This article is out of date. Click here to return back to the Rogue Guide to find newer articles. This one is from WoTLK, some of the information may be useful but overall is very dated.


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style="margin-bottom: 0.17in; line-height: 100%;"> face="Times New Roman, serif"> size="3">From
level 20 onward we have the ability to apply lethal poisons to our
weapons.  These poisons have come a long way since their
inception, and gone are the days of having to level up the poison
brewing skill.  Also gone are the days of finding random
components for these poisons in the pockets of bandits.  Patch
3.1 has brought a lot of changes to the field, and we'll break down
what the Rogue uses for what, in what build.


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style="text-align: center; background-color: rgb(26, 235, 8);">Poison style="text-align: center; background-color: rgb(36, 32, 232);">PVE
Use style="text-align: center; background-color: rgb(229, 24, 48);">PVP
Use style="text-align: center; background-color: rgb(26, 235, 8);">Instant PvE DPS, Main Hand Mutilate Only for high burst damage style="text-align: center; background-color: rgb(26, 235, 8);">Wound None. Almost
always main hand style="text-align: center; background-color: rgb(26, 235, 8);">Deadly Fast
Off Hand, all builds Mutilate Only, needed for Envenom style="text-align: center; background-color: rgb(26, 235, 8);">Crippling None. Off
hand if not Deadly Brew Spec style="text-align: center; background-color: rgb(26, 235, 8);">Mind
Numb Next
to none. Not
worth losing damage/slowing poisons for.


style="margin-bottom: 0in; line-height: 100%; text-align: center;"> face="Times New Roman, serif"> size="3">Instant
Poison


style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">The
label
face="Times New Roman, serif"> size="3">
- Single target instant application, no lasting effects.  No
time to see a doctor upon drinking.

The typical rate of
application on a 1.4 speed weapon - 20%, 2.8 speed - 40%.

May be
part of a Deadly Brew mix to cripple victims as well.  Use
only
as directed.



face="Times New Roman, serif"> size="3">The
Fine Print -
face="Times New Roman, serif"> size="3">Instant
Poison has fallen a long way since Wound Poison was greatly buffed to
provide an instant damage boost, no longer require stacking, and
vastly increased the rate of application on attack.  This will primarily be used by Mutilate Rogues due to their synergy with Instant Poison.  In
PvE,
all builds use this as their primary damage poison.  While this can be used in combination with Deadly
Brew to provide a potent cripple to your instant burst, Wound Poison
is more or less essential in PVP to enable you to actually kill those
discipline priests and tree druids.



face="Times New Roman, serif"> size="3">The
reality -
face="Times New Roman, serif"> size="3">Used
on 1.8 speed main hand daggers, with Improved Poisons in mutilate
builds.  Expect about a ~40% proc rate with envenom down, and
~68-70% with envenom buff active.  This can lead to a lot of
big
yellow numbers when you envenom, and I'm not talking about the
envenom hit itself!



face="Times New Roman, serif"> size="3">Wound
Poison


style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">The
Label -
Tends
to leave a bad taste in the target's mouth, reducing their ability to
consume food, potions, and incoming mending.  As such, take on
a
full stomach.

Procs 50% of the time on a 1.4 speed weapon, and
93-100% of the time on a 2.6-2.8 speed weapon.  Buyer
testimony
confirms that as long as you are forcing your fist down their throat,
they will drink your medicine.

May be part of a Deadly Brew mix to
cripple victims as well.  Side effects are generally mild and
may include death.



The
Fine Print -
For killing Night Elves (or insert your most
hated
enemy here), it's more or less essential.  We rogues don't
have
a lot of staying power once our cooldowns are used, and we need that
enemy down before backup arrives or they fall asleep from being able
to outheal our barrage of stabbing.  From the moment you cheap
shot, all heals will be reduced by 25% and you'll have a fighting
chance of killing those healing classes, especially with Priests
being able to Penance themselves.



The
Reality -
Should
be applied to one of your weapons in PvP. Always. 

face="Times New Roman, serif"> size="3">Deadly
Poison


style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">The
Label -
Pop
up to 5 in your mouth at any given time.  Chew
slowly. 
Maximum strength even when you're forced to turn away for a few
moments or be out of range of your loved ones.  We guarantee
at
least a 40% success rate!



The
Fine Print -
It's 100% essential if you ever plan on pressing
Envenom.  This poison excels in mobility fights or any fight
that might have you otherwise unable to attack for a few
seconds. 



The
Reality
-
An easy offhand choice in PvE for all builds.  It's a harder
choice in PvP since there are a lot of times you might not be able to
attack your target at all times, so you might not hit 5 stacks to
begin with (which is when this poison's damage makes it worthwhile)
and even then it may fall off with movement, stuns, or fears of
course.  This does make for a great Abolish fodder stack
though,
as you can actually get this applying faster than anyone in the game
can cleanse it with Master Poisoner and a quick envenom hit every now
and then. Due to the DoT breaking Gouge, and Blind it's not optimal in PvP for any build but Mutilate.



face="Times New Roman, serif"> size="3">Crippling
Poison

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face="Times New Roman, serif"> size="3">The
Label
face="Times New Roman, serif"> size="3">
- Clinically proven to be the strongest sedative that doesn't stop
you.  Has a great chance of working to boot!  Use
today to
make sure your PvP date never gets away!



face="Times New Roman, serif"> size="3">The
Fine Print
face="Times New Roman, serif"> size="3">-
We cannot stab what we cannot reach.  If we do not take Fleet
Footed, we aren't catching most people in PvP at full run and will be
forced to blow sprint or mount in order to close the gap, and even
then it's going to be a stretch or a stun upon reaching them. 
It has a standard 50% rate of application and can be Glyphed to
70%. 
Automatically applied with the Deadly Brew talent, making it one of
the best PvP talents in the game and can be further enhanced with
Throwing Specialization to make us an AoE Interrupt Slowing Mortal
Strike DOT annoyance.  Damn, that's a lot of debuffs.

face="Times New Roman, serif"> size="3">

The
Reality
face="Times New Roman, serif"> size="3">
-  Fighting a Rogue without this is just like fighting a
paladin.  If you want to survive, just turn around and press
forward.  You can't do a darn thing to them without blowing
cooldowns.  Don't be that rogue that is laughed at as a frost
mage kites you around harmlessly.  Be that rogue that causes
the
flag carrier to move at the rate of diseased livestock.

  
 

face="Times New Roman, serif"> size="3">Mind
Numbing Poison

style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">

The
Label

- Experience true ectasy upon injection.  Lose track of your
thoughts and journey with Bill and Ted to an excellent
adventure. 
You will need a spotter to translate as you mumble about 30% slower
when under the effects of this.



The
Fine Print -
Slows
casters down, yay.  Sadly, it has very little use in PvE since
anyone you'd want to use it on can be kicked or stunned out of it and
prevent it entirely.



The
Reality

- It's a 70% snare. Enough said. You must use this for PvP at all times unless you are Assassination specced with Deadly Brew.

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Last Updated: Mar 13, 2016

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