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Daily Tip: Guild Wars 2 will have a marketplace which allows players to register items to buy or sell

Guild Wars 2 Features

  • We're Asura You're A-Gonna Like Eye of the North

    Okay, that was bad, but my punny bone is broken. At any rate, if you're craving more information on the upcoming Guild Wars expansion, Eye of the North, MMORPG.com is delivering a series of three features designed to grab your attention. The second is a Region Profile on Rata Sum and the Asura, who inhabit it:
    Features
    Mon, Aug 27, 2007
    Shayalyn
  • 4 Million and Counting
    Features, Interviews
    Sat, Aug 25, 2007
    Shayalyn
  • That Soule guy has soul! (I'm sure no one's ever used that pun before)

    The Guild Wars Vault discusses the music in Guild Wars and a bit about composing with Jeremy Soule in this recent interview.

    Features, Interviews
    Thu, Aug 16, 2007
    Aelryn
  • No relation to Arthur Miller.

    Features, Interviews
    Mon, Jul 23, 2007
    Aelryn
  • Three times better than Toe of the South.

    MMORPG has a new preview of the upcoming Guild Wars expansion, Eye of the North.

    Publisher NCSoft holds a meeting session each year at E3, moving media through all the games they are showing in twenty minute sessions. Not a whole lot of time for developers to show a game preview as well as answer questions. This year was no different. Jeff Strain, Co-Founder and Programmer did the presentation while Elijah Miller of Quality Assurance drove the playable preview.

    Features, Previews
    Thu, Jul 12, 2007
    Aelryn
  • Guild Wars: Eye of the North

    GamingNexus has posted this preview of the upcoming Guild Wars 2: Eye of the North.
    We've managed to secure some exclusive new information about three of the new enemies from Guild Wars: Eye of the North, the first expansion pack for Guild Wars. Here's the scoop directly from the fine folks at Arena.Net
    Keep reading to learn what they found out.
    Features, Previews
    Wed, Jun 20, 2007
    LadySirse
  • Video Preview of Guild Wars: Eye of the North

    Features, Previews
    Wed, Jun 06, 2007
    LadySirse
  • Guild Wars: Eye of the North Q&A - Introduction to the First Guild Wars Expansion

    Gamespot has posted this interview with ArenaNet game designer Ben Miller. Keep reading to seewhat they were able to learn about the upcoming Guild Wars expansion.

    GS: What's the reasoning for making Eye of the North a true expansion rather than a stand-alone chapter? Was it to provide more high-level content for existing players?

    BM: There are a couple reasons we chose to do an expansion rather than a stand-alone campaign. One is that with each new campaign, the game gets more and more complex and the tutorial areas become larger as we need to explain the new professions and the new mechanics. Instead of reinventing the "tutorial wheel" yet again, we are using that energy to develop more content for existing characters.

    Get clicking to read more.

    Features, Interviews
    Tue, Apr 17, 2007
    LadySirse
  • Wait... this isn't an expansion? A sequel you say?

    Games Radar takes a look at the recently announced Guild Wars 2.

    No chance actually - you and your party would meet up, then fight through an instanced zone. Loads of other people could well be fighting there, but you’d be in a curtained-off, parallel dimension, and never the two would meet. Guild Wars 2, however, will take place in a fully persistent world - and still won’t ask you for any fees.

    Get clicking to read more.

    Features, Previews
    Wed, Apr 11, 2007
    LadySirse
  • Jeff Strain and Guild Wars lead designer Ben Miller Talk About Guild Wars 2

    CVG.com posted part one of this interview yesterday. You'll want to keep reading to learn more about the upcoming Guild Wars 2.

    In what major ways does the experience you plan to offer with Guild Wars 2 differ from what you've offered with Guild Wars?

    Jeff Strain: I think, first and foremost, one of the biggest differences that people will perceive in the world between Guild Wars 2 and the first campaigns is that it's much more of a living, breathing world. I

    Get clicking to read the rest of this answer and much more.

    Features, Interviews
    Mon, Apr 09, 2007
    LadySirse
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