alt="Macros" src="http://www.tentonhammer.com/image/view/70106">





Macros are extremely useful tools to use a string of
abilities on one nifty button. This is even more useful to Warriors who
have to
“stance dance” to use certain abilities, even
though we don’t tend to use them
very much these days. There are many macros that you could come up with
in
pretty much any situation. Here are some basics and examples of them:




 




Basics:




Commands I use in these macros that might not be obvious.




 




#showtooltip: Shows the tooltip of the ability you’re
using, and allows you to see the cooldown if you’re in a
different stance or
there are multiple abilities and you’d rather see that
specific one over the
others.




 




#show: Basically the same as #showtooltip, except it
won’t show the tooltip but still offer the cooldown.




 




The “?” icon: If you pick this icon, it will choose
the
icon most suited for what you typed in macro. Such as the Recklessness
macro,
it will choose the Recklessness icon.




 




 




Bloodrage and
Berserking




 



style="text-align: left; width: 330px; height: 66px;" border="0"
cellpadding="2" cellspacing="2">
style="width: 330px; background-color: rgb(207, 189, 143);">#showtooltip
Berserker Rage




/cast Bloodrage




/cast Berserker Rage



I bet a lot of warriors tend to forget about Berserker
Rage until they get feared. This macro ties it in with Bloodrage in one
easy
button. I picked the tooltip for Berserker Rage because I’d
rather watch that
cooldown instead of the other(s).




/cast Blood Fury




This can
be
added for the Orc warriors that have this racial ability. style="">




 




Recklessness




 


style="text-align: left; width: 330px;" border="0"
cellpadding="2" cellspacing="2">
style="width: 330px; background-color: rgb(207, 189, 143);">#showtooltip
Recklessness




style="color: rgb(31, 73, 125);">/cast Shield Block




/cast [stance:3] Recklessness; Berserker Stance




/cast style="color: rgb(31, 73, 125);">Defensive Stance

 




Since all of our Stance ability cooldowns were reduced
and on separate timers, it’s useful to have this one as it
helps out on your
DPS/threat/etc.




The Shield Block can be removed, but I use it for
protection and Shield Slam potential as I’m a protection
warrior. Defensive
Stance can also be removed and replaced with Battle Stance, if
you’re Arms.




 




Retaliation




 



style="text-align: left; width: 330px;" border="0"
cellpadding="2" cellspacing="2">
style="width: 330px; background-color: rgb(207, 189, 143);">#showtooltip
Retaliation




/cast [stance:1] Retaliation; Battle Stance




/cast style="color: rgb(31, 73, 125);">Defensive Stance

 




This macro is definitely useful when leveling and/or
farming as you pull a pack of 10 mobs and proceed to beat them down.
Again, the
Defensive Stance can be replaced.




 




Shield Wall




 



style="text-align: left; width: 330px;" border="0"
cellpadding="2" cellspacing="2">
style="background-color: rgb(207, 189, 143);">#showtooltip
Shield Wall




/equipslot 16 style="color: rgb(31, 73, 125);">Last Laugh




/equipslot 17 style="color: rgb(31, 73, 125);">Wall of Terror




/cast [stance:2] Shield Wall; Defensive Stance




/cast Taunt

 




I use this mostly as a way to prolong the fight if my
tank has died and there’s potential for the boss to still end
up dead, if he
doesn’t end up killing the healer and other DPS in the
process. This will
switch me to a sword n’ board, get me in Defensive, Shield
Wall, and Taunt all
in one little “oh noes!” button.




Slot 16: Main Hand, Slot 17: Off-hand. Just replace mine
with the names of your preferred weapons and it will equip them to
those
assigned slots.




 




Pummeling




 



style="text-align: left; width: 330px;" border="0"
cellpadding="2" cellspacing="2">
style="background-color: rgb(207, 189, 143);">#showtooltip
Pummel




/cast [stance:3] Pummel; Berserker Stance




/cast Battle Stance



This is useful when you have to interrupt as an Arms
warrior and then switch back to Battle Stance after if you really have
to help
interrupt something, even though it is not ideal for Arms warriors to
do so.




