade Prince’s yacht. Turn in your life savings to
Gallywix and get the unpleasant news that not only is he confiscating
your Hot Rod, but you are now his slave. At least you’ll make
it to Azeroth right?



The
Lost Isles


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Open the Goblin Escape Pods to
rescue your surviving friends.

Unfortunately once your loading screen
vanishes you find that you have
not made it to Azshara. The boat has crashed and as you come to you
find two Goblins performing medical treatment of sorts on you. Speak
with Doc Zapnozzle to complete the quest “Don’t Go
Into the Light” and make a full recovery.



Even though you have barely escaped with your life you don’t
get a break, speak to Geargrinder Gizmo to find out your ship sailed
into a battle between Alliance and Horde, and also to pick up the quest
“Goblin Escape Pods”. For this quest you need to
search out and rescue 6 Goblins that have managed to make it through
the journey. Sadly enough one of the few survivors is the Trade Prince.
It really is too bad he didn’t get eaten by the sharks that
inhabit these waters.



After saving your friends head back to shore to
reunite with Sassy and
turn in your quest. Your work is apparently never done though, as once
you collect your belongings from Sassy three more tasks await your
attention; “Get Our Stuff Back!”,
“It’s Our Problem Now”, and
“Monkey Business”.


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Tools, Monkeys, and Raptors!
Oh my!

“Get
Our Stuff
Back” requires you to collect 8
crates of tools that can be found all over the shore.
“It’s Our Problem Now” asks you to wipe
out 6 Treaptor Hatchlings that roam the nearby jungle and
“Monkey Business” has you feeding 10 Bomb-Throwing
Monkeys which sounds extremely dangerous. Thankfully all these quests
are within the general vicinity and can be completed at almost the same
time, however, the Hatchlings are level 8 so approach them with caution.



After you have completed all three quests head back to the Shipwreck
Shore and collect your rewards and possibly ding level 7. Once all
three quests are turned in Sassy provides you with a new quest called
“Help Wanted”. As it turns out there is a cave full
of Kaja’mite on the island, however all the miners sent into
the cave have been vanishing. The Foreman has come back with some crazy
story about monkeys with mining picks in the cave, but Sassy wants you
to investigate yourself.


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Take pictures of the cave
paintings indicated by the green floating camera.

The mine is located just southwest of
Sassy. Once there speak with
Foreman Dampwick to turn in your quest and obtain “Miner
Troubles” that charges you with escorting the last miner
through the cavern. As you enter the mine another quest pops up called
“Capturing the Unknown” which asks you to take some
pictures of various things in the cave. Where you need to take pictures
is indicated by large green cameras. I choose to do this portion of the
quest on my way out of the cave though, as keeping up to the miner was
difficult enough.



At the end of the cave you will find a very dead Orc Scout who is
carrying a field journal. Turn in “Miner Troubles”
to Foreman Dampwick for 480 experience and return the journal and the
pictures you took to Sassy for further inspection. After some
examination Sassy deduces that you are probably once again on an island
with an exploding volcano (you just can’t catch a break) and
decides you should return the journal to the overseer of the Orc camp
on a hill in the south east in a quest called “The Enemy of
My Enemy”.


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Horde Base Camp location.

Once
you reach the Horde Base
Camp you will meet Aggra, who not
surprisingly provides you with a new quest that asks you to prove your
worth as a Goblin and Mage. To complete the quest “The
Vicious Vale” you must journey to the Vicious Vale to find
Kilag Gorefang who should have stayed away from a place with vicious in
the name anyways.



Kilag can be found literally almost a stone’s throw from the
Horde Base Camp amongst some very nasty plants. Turn in “The
Vicious Vale” to him to gain an easy 70 experience and pick
up your next quest called “Weed Whacker”. As it
turns out Kilag has gotten himself into a little bit of a pickle and
wants you help to take care of the many plants that are attacking him
and his crew. To do this make use of your belts handy dandy Weed
Whacker tool and wipe out those nasty plants without a second thought.
Right click to activate the tool and go for a plant killing joy ride.


