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size="3">So
you want to roll a rogue.


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Start over.


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So
you want to roll a rogue.  Great.  So you want to be
the
best rogue on the server.  Hell yes.   So
you want to
min/max your racials regardless of your looks, starting area, and
lore?  Well, depending on who you ask, that's either awesome
or
an atrocity.  But that's what we're going to do
here.  Now
let us get down to what each race can do for you.


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style="margin-bottom: 0in; line-height: 100%; text-align: center;">The
most important part is a quality name.

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FOR
THE HORDE

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style="margin-bottom: 0in; line-height: 100%; text-decoration: underline;"> face="Times New Roman, serif"> size="3">#1. 
Orcs

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Listen,
orcs are big, green, and mean.  You recover quicker from
stuns,
enabling you to get into the action that much faster in both PvE and
of course, PvP.  When you use brass knuckles, arm mounted
pilebunkers, or adamantium claws, you have an expertise bonus that
stacks with Combat Expertise.   It's to the point of
you
only needing 11 expertise from your gear, which will be pathetically
easy to hit with a few pieces that have the stat on it. 
Perhaps
the best part is the fact you have bonus attack power on demand in
the form of Blood Fury.  This is a free trinket.  It
stacks
with similar boosts.  It makes you the most potent rogue
around.  Even if we have nothing that can take advantage of
Command for 5% bonus pet damage, this is a pretty obvious pick for
Rogues.


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style="margin-bottom: 0in; line-height: 100%; text-decoration: underline;"> face="Times New Roman, serif"> size="3">#2. 
Trolls

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Ya
mon, we start with da highest
agility.  We be goin berserk at
any time now, gettin da attack speed that stacka with de slice
an’
dice.  ....I can't keep writing like that and you can't keep
reading it.  Ahem.  Trolls have a lovely ability to
reduce
the duration of movement impairing effects, helping us keep up with
those stupid kiting strategies.  Throwing and Bow
specialization
are pretty much worthless, and the regeneration bonus might as well
not exist.  Bottom three aside, Berserking and lowering snare
duration is wonderful for rogues since we can get more energy
generation off that attack speed.


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style="margin-bottom: 0in; line-height: 100%; text-decoration: underline;"> face="Times New Roman, serif"> size="3">#3. 
Blood Elves

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Simple
Racials, that's for sure.  And only one that really matters to
us more than anything--Arcane Torrent.  This makes us tiny
gods
of PvP vs. casters with an energy restoring interrupt/silence to
follow up our 25 energy kick.  The -2% chance to hit of all
spells against you is another fantastic PvP
assistant.  
They have good starting agility as well, making them a decent PvE
choice but the two above this have them beat.  Make a Blood
Elf
if you plan on killing Gnomes all day.


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style="margin-bottom: 0in; line-height: 100%; text-decoration: underline;"> face="Times New Roman, serif"> size="3">#4. 
Undead

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From
the top, to the worst.  It's been a long fall for the
Undead. 
Underwater breathing doesn't even matter with the change in general
to everyone's breathing making breath the least of your worries for
underwater quests.  Cannibalize is free food and a good
insult,
but little more.  The almighty power of Will of the Forsaken
is
still there, but nowhere near what it used to be and humans even have
it beat now!  Shadow resistance is negligible.  It
just
doesn't feel right, but Undead Rogues just don't pack the heat they
used to in almost any encounter.


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src="http://www.tentonhammer.com/image/view/73707">

style="margin-bottom: 0in; line-height: 100%; text-align: center;">No,
you can't be the 47,000th Drizzt.  Please stop trying.

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FOR
THE REST OF YOU GOODY-TWO-SHOES


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style="margin-bottom: 0in; line-height: 100%; text-decoration: underline;"> face="Times New Roman, serif"> size="3">#1. 
Humans

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Masters
of weapons, and masters of PvP.  Bonus expertise with two of
our
main Combat weapons is beautiful.  Perception makes fighting
Horde rogues stealth vs. stealth cake and guarantees victory unless
you suck, more or less, since whoever lands the first opener is at a
HUGE advantage.  Diplomacy will make those grinds that much
easier for Hodir and the like.  Every Man for Himself is your
PvP trinket.  The only downside to Humanity is the Human
Spirit,
and even that is a very very slight bonus to our hp regeneration
which helps.


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style="margin-bottom: 0in; line-height: 100%; text-decoration: underline;"> face="Times New Roman, serif"> size="3">#2.
Night Elves

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Stealth
Stealth Stealth.  Highest agility of any starter and a
powerful
reduction to be hit in melee.  If the enemy doesn't have a
bonus
to detection, you should be able to sneak up on them with no
difficulty or detection whatsoever.  Somewhat lacking in
actual
offensive bonuses though beyond the agility bonus, still a solid
pick.


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style="margin-bottom: 0in; line-height: 100%; text-decoration: underline;"> face="Times New Roman, serif"> size="3">#3/4
Gnomes and Dwarves

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Tough
call here.  Gnomes have a fantastic PvP racial to escape any
snare or root, but they don't really do anything for Rogues
otherwise.  Dwarves have a great bonus to mace expertise, and
Stoneform gives you the power to dispel almost everything that would
cause you to not be able to Vanish, making it a solid PvP assistant
especially against Warriors and other Rogues, but again the rest of
their racials are worthless.  This one's up to you. 
The
short guys just aren't too good at the stealth business.



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style="margin-bottom: 0in; line-height: 100%;"> face="Times New Roman, serif"> size="3">But
really, play what you want.   If I could play a
Tauren
Rogue, I would.  I'd be a bull stabbing things from behind,
face="Times New Roman, serif"> size="3">without
them seeing me coming!
face="Times New Roman, serif"> size="3"> 
8 feet tall stealth.  It's a real shame this wasn't
one of
the new race/class combinations, I tell you.  It would be
glorious...



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Last Updated: Mar 13, 2016

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