Protection Warrior Glyphs

As you
level, you’ll be unlocking those nifty little things
to help upgrade your talents until you get 3 Major and 3 Minor glyph
slots.
Choosing which ones to put in all depends on what you want to do, or
what your
role is. Are you tanking 5-mans, main-tanking raids, off-tanking,
progression
raiding, or something else?

 

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Major
Glyphs
style="height: 180px; text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Mocking Blow"
src="http://www.tentonhammer.com/image/view/69274">

Glyph of Barbaric Insults  style="height: 180px; width: 435px;">
style="">Your Mocking Blow ability generates 100%
additional threat.
Mocking
Blow only makes the target focus on you for 6
seconds, not changing your place on the threat table. With this glyph,
it effectively
turns it into a taunt. Just know that whether or not you have this
glyph,
Mocking Blow counts towards the diminishing returns on a taunted
target. In any
case, you shouldn’t need a second taunt. If you do, you could
use this.
style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Shield Block"
src="http://www.tentonhammer.com/image/view/69284">

Glyph of Blocking
style="">Increases your block value by 10% for 10 sec
after using your Shield
Slam ability.
This
glyph is an all-around useful glyph. Who doesn’t want 10%
more
shield block value, honestly? With Sword and Board and Shield
Slam’s normal
cooldown of 6 seconds, it should be no problem to always have this up
in a
fight. Not only does it give you bigger Shield Slams, it reduces more
of the
damage you take while blocking and increases the amount your Damage
Shield hits
for. It’ll activate whether or not your Shield Slam hits the
target.
style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Cleave"
src="http://www.tentonhammer.com/image/view/69268">

Glyph of Cleaving
style="">Increases the number of targets your Cleave
hits by 1.
It
hits an additional target for the same amount of rage! It is one of
the best trash glyphs to grab, alongside Sunder Armor. If you
don’t really care
or don’t end up doing a lot of trash or heroics, this glyph
isn’t so hot for
you.
style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Devastate"
src="http://www.tentonhammer.com/image/view/69269">

Glyph of Devastate
style="">Your Devastate ability now applies two
stacks of Sunder Armor.
With
Devastate being a low-end damage dealing attack with the 15 rage it
uses (if you don’t have Focused Rage talent), it can be nice
to not have to use
this ability more than three times and once every 30 seconds to
refresh.
However, it is tied to Sword and Board, so if you have this talent I
don’t know
why you wouldn’t want to use it whenever everything else is
on cooldown. It’s
also not very useful in long fights as you, or another protection
warrior, will
be using devastate in your priority tanking rotation. If it is a short
fight,
such as heroics, it’s nice to have the speed to get the
sunders up as fast as
possible to help out your DPS.
style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Enraged Regeneration"
src="http://www.tentonhammer.com/image/view/69270">

Glyph of Enraged Regeneration
style="">Your Enraged Regeneration ability heals for
an additional 10% of your health over its duration.
Getting
40% of your health over 10 second period does sound really
appealing. It definitely has its uses when leveling/soloing, or the
fight feels
really healing intensive. However with other glyphs for Last Stand and
Shield
Wall, this one is subpar to choose when thinking of survivability
glyphs.
Though you are able pop Last Stand before using this and gaining a
bigger
smidgen (~8%) of health during the process as it is based on your total
health,
not your base.
style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Heroic Strike"
src="http://www.tentonhammer.com/image/view/69271">

Glyph of Heroic Strike
style="">You gain 10 rage when you critically strike
with your Heroic Strike
ability.
When
raiding, accompanied with Glyph of Revenge, this might be a good
pick for you depending on your talent spec (Cruelty and Incite for
increased
crit chance) and low-rage situations. When doing 5-mans and trash, it
isn’t a
very effective for a lot of the fights and is not a constant bonus as
other
glyphs would be, such as Cleave.
style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Intercept"
src="http://www.tentonhammer.com/image/view/69272">