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Weed whacking has never been
so much fun.

After taking out 100 of those pesky
plants and saving some Orcs along
the way return to Kilag for your reward and 525 experience, then return
to Aggra to let her know of your success and Kilag’s plan to
move to the Wild Overlook. While Aggra still seems skeptical of your
abilities she thanks you and asks you to join the “Forward
Movement” by meeting up with Kilag at the Wild Overlook.



Venture back through the Vicious Vale (thankfully all the plants are
dead this time around) and make your way to Kilag. Once you have turned
in “Forward Movement” to Kilag he will present you
with “Infrared = Infradead”. In this quest you will
need to team up with one of Kilag’s scouts and use special
goggles, Goblin made of course, to kill 10 SI:7 assassins.


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Use your handy dandy Goblin
made goggles to seek out the assassins in the area.

Activate your Infrared Heat Focals and
get to assassin hunting. The
assassins normally travel in pairs and appear as red dots on the mini
map making them extremely easy to spot. Proceed to kill 10 assassins
and probably a few jungle cats if you get a rather stupid Orc Scout.
Congratulations, this quest should put you into level 8.



“To The Cliffs is the
next quest in this chain and as the
name implies Kilag wants you to head to the cliffs. In order to make
travel faster Kilag places you on the back of his trusted companion of
the feline sort and off you go. Once you arrive at Scout Brax turn in
your quest and pick up “Get to the Gyrochoppa!”. Of
course nothing in WoW happens without a little work, Brax wants you to
fly this contraption, but first you have to retrieve the keys.


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Get to the Gyrochoppa!

Kill SI:7 Operatives until the
Gyrochoppa Keys drop, I personally got
mine after around 7 kills, then fight your way to the Gyrochoppa
itself.  Once you reach the Gyrochoppa dispose of the rather
unhappy Pilot and turn in the quest. Once turned in you will get the
quest “Precious Cargo” which requires you to fly
the Gyrochoppa to the nearby Alliance ship to obtain the so called
precious cargo.

 

The Gyrochoppa sadly pilots itself and soon you will find yourself
crash landing on the pirate ship. Fight your way into the bows of the
ship, where you will find a cage holding a very surprising someone. The
precious cargo turns out to be Thrall himself, who was apparently
captured while unconscious.


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Very precious cargo indeed.

Once freed Thrall asks you to meet him
on the deck in “Meet
Me Up Top”. Fight your way out again and go to the upper deck
of the ship to find Thrall raining down death on the Alliance Sailors.
Turn in “Meet Me Up Top” and Thrall will ask for
your assistance of ridding the waters of the Alliance Sailors with the
powers of the Cyclone of the Elements in
“Warchief’s Revenge”.  Press 1
to target and click to annihilate the Sailors in epic fashion.



After killing 50 Sailors, the
Cyclone returns you to the Wild Overlook
where you find Thrall waiting for you. Turn in
“Warchief’s Revenge and collect your reward as well
as 700 experience. Thrall takes his leave, but not without telling you
that your futures are intertwined which is a sure foretelling of things
to come. Report to Sassy who has also surprisingly found her way to the
Wild Overlook.


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Thrall grants you the power of
a mighty cyclone to smite Alliance sailors.

Sassy fills you in on the progress of
getting over to the larger
island. Dampwick has managed to build a rocket to get there, but no one
has tried it yet. Pick up the quest “Up, Up &
Away” to find out that you are to be the test subject for the
very first rocket trip. Right click on the rocket and cross your
fingers that it doesn’t explode.



The rocket does explode, but thankfully not before you’ve
made it to the larger island.  Foreman Dampwick has already
made the trip and charges you with setting up the Town-In-A-Box. Simply
climb on the pile of explosives and push the plunger and pow, a town
will appear, either that or you’ll be blown to smithereens.






