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Daily Tip:Guild Wars 2 features 5 playable races – Asura, Charr, Human, Norn and Sylvari

Guild Wars 2 Features

  • MMO's In Pro-gaming World of E-sports

    Computerandviedogames.com has posted this interview with Michael Gills, ArenaNet Tournament Coordinator. He talks about the steps Guild Wars Faction is taking to being MMOs into the competitive world of e-sports.

    Guild Wars Factions has single-handedly created an entirely new e-sports genre, won over thousands of fans and provided a brand new way to earn a Ferrari. We recently caught up with Michael Gills, ArenaNet Tournament Coordinator, and asked him about Guild Wars's fledging steps into e-sports status, and what the future holds for the game.

    What challenges have you faced when attempting to stay on top of keeping the game balanced, and how has the introduction of large cash prizes changed the way you run the league?

    Find out how this question is answered as well as many more. Stop by Guild Wars Ten Ton Hammer to learn more.

    Features, Interviews
    Tue, Jul 11, 2006
    LadySirse
  • Know the Factions!

    Jeff Strain, ArenaNet co-founder and Guild Wars producer, speaks to AVault about some of the more interesting aspects of recent standalone Guild Wars expansion Factions.

    We’re in over 35 different countries right now. So we want to make sure that each new campaign explores a different art style, a different mythology or fantasy tradition or cultural tradition. But most importantly, we want to make sure that each new one looks drastically different than the one that came before it. So as you point out, the first campaign was a more traditional Medieval European fantasy, Factions is very much an Asian theme, and campaign three is also going to be very visually distinct. It’s going to have more of a North African feel. So think of Tunisia, Morocco kind of look to it.

    Check out the Jeff Strain Guild Wars interview at AVault.

    Features, Interviews
    Thu, Jun 15, 2006
    Ethec
  • A Guild Wars Factions Primer

    Guild Wars Factions launched in early May, but if you're not quite sure what the standalone expansion to the bestselling subscription-free Guild Wars is all about, Hexus does a great job of summarizing things in this article.

    This time we have 2 new character classes to add to the classes from the Prophecies campaign, giving you Assassin and Ritualist to choose from too. Assassins are fast and can link attacks together with ease, Ritualists can summon creatures from the void (spirits and the likes !) to aid them and party members in battle.

    Check out the Guild Wars Factions overview at Hexus gaming, then I'd be remiss to not mention our very own Guild Wars @ Ten Ton Hammer community site, for the rest of your GW info needs.

    Features, Previews
    Wed, May 31, 2006
    Ethec
  • PvP with no monthly fee.
    Pro-G has a preview of Guild Wars: Factions up and ready to be perused.

    "The Factions campaign itself is set on an Asian-styled continent called Cantha, and (as the title implies) the story revolves around a conflict between two warring factions, the Luxon and the Kurzick. Player guilds can form alliances to side with one of these two factions, and then engage in alliance battles, the result of which will give the victorious alliance control over towns and unlock elite-level cooperative quests."

    Features, Previews
    Fri, Mar 31, 2006
    Boomjack
  • Guild Wars world tour.
    MMORPG.com toured the ArenaNET studios to take a look at Guild Wars: Factions, the upcoming expansion to the hit game.

    "We were introduced to two of the four mission types that will be available in Factions, and we played each one of the new professions in two different scenarios. During the tour, we had seen the animators working on the dance animations and the “Signature” dances which will also include particle effects and NPC backup dancers, so the first thing everyone did was to try out the dance animation. With Game Designers Eric Flannum and John Peters coaching and accompanied by several other devs that provided back-up characters other than Assassins and Ritualists, we were off."

    Features, Previews
    Wed, Mar 22, 2006
    Boomjack
  • And what better way to celebrate a half-year anniversary than with a gritty interview?
    1-up.com walks through the many highs a few lows of Arena.net's subscription-free MMO, Guild Wars, with PR manager Gaile Gray. There's also a snazzy sidebar detailing some popular builds. My personal favorite build? Pizza / beer.

