Archive
Daily Tip:Human characters will begin the game in Divinity’s Reach, on the northern coast of Kryta

GW2 Traits and Builds Interview with Jon Peters

Posted Mon, Apr 09, 2012 by Sardu

Immediately following the Future of Online Gaming panel at PAX East 2012, Jon Peters was awesome enough to take some time out of his busy schedule to discuss some of the things he’s been working on since the last Guild Wars 2 closed beta test (CBT3). Specifically, we talked about build concepts and some of the refinement being done to skills and traits. Given my obvious affinity for the necromancer profession, Jon also went over some of the changes made to the necro’s weapon and utility skills that were completed as recently as last week.

The interview is packed with some great info for both hardcore build theorycrafters, as well as those of you who have only recently begun following the development of Guild Wars 2. It’s also a great primer for those of you eager to jump into the first beta weekend event following the pre-purchase for GW2 this Tuesday.

To read the first of this two-part interview series head over to GuildWars2Hub.com to read: Traits and Builds Interview with Jon Peters


FestivaloftheFoundWinds
It is time to party in Guild Wars 2 with ArenaNet today as they release their new Living World update “Festival of the Found Winds”.
News, Official Announcements
Tue, May 20, 2014
Lee B.
Disposable Gear

Horizontal progression systems, when done correctly, offer MMO gamers better options on how to refine their characters over time that a steep power curve based on disposable itemization alone fails to accomplish. We take a look at how Guild Wars 2 helped pave the way for the horizontal progression revolution.

Features, Opinions
Mon, May 19, 2014
Sardu
GuildWars2.jpg

As the Guild Wars 2 Feature Pack announcements continue, ArenaNet have revealed their new PvP reward tracks, gear unification and more.

News
Fri, Mar 28, 2014
Lewis B
GW2-Ascended-Gear.jpg

ArenaNet announces several more big changes for GW2’s feature patch with several account-bound changes, free trait resets, and the removal of armor repair costs.

News, Blogs, Official Announcements
Fri, Mar 28, 2014
Martuk

News from around the 'Net