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Only Goblins would think an
exploding Town-In-A-box would be a good idea.

Amazingly enough, the Town-In-A-Box
really works and despite you being
launched several feet into the air you and the rest of your Goblin kin
now have a real home once again. Speak with Dampwick again to turn in
the quest only to find out that the dock and oil refinery have gone
missing, as well as the Trade Prince.
Before you even have a second
to contemplate the implications
of this revelations, Dampwick gives you the quest “Hobart
Needs You”. Report to Hobart Grapplehammer to complete this
quest.



Hobart
has been charged with
gathering escaped cluckers, and as the
self proclaimed greatest goblin mind of all time such menial labor is
beneath him. Therefore he hands the quest “Cluster
Cluck” over to you and charges you with rounding up 10 Wild
Cluckers.


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How do you gather eggs from
Wild Cluckers? With explosives of course.

Of course you will complete this quest in typical Goblin fashion, with
explosives. Simply right click on the Wild Cluckers that can be found
running around just outside of town and strap some rockets on their
back and watch them fly. Once 10 Cluckers have been captured return to
Hobart to turn in the quest.



Of course you can’t always please everyone and that becomes
apparent as Bamm Megabomb offers you the quest “Trading
Up”. Unhappy with the thought of having to live off of
Clucker eggs Bamm insists you help him obtain some
“real” eggs. Bamm has set up traps on Raptor Rise
just up the path to the east. To complete the quest place Clucker eggs
in the traps and capture yourself some Raptors so you can take their
eggs. Keep in mind there actually has to be a Raptor in the general
vicinity of the trap for it to work. Return to Bamm after you have
collected 6 Raptor Eggs.


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Lure Raptors into traps to
collect their eggs.

After seeing the size of the Raptor
Eggs Hobart feels slightly
inadequate, speak to him to pick up the quest “The Biggest
Egg Ever” in which Hobart charges you to head north to the
Scorched Gully to retrieve an egg from a mechachicken gone haywire.
Since the Mechachicken is  a tad bit bonkers you must defeat
it to acquire it’s egg. Once defeated the egg drops to the
ground where you can simply click it to collect it. Return to Hobart to
collect your reward and probably gain another level, only one more till
level 10.



Unfortunatly the biggest egg ever is a huge flop, but Hobart has
another idea. Speak to Hobart to pick up “Who’s Top
of the Food Chain Now?”. Hobart has it in his head that shark
meat is the way to go, except there is one very big problem; The
Hammer, the biggest shark of them all. Of course you are expected to
swim out into the Dire Strait where The Hammer makes his home and
collect 6 Shark Parts.


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The Biggest Egg Ever!

Avoid The Hammer for the time being (he
is a level 8 Elite) and instead
kill Ravenous Lurkers, mini versions of The Hammer, who also make their
home in the Dire Straight. Once you have collected 6 Shark Parts return
them to Assitant Greely for your next quest; “A Goblin in
Shark‘s Clothing“.



Greely plans on taking the Shark Parts and the remains of the
Mechachicken to create a submersible that will allow you to rid the
waters of The Hammer once and for all. Return to the shore and take
over the controls to engage your “shark”. Once
inside you will have access to three abilities; Freakin’
Laser Beam, Egg-splosive Barrage, and Repair.


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The Hammer.

You will find that Laser Beam will be your spell of choice here, while
Barrage does more damage it’s on a rather long 5 second
cooldown and you simply cannot wait for it. Repair of course repairs
your vehicle for 200 damage and is on an even longer 10 second
cooldown. Use Repair only when absolutely needed. I personally only
needed to use it once. After The Hammer is defeated return to Hobart
for your reward.



There is no rest for the weary though, as you find out as Hobart offers
you your next quest “Invasion Imminent!”. Your work
is currently complete in the town, but you are needed elsewhere. Megs
Dreadshredder has taken an expedition over the hills to the southeast
where she is having some troubles with the snake-men. Seek her out at
the western entrance to the Ruins of Vashj’eian to get your
next mission.