 




Warbringer




 



style="text-align: left; width: 330px;" border="0"
cellpadding="2" cellspacing="2">
style="background-color: rgb(207, 189, 143);">/castsequence
[harm] reset=15 Charge, Intercept;




/cast [help] Intervene; [target=targettarget, help]
Intervene;

 




This requires the protection tree talent: Warbringer,
which allows “Your Charge, Intercept and Intevene abilities
are now usable
while in combat and in any stance. style="">  In
addition, your Charge, Intercept and Intervene abilities will remove
all
movement impairing effects.”




 




This macro can be altered in many different ways, like
most macros. It’ll all depend on how you mostly use it. I
love this version
because it offers Intervene as well as the others so I can target both
a
friendly or a mob and have it go without any modifications. The problem
is you
might Intervene when you would have wanted to Charge/Intercept instead.




 




Also be warned: if you’re a key-spammer, you might end up
using both Charge and
Intercept, especially
with the Glyph of Charge that gives Charge an extra 5 yard reach.




 




Revenging
Heroic
Strike




 



style="text-align: left; width: 330px;" border="0"
cellpadding="2" cellspacing="2">
style="background-color: rgb(207, 189, 143);">#showtooltip
Revenge




/cast Revenge




/cast Heroic Strike



With the Glyph of Revenge, this macro is pretty great.
Without it, I’d rather advise against this macro and have the
abilities on two
separate buttons for easier control.


 




It allows you to do Heroic Strike and Revenge on one key.
The problem with this is that you’ll do Heroic Strike whether
Revenge is up or
not, so you’d have to be careful when spamming this key
during low-rage
situations. You may end up rage starved or not putting in enough Shield
Slams/other abilities, like you should be.




 



style="text-align: left; width: 330px;" border="0"
cellpadding="2" cellspacing="2">
style="background-color: rgb(207, 189, 143);">#showtooltip
Revenge




/cast sequence reset=2 Revenge; Heroic Strike

 




This is a good alternative to where you can’t use Heroic
Strike, unless you used Revenge, so you can control when
you’re spamming Heroic
Strike by using your other key specifically assigned for it.




 




Block +
Avoidance Macro




 



style="text-align: left; width: 339px;" border="0"
cellpadding="2" cellspacing="2">
style="width: 329px; background-color: rgb(207, 189, 143);">/run
local
b,d,p,r=GetBlockChance(),GetDodgeChance(),GetParryChance(),GetCombatRating(CR_DEFENSE_SKILL)
ChatFrame1:AddMessage(format("Unhittable (102.4): %.2f%% style="">  Avoidance:
%.2f%%",b+d+p+5+1/(.0625+.956/(r/122.9625)),d+p+ style="color: red;">5+1/(.0625+.956/(r/122.9625))))

 




Many thanks to Maintankadin, Elitist Jerks and TankSpot
for the macro, diminishing returns formula, etc.




 This
macro shows
your chance to not be hit by a level 83 boss and your pure avoidance in
one
nifty little macro. To not be hit basically means that everything that
strikes
you is somehow dodged, parried, missed or blocked. No style="">normal
hit gets through. Unless you’re making it purely out of
avoidance stats, then you might have issues with rage. It’s
possible to have
less actual avoidance in your “Unhittable” set than
your avoidance set.





If you’re a Night Elf, you’ll want to change those style="color: red;">5’s
into 7’s,
as you
get an extra 2% from your Quickness racial.




 




style="font-size: 11pt; line-height: 115%;">Remember
that there are many macros to fit a
person’s needs as there are many add-ons. Try your hand at
scripting to find a
way to free up space on your bars and improve your performance.


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Last Updated: Mar 13, 2016

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