Glyph of Intervene
style="">Increases the number attacks you intercept
for your Intervene target by
1.
Hm.
By one. And it reduces the target’s threat by 10%, so you
can’t
really use this on a fellow tank unless it’s a specific fight
that you could
use this (e.g.: my OT liked to Intervene me right before Maexxna web
wrapped or
intervening a group mate that taunt immune Skirmisher is eating), but
how many
of those fights are there? With its limited use, it is better to
replace this
glyph with something else.
style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Last Stand"
src="http://www.tentonhammer.com/image/view/69273">

Glyph of Last Stand
style="">Reduces the cooldown of your Last Stand
ability by 1 min.
Paired
up with a survival spec and doing progression raids, more
cooldowns couldn’t hurt as your raid gets situated with the
new fights and big
hits. For heroics, while it is great to be able to use cooldowns
extremely
often, it isn’t an ideal glyph to be using when the standard
Last Stand should
be doing you just fine for those “o noes!“ moments.
style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Thunder Clap"
src="http://www.tentonhammer.com/image/view/69281">

Glyph of Resonating Power
style="">Reduces the rage cost of your Thunder Clap
ability by 5.
With
Improved Thunder Clap and Focused Rage talents, this ability already
costs only 13 rage, so with this glyph: 8. This glyph would be nice if
you
were, like the Glyph of Heroic Strike, in the rare rage-starving
situations,
but unlike Heroic Strike this one has a lengthy cooldown. A better
glyph could
easily take this one’s place.
style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Revenge"
src="http://www.tentonhammer.com/image/view/69275">

Glyph of Revenge
style="">After using Revenge, your next Heroic Strike
costs no rage.
With
the Glyph of Heroic Strike, this helps a lot when saving rage if
you’re raiding - doing single trash mobs and boss fights
– as you’re constantly
hitting Heroic Strike, if you have the rage. With Shield Block, and
good
avoidance, it should be easy to have this as a constant bonus, unlike
Glyph of
Heroic Strike. If you’re doing 5-mans or multiple-target
trash more often,
where you’re trying to hit multiple targets, it’s
better to skip this.
style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Shield Wall"
src="http://www.tentonhammer.com/image/view/69276">

Glyph of Shield Wall
style="">Reduces the cooldown on Shield Wall by 2
min, but Shield Wall now only
reduces damage taken by 40%.
At
a glance, this glyph put me off by one of my survivability buttons
being reduced from 60% to 40%. However, 2 minutes is also being shaved
off.
After that glance, this glyph can be extremely useful in multiple
situations -
and back again after 3 minutes like Last Stand, Enraged Regeneration
and,
maybe, your trinkets. If you’re not survival spec or
interested in progression
raiding, this might be a lot less useful for you.
style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Shockwave"
src="http://www.tentonhammer.com/image/view/69277">

Glyph of Shockwave style="">Reduces the cooldown on Shockwave by 3 sec.

If you’re
running 5-mans or doing trash, alongside Glyph of Cleave, this
is one of those that you can get to make those big pulls a little bit
easier
with the shorter cooldown, though if you’re chain-pulling the
3 seconds won’t
make much of a difference either way. For boss fights, the glyph is
subpar as
it isn’t high on the threat priority so you’d be
better off getting a different
glyph. style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Spell Reflect"
src="http://www.tentonhammer.com/image/view/69278">

Glyph of Spell Reflection style="">Reduces the cooldown on Spell Reflection by
1 sec.

Spell Reflect is only used
in rare situations where there are magic user
fights and when the spells actually can be reflected. The ability is
limited,
and the glyph will be limited with it. 1 second isn’t a good
enough reason for
this to take one of your Major Glyph slots when there are superior ones
that
give constant bonuses. style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Sunder"
src="http://www.tentonhammer.com/image/view/69279">

Glyph of Sunder Armor style="">Your Sunder Armor ability affects a second
nearby target.

Even when you use
Devastate, it still adds an additional Sunder Armor to
a second nearby target. You don’t have to have Sunder Armor
on your bar to use
this great glyph. While it is sundering, it gives you threat equal to
that of a
normal sunder on that target, so it makes this glyph great for 5-mans
and
trash. For boss tanking, you’re better off with something
else as there most
likely won’t be another target around for this glyph to take
effect. style="text-align: center; width: 100px;"> style="width: 36px; height: 34px;" alt="Taunt"
src="http://www.tentonhammer.com/image/view/69280">

Glyph of Taunt style="">Increases the chance for your Taunt ability
to succeed by 8%.