Pick up “Bilgewater Cartel Represent” from Megs,
and afterwards “Naga Hide” from Brett
“Coins” McQuid who stands beside her. Megs and
Brett both want you to head into the Naga ruins to complete their
tasks. Megs wants you to replace 12 Naga Banners with Bilgewater Cartel
Banners, while Brett requests you bring him 12 Intact Naga Hides.
Venture into the ruins and complete both quests.



Once turned in the next quest in the chain “Irresistible Pool
Pony” becomes available from Megs. Apparently nothing
attracts baby Naga like a pool pony. Anyways, take the pool pony to the
Vashj’elan Spawning Pool (where the giant tentacles
are sticking out) and swim close to any hatchlings you can find. The
hatchlings are guarded though so you may have to defeat the big Naga
before collecting the hatchlings nearby. Do this until you have 12
hatchlings following you then lure them back to Megs and turn in the
quest.


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The Naga leader turns out to
be not a Naga at all.

Once turned in Megs provides you with
the next quest in the chain
“Surrender or Else”. You are to take the Hatchlings
back to the ruins and use them as leverage to convince the Naga leader
to surrender, Ace will accompany you. Follow Ace around the ruins until
you find the Naga leader, who doesn’t appear to be a Naga at
all.



The Naga leader turns out to be one of the Faceless and since the
Faceless don’t particularly like Naga babies, Megs plan
backfires. Instead it looks like open combat will be your method of
convincing instead. Don’t expect Ace to be of much help, as
soon as things start to get hairy he turns tail and runs. Kill the Naga
leader then return to Megs for more instructions.


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Pygmy helms probably won't
take the fashion industry by storm anytime soon.

Uh oh, it wasn’t the Naga who were planning an attack, it was
the nearby Oomlot pygmy tribe. Pick up the next quest “Get
Back to Town” from Megs and quickly head back to
Town-In-A-Box with your newly acquired pygmy helm. You should be very
close to level 10 at this point and this quest might just push you over
the edge.



Once you arrive it’s clear that Town-In-A-Box is already
under seige, seek out Sassy and pick up “Town-In-A-Box: Under
Attack” and begin to rally the defenses. To do this Sassy
wants you to get into one of the B.C. Eliminators and take out the
threat to the town. Head back to the main line of defense on the east
side of the town and right click to gain control of one of the
Eliminators.


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Man the defenses of
Town-In-A-Box!

The Eliminator only has one ability; Fire Cannon, so don’t
hesitate to get to work.  Aim up the hill and fire to take out
30 Oomlot Warriors to complete this quest. Turn the quest in to Sassy
and discover that while your efforts helped, the Oomlot Warriors have
managed to take several Goblins hostage. If you didn’t level
before, after turning in this quest you should officially be level 10.
Congratulations!











Of course saving the town from certain doom wasn’t enough,
you now have to set off to Oostan to take care of the small zombie
problem, wipe out some pygmy Witch Doctors, and collect
Rockin’ Powder which may or may not be the source of the
pygmies powers. Ah well, all in day’s work I suppose.


Oostan

Zombies
vs. Super Booster Rocket Boots

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BBQ Zombie anyone?.

The most entertaining of the bunch so far, use the Super Rocket
Boots provided to you and head to Oostan to take out any zombies in
your path by turning them into a giant inferno.
To do this simply fly over or near a zombie with your Super Rocket
Boots equipped and wait a few seconds till it falls over dead. Repeat
this process 50 amazingly fun times to complete this quest. Be aware
that you will take damage while wiping out zombies, so keep a close eye
on it so you don’t kill yourself instead.



Rockin’
Powder


Rockin’ Powder can be found in any of the pygmy villages and
looks like a small pile of glowing purple dirt. Pick up 5 of these
piles to complete this quest.