    "Offering 450 skills is bound to cause a lot of concerns about balance and fair play. Players have seen the "überbuild" in enough games to be somewhat wary of elaborate progression systems. But balance has been our first and main focus from day one, and it continues to remain our primary objective even now. We've been able to stream modest changes, and we've held major events such as our PVP Extreme Weekend (PVPX) in late August to verify necessary changes. "

    The Guild Wars: Post Mortem article at 1up.com.
    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 04, 2005
    Ethec
  • Guild Wars Chapter 2, Coming To a PC Near You.
    GameSpot has posted a Guild Wars interview focusing on the as yet unnamed expansion, Chapter 2. Nostradamus predicted this expansion when he wrote:

    " Guild Wars has become one of the major successes of 2005, and it's easy to see why. This online role-playing game from ArenaNet offers countless hours of excellent gameplay, requires no monthly subscription fee, and features innovative streaming technology that allows the developers to update the game automatically every time you log on. Now the team at ArenaNet is preparing the first major update to Guild Wars, the so-called second chapter. This update will introduce a ton of content. But don't take our word for it. Gaile Gray, Guild War's community relations manager, was kind enough to answer our questions regarding chapter two. "

    You can read the entire Guild Wars Preview at GameSpot.
    Related Links:

    Features, Previews
    Thu, Sep 29, 2005
    Boomjack
  • Does "Sorrow's Furnace" have a loose fan belt?

    Nope! Give Jeremy Soule- Arena.net's Composer for Guild Wars- some credit, that's the new music. If you're a fan of that big angry Wagnerian symphonic sound that makes besting "feeble muskrats" feel like fighting the demon overlord for the souls of mankind, this interview might be of interest to you!

    Soule also talks of DirectPlay, a fee-based service that allows game music composers to deliver more music to games and expansions gone gold.

    IGN: Since you also worked on the music for the initial Guild Wars game, how did you approach this project? How did you keep true to the original Guild Wars music while still creating your own unique sound for this update?

    Jeremy Soule: Guild Wars is a purely symphonic experience. I rely heavily on past composers such as Wagner and Beethoven. For this expansion, I made the "colors" darker, but kept the framework of Guild Wars in place. The main theme makes an appearance, and there are some textural similarities to Guild Wars. Fans of my work know that I favor big sounds; this orchestra is even bigger than what we used for the original Guild Wars. In virtual terms, we would need over 400 players to duplicate our sound in an acoustic reality.

    More of the Guild Wars: Sorrow's Furnace music interview here!

    Features, Interviews
    Fri, Sep 09, 2005
    Ethec
  • /sings "And that's the recipe for makin' sorrow!"

    How would you like to have your spirit shackled so you can be treated as a contemptible slave in a sweltering dungeon? We thought you would, and so did Arena.net! IGN is hot for Sorrow's Furnace, and we can see why...

    With the addition of Sorrow's Furnace, players will receive two new zones with a ton of new quests and content along with smaller additions to existing areas and new gameplay mechanics. These guys play the game a ton themselves and workers dedicated to looking through player feedback and compiling it for the team to see have found some obvious areas of improvement. One of the most glaring bits that many players have mentioned is the issue of progression and reward. As it is right now, players making their way through the story campaign will tromp along swimingly, growing in power and skill at a great pace, when they'll run smack into a wall that slows progression mingling frustration with the fun.

    Read the lengthy Guild Wars: Sorrow's Furnace preview at IGN.

    Features, Previews
    Wed, Sep 07, 2005
    Ethec
  • All PvP. All The Time.
    IGN has posted a Guild Wars Extreme PvP Weekend interview featuring Isaiah Cartwright. Hoss and Little Joe Cartwright from the Ponderosa ranch rode up and shouted:

    " With the multiplayer event coming up so quickly this Friday, ArenaNet
    was good to take the time to answer some quick questions about the
    update and what people can expect both from it and the future of Guild Wars. ArenaNet's Skill Balance Game Designer Isaiah Cartwright provides the answers to the future of skills in one of the most popular RPGs on the PC. "

    You can read the entire Guild Wars Interview at IGN.
    Related Links:

    Features, Interviews
    Thu, Aug 25, 2005
    Boomjack
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