With Taunt being based on
melee hit (the cap being 8%), this glyph
guarantees that your taunt would hit 100% of the time, even without hit
gear.
However, as a tank, you should be gearing to hit that cap for threat
and damage
reasons. Even then, you have other ways to grab a mob (Mocking Blow,
Challenging Shout) that are all available in Defensive stance, so this
is a
near-useless glyph. style="text-align: center; width: 100px;"> style=""> style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"> style="width: 36px; height: 34px;" alt="Vigilance"
src="http://www.tentonhammer.com/image/view/69282">

Glyph of Vigilance style="">Your Vigilance ability transfers an
additional 5% of your target's
threat to you.

As
of right now, this glyph is the number one threat glyph out there
– if you have
a decent DPS to siphon the threat off of. This glyph is great if
you’re
undergeared compared to your comrades, and for situational fights where
DPS get
huge bonuses while the tank might not be able to (e.g.: spark bonuses
on
Malygos, starlight bonuses on Hodir). Because this glyph can be
situational, it
might not be the ideal glyph for your build.










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style="width: 100px; height: 50px;">

Minor
Glyphs
style="width: 100px; height: 2px; text-align: center;"> style="width: 36px; height: 34px;" alt="Battle Shout"
src="http://www.tentonhammer.com/image/view/69265">

Glyph of Battle style="">Increases the duration of your Battle Shout
ability by 1 min.

If you find yourself doing
this shout more than the other, this helps
save a bit of time and rage to ignore it for another minute, or more as
it
stacks with Booming Voice. style="width: 36px; height: 34px;" alt="Bloodrage"
src="http://www.tentonhammer.com/image/view/69266">

Glyph of Bloodrage style="">Reduces the health cost of your Bloodrage
ability by 100%.

As you lose 16% of your
base health with Bloodrage, it’s pretty nice to
lose no health at all when using it at the beginning or during the
middle of a
fight. style="width: 36px; height: 34px;" alt="Charge"
src="http://www.tentonhammer.com/image/view/69267">

Glyph of Charge style="">Increases the range of your Charge ability
by 5 yards.

With the Warbringer (or
Juggernaut), this glyph is great. I love being able to charge from
farther away. style="width: 36px; height: 34px;" alt="Mocking Blow"
src="http://www.tentonhammer.com/image/view/69274">

Glyph of Mocking Blow style="">Increases the damage of your Mocking Blow
ability by 25%.

With the long cooldown and
limited usage, I don’t see a lot of reason to
pick this glyph over the others for tanking, or any other reason as it
isn’t
good for burst damage in PvP at the moment either. style="width: 36px; height: 34px;" alt="Thunder Clap"
src="http://www.tentonhammer.com/image/view/69281">

Glyph of Thunderclap style="">Increases the radius of your Thunder Clap
ability by 2 yards.

This is a great all-around
glyph – literally! You have to be mindful of
its new size around crowd control, but other than that it is great for
trash
pick-up in many situations.

style="margin-left: 0.75in;">

 

Too
long; didn’t read. What’re my ideals for what I
want
to do?

Not in
the order of preference, pick 3 of the Majors -

For
progression raiding:

  • style=""> style="font-family: "Times New Roman"; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;">Glyph
    of Blocking
  • Glyph of Last Stand
  • Glyph of Shield wall
  • Glyph of Vigilance



For
regular raiding:

  • Glyph of Blocking
  • Glyph of Revenge
  • Glyph of Heroic Strike
  • Glyph of Devastate



For
5-Mans or Trash:

  • Glyph of Blocking
  • Glyph of Sunder Armor
  • Glyph of Cleave
  • Glyph of Vigilance



And
finally, the ideal minors are:

  • Glyph of Charge
  • Glyph of Thunder Clap
  • Glyph of Bloodrage
  • Glyph of Battle

 

Choosing
glyphs is all about what your role is, and who your
support is. It is easy to mix and match what feels right for you with
what
you’re doing at your current progression in the game.


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Last Updated: Mar 13, 2016

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