Three
Little Pygmies

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The pygmy leaders stand near a
central fire in each village.

This quest requires you to visit the three separate Oostan pygmy
villages (Nord, Sor, and Ost) and eliminate Gaahl, Maimo, and Teloch
the Witch Doctors responsible for creating the zombie force. 
Gaahl can be found in Oostan Nord, Maimo can be found in Oostan Sor,
and Teloch can be found in Oostan Ost. All are standing around the
large central fire in each of the villages



After you have completed all three questions head back down the
mountainside to find Coach Crosscheck and his crew to turn in your
quests and get your next assignment.


Lost Caldera

Rocket
Boot Boost


Your Super Rocket Booster Boots have been infused with the
Rockin’ Powder you collected from the pygmy villages. This
quests tasks you with delivering said boots to Hobart Grapplehammer
located inside the Lost Caldera. Don’t worry about getting
lost though, simply click on the boots and hold on tight as they will
take you exactly where you need to go.



Children
of a Turtle God

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Turtles, turtles, everywhere.

Only one functioning Rocket Boot
remains after your little trip, and as
such you are tasked to fix it. In order to do this you must seek out
fire glands from the local turtles. The problem with this is that to
the locals these turtles are sacred, children of their turtle god
Volvanoth. Hopefully they won’t be too upset. The turtles are
literally everywhere. Simply walk forward from the quest giver and
begin your killing spree until you collect 10 Fire Glands. Turn in to
Horbart Grapplehammer to turn in your quest.





Volcanoth!

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Meet the turtle god

Your weapon of destruction is ready and
it’s time to put it
to good use. The pygmies have decided to unleash their
“god” onto the
town, and you are charged with
stopping it. The cave is located just south
of Hobart’s camp,
venture inside Volcanoth’s Lair and open a big can of whoop
ass using your handy dandy Bootzooka. Beware though, Volcanoth has a
nasty fire breath. Heed the in game warnings and run for cover behind
one of the stone walls inside the cave each time he casts this attack.
Use your Bootzooka while avoiding the fire breath until Volcanoth is
dead.



Old
Friends


After defeating Volcanoth, you’ll find yourself trapped
inside the cave. Thankfully Sassy is on the job and has come to rescue
you in a flying machine of sorts. Speak with Sassy to  be
rescued from the collapsing cave only to discover that the volcano has
erupted and Town-In-A-Box is no more. But where has everyone gone?
Sassy lands you at Warchief’s Lookout where you once again
encounter Thrall, who informs you of some grim news. Trade Prince
Gallywix has taken all of your Goblin friends prisoner.


Warchief’s
Lookout/Tranquil Coast

Repel
the Paratroopers


Before you can rescue your friends you must help take care of those
pesky Alliance forces. While the Alliance ships are gone, they are now
using planes to drop paratroopers onto the coast. Follow the path to
the coast and slay 15 paratroopers to complete this quest.



The
Heads of the SI:7

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The SI:7 leaders can be found
in front of tents all along the beach.

Orcs have been murdered in cold blood
and it’s time someone
paid the price. Aggra, one of the Orcs in Thrall’s camp
charges you with the task of killing
Commander Arrington, Darkblade
Cyn, and Alexi Silenthowl, the three SI:7 leaders currently along the
coastline. All three leaders can be found standing outside tents with
Alliance flags displayed outside. Alexi Silenthowl is a Worgen who can
be found northwest of the entrance to the beach. Move northeast of
Alexi to find Darkblade Cyn, a Night Elf. And finally, Commander
Arrington is a Human who can be found southwest of the entrance to the
beach. Take out all three and collect their heads to complete this
quest.



Mine
Dispoal, the Goblin Way


While you’re on the coast wiping out paratroopers you may
notice the shoreline is littered with land mines. To add insult to
injury the land minds are of Gnomish origin. Sassy charges you with
detonating the land mines, Goblin style, which roughly translates into
taking a satchel of grenades and blowing them up one by one. Right
click on the satchel to aim and left click to let the grenade
fly. Be sure to be a safe distance away before detonating the mines.
Successfully detonate 12 to complete this quest. Keep in mind that
stepping on the mines will cause them to explode, doing significant
damage and knocking you down in the process. I learned this the hard
way.



