The second half of our exclusive interview with Jon Peters focuses on builds in Guild Wars 2, including Jon’s excellent breakdown on the core components of a given build.
Following the Future of Online Gaming panel at PAX East 2012, Jon Peters was awesome enough to take some time out of his busy schedule to discuss build concepts and some of the refinement being done to skills and traits.
Guild Wars 2 has undergone a lot of iteration during its development cycle and this week ArenaNet’s Eric Flannum explains why.
We sat down with ArenaNet’s Randy Price to talk about world PvP in Guild Wars 2 and how it differs from the structured PvP showcased during the August events.
At gamescom 2011, we had the chance to sit down with ArenaNet Lead Designer Eric Flannum to discuss PvP in Guild Wars 2.
ArenaNet’s Chris Lye offers his thoughts on the state of free-to-play and how Guild Wars 2 will attract a variety of gamers.
At SDCC 2011, we had the chance to sit down with lead content designer for Guild Wars 2, Colin Johanson, and learn more about how dungeons and underwater content will factor into the game.
This week Casey Schreiner of G4TV’s MMO Report travels to ArenaNet headquarters in Bellevue, Washington to preview Guild Wars 2.
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