Return to Warchief’s Lookout to turn in this set of quests
and to receive your next task from Sassy Hardwrench.



The
Pride of Kezan

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Take out those pesky alliance
in the Pride of Kezan.

Sassy is determined
to show the attacking Gnomes and Dwarves that
Goblins are indeed the superior race. In order to prove this Sassy has
asked you to take over her plane and shoot down 10 Gnomeregan Stealth
Fighters with it. Once inside the plane you will find you have two
abilities on your bar; Machine Gun and Wild Weasel Rockets. Machine Gun
will be your weapon of choice especially since the Rockets are on a 5
second cooldown, however, do use them whenever they are up. Control the
plane just like a flying mount with your mouse and/or keyboard. The
other planes DO shoot back, so evasive measures are advised.



Return to Sassy to collect your reward and get your next quest.



The
Warchief Wants You


Thrall is true to his word and he is ready to point you in the right
direction to start rescuing your Goblin friends. Speak to Thrall to
complete this quest and gain a new one.



Borrow
Bastia


Thrall wants you to head back to the coast and seek out Kilag and
request that he let you make use of Bastia. The panther apparently
knows the way to the captured Goblins. So once again head north from
Thrall and venture back to the coast. Kilag can be found just at the
enwd of the trail.



Let’s
Ride


Ride Bastia and seek out and speak to Slinky Sharpshive. Simply accept
this quest and you will instantly find yourself aboard
Bastia’s back. She will take you exactly where you need to
go. Once you arrive  turn in the quest to Slinky.


Sky Falls

The
Gallywix Labor Mine

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Save Greely and the other
captured Goblins before the volcano explodes.

It appears
that the Trade Prince is using your friends for forced
labor. Thankfully Greely managed to help a few escape, however she was
captured herself. Slinky wants you to venture inside the volcano (never
mind the fact that it’s due to explode) and seek out Greely
who will help you free the other prisoners. The cave entrance is
located just to the south of Slinky. Head inside and travel down the
ramp and turn right into the doorway and follow the steps down. Take
the right path at the bottom of the stairs and continue down the tunnel
until you reach Sassy.



Kaja’cola
Gives You Ideas! ™


To say the least Assistant Greely is surprised to see you, and sadly
enough does not have a brilliant plan to rescue everyone. However,
perhaps if you acquire a Kaja’cola Zero-One drink she just
might be able to come up with something. Head straight back the way you
came and you will come across a can of Kaja’cola near the
edge of the bubbling surrounded by dead fish. Pick it up and return to
Greely so she can begin brainstorming.



Morale
Boost

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Kaja'cola - The drink of
champions!.

Greely’s first
plan of action is to collect 10 more
Kaja’cola Zero-One and use it to free Ace, Izzy, Gobber, and
10 other Goblin Survivors or Kezan Citizens. The Kaja’cola
can be found throughout the cave, and once again sparkles to make it
easy to find. Collect 13 Kaza’cola and then release the
prisoners to complete this quest.



Throw
It On the Ground!


The second part of Greely’s brilliant plan of attack is to
take out the cruel Blastshadow the Brutemaster. There is a problem
though (of course) Blastshadow is a warlock and as such he keeps a
succubus named Delicia Whipsnaps constantly at his side. However if you
kill Blastshadow quickly enough the succubus will be returned to whence
it was summoned. Greely also mentions that Blastshadow in typical
Warlock fashion has a soulstone. In order to destroy him forever you
must not only kill Blastshadow but destroy his soulstone as well. Easy
right?



Blastshadow and his succubus can be found at the very north edge of the
underground lake. Kill him quickly to rid yourself of the demon and the
hurry to his body and right click his soulstone to collect it then
throw it at his corpse to prevent him from resurrecting.



Brute
Brutality


The third course of action is far more to the point, you simply must
kill 6 Brute Overseers which can be found wandering everywhere in the
mine. This quest will easily be completed as you complete the two
before it.



Speak with Greely to turn in these quests and pick up the next.



Light at
the End of the Tunnel


It’s finally time to get yourself and the rest of freed
prisoners out of this mine before the volcano blows. To do this as
quickly as possible Greely suggests you head out the tunnel on the
north side of the cavern and use a mine cart to make your escape. Head
west down the tunnel from where you

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Another island, another
eruption.

killed Blastshadow and continue on
as it turns northward until you see light ahead. Once outside turn in
the quest at the mine cart and jump on in.



Wild
Mine Cart Ride


For this quest you simply have to ride the Mine Cart to the end of line
then speak with Assistant Greely once you arrive. Arriving in one piece
is not required.


Bligewater Lumber Yard

Shredder
Shutdown

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Sharks and Spare Parts.

Trade Prince Gallywix is not out of the
picture yet. Somehow he has
managed to bring along the entire Steamwheedle Sharks foot bomb team
and is using them as slave labor in his lumber yard.  They
must be removed before you can make your escape. Kill 10 Steamwheedle
Sharks to complete this quest. The Sharks can be found just south of
the Mine Cart crash site.



The
Ultimate Football Uniform


To aid you in the upcoming fight against Trade Prince Gallywix, your
rescued Goblin friends have proposed that you collect 10 Spare Shredder
Parts that will be used to create the ultimate foot bomb uniform.
Thankfully the lumber yard just south of Crosscheck’s
location is littered with such parts, the shredder parts can also be
obtained from the Steamwheedle Sharks.



Once both quests are complete return to Greely and Crosscheck for your
next assignment.



Release
the Valves

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KTC Oil Rig.

Before you can take on the Trade Prince
first you have to deal him a
crippling blow. Do this by disabling his oil supply. Venture to the KTC
Oil Platform to the northwest and release valves 1-4 to overload the
coolant system. Valve 1 can be found just up the entrance ramp on the
left side. Go straight back the oil rig from Valve 1 until you come
across Valve 2 once again on the left. Move south from Valve 2 and jump
at off the platform just beside the house to find Valve 3. Swim north
from here until you encounter Valve 4.



Once all the Valves are released return to the Oil Platform and use the
Platform Control Panel to complete the quest.



Oil
Change


The Shredder Parts you collected are perfect, however, the lubricant in
them is useless. Collect Kajaro 0W Grade Oil from KTC Oil Bots while
you are at the KTC Oil Platform to the northwest. The KTC Bots can be
found wandering the Rig itself and the coastline just outside
it’s entrance. Kill them until you have collected 4 Kajaro 0W
Grade Oil.



The
Fastest Way To His Heart


Some devastating news Chip Endale, your once loyal companion has
decided to turn traitor and is currently out on the KTC Oil Platform
doing the Trade Prince’s bidding. Not only that but he
appears to be dating that trollop Candy Cane. The only logical answer
to this betrayal is obviously to rip the Still-Beating Heart from his
chest. To find Chip take the ramp onto the Oil Platform and take the
first left. There you will find Chip standing outside a doorway. Kill
him and collect his heart to complete this quest.



Goodbye
Sweet Oil


It’s Time to blow up the Oil Rig and as usual there
is a big red button to push that does just that. Press the Big Red
Button by right clicking  to complete this quest.



Return the remaining quests to Greely and crew to collect your rewards
and gain your next task.



The
Slave Pits


The time is finally come for some real action against the Trade Prince.
Sassy has made camp at the slave pits, where she and a group of orcs
are preparing to launch and attack. You of course should be leading
said attack so make your way through the lumber yard to the path that
will lead your directly to the slave pits. Speak with Sassy upon
arrival.


The Slave Pits

What
Kind of Name is Candy Anyway?


It seems Candy Cane really does get around, since you disposed of Chip
she has taken on a new boyfriend; the Trade Prince himself.
It’s about time you teach her a lesson. Follow the path into
the slave pits all the way to it’s end, there you will find
Candy. Dispose of her to complete this quest.



Southseas
Scum

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Slay the SouthSea Scum while
saving some Goblin friends (again).

Aggra and Kilag
are assaulting the docks to clear the way for a direct
attack on the Trade Prince. However before battle can ensue
Gallywix’s Southsea mercenaries must be disposed off.



Escape
Velocity


With the volcano erupting and the attack on the Trade Prince pending
you don’t really have the time to save those who continuously
get captured. Never fear though, as Hobart has a plan. Simply take
rockets left over from your ultimate foot bomb uniform, head down to
the Slave Pits, and affix them to the cages of the captured. That will
get them out of there in a hurry.



Once all three quests are complete return them to the top of the path
just outside the Slave Pits.



Final
Confrontation

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Defeat Gallywix in the
Ultimate Football Uniform.

This is it! Thrall has
begun the attack at the Gallywix Docks, just
north of your current location. Jump into your Ultimate Footbomb
Uniform and head on over to finish this once and for all. Once inside
the vehicle you will see three buttons on your vehicle bar; Illegal
Contact, Field Goal, and Blitz.



Use Blitz to get you into the fray then follow up with Field Goal then
use Illegal Contact until Field Goal is up again. It will be a close
fight, but don’t panic you will prevail and you will be
punted back to camp. The Trade Prince will finally see the error of his
ways promising to reform the way the cartel is being run. He devotes
himself to Thrall, and as a sign of good faith Thrall allows Gallywix
to remain Trade Prince of the Bilgewater Cartel, and offers him and the
cartel a new home in Azshara. The only stipulation is that the
Bilgewater Cartel will become a part of the Horde. Gallywix of course
accepts the offer and a new alliance is forged. For the Horde!



Victory!

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Victory!

The day is won, and all the Goblins
will make it off the island before
it explodes with a new home awaiting them across the sea. You will be
punted to the docks where a ship is waiting, to whisk you and your
fellow Goblins away. Speak to Thrall to complete this quest.


Gallywix Docks

Warcheif’s
Emissary


Thrall fully intends to induct the Bilgewater Cartel into the ranks of
the Horde. Before this can be done, however, he needs to inform the new
Orc in charge, Garrosh. To do this you are charged with delivering a
package to Thrall’s Kor’kron friend on the docks at
Bladefist Bay at your journey’s end. He will help you obtain
safe passage into Orgrimmar. Speak with Sassy when you are ready to
begin your voyage.


Orgrimmar

Message
For Garrosh

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A not so friendly meeting with
Garrosh.

You’ve delivered your message
and your safe passage into
Orgrimmar is ensured. The Kor’kron stresses that you must be
sure to tell Garrosh the message came directly from Thrall then offers
you his battleworg for faster travel. Accept the quest and the
battleworg will take you inside the gates of Orgrimmar, directly to the
doors to Garrosh‘s chambers. Deliver your message only to
find that Garrosh is not as welcoming as Thrall. Only after seeing your
package does he take a second glance. He then informs you that he has
captured a hobgoblin that seems to recognize you, and that he has
already put several other Goblins to work in Azshara. From this day
forward the Bilgewater Cartel will serve the Horde, for better or worse.





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Last Updated: Mar 13, 2016

About The Author

Amunet, also fondly known as Memtron, is an organic life form best known for its ongoing obsession with Blizzard Entertainment's numerous properties. To that end, Amu has authored hundreds (thousands?) of the most popular World of Warcraft guides, editorials, and Top 10 lists on the planet. When not gaming and writing, Amu is busy chasing after her three children in a perpetual loop of ongoing disaster.

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