Archive

Interviews

  • Product-Page-Backdrop.jpg
    We sat down with Derek Brinkmann, Co-Founder of Citadel Studios to ask some hard hitting questions about just what exactly is Shards Online and what can we expect from the gameplay.
    Features, Interviews
    Sun, Apr 27, 2014
    skylatron
  • LOTRO_NEWCLASS_02
    An interview with producer Aaron Campbell reveals some surprising details about the game's first new class in over 5 years.
    Interviews
    Tue, Apr 01, 2014
    gunky
  • LOTRO_u13_06
    When things take a dark turn, some folks break bad. Ents break Isengard.
    Interviews
    Mon, Mar 31, 2014
    gunky
  • GW2SpringSeasonQA

    Today we had the opportunity to talk with ArenaNet's Devon Carver to talk more indepth about the announcement for the World versus World Spring Tournament for Guild Wars 2.

    Features, Interviews
    Fri, Mar 07, 2014
    Lee B.
  • Epic Space Online
    We have a chat with the guys behind Epic Space Online about their past, present, and future and how this game failed its original Kickstarter but is still plowing through development, including a successful second run at Kickstarter.
    Features, Interviews
    Sun, Apr 27, 2014
    skylatron
  • Dean-Hall.jpg

    Dean Hall has announced that he will be departing Bohemia Interactive to start his own studio, leaving DayZ in the hands of his current team.

    Interviews, News
    Mon, Feb 24, 2014
    Martuk
  • GW2-logo.jpg

    Today is the day for the Living World update in Guild Wars 2 that will shake of foundations of Lion's Arch and pit us against all of Scarlet's might and ingenuity. I had the opportunity to sit down with Steven Waller, Associate Game Director; Steven Hwang, Living World Coordinator; Karl Horvath, Game Designer; and Meelad Sadat, Head of PR to talk about the Escape from Lion's Arch. We spoke about the Lore and Mechanical implications of this update after they showed me through some of the key features of what was going to happen.

    Features, Interviews
    Tue, Feb 25, 2014
    Lee B.
  • SotA Moon Walls

    We recently sat down with Richard Garriott and Tracy Hickman to discuss the way history is being handled in Shroud of the Avatar and how the thoughtfulness behind the meta-human species in Shroud is indicative of professional game development taken to the point where it becomes art.

    Features, Interviews
    Wed, Feb 12, 2014
    ricoxg
  • Shroud-of-the-Avatar-Logo

    We recently had the opportunity to sit down with Tracy Hickman to discuss his work onBlade of the Avatar, and the collaboration process with Richard Garriott.

    Features, Interviews
    Wed, Feb 12, 2014
    ricoxg
  • Pantheon Image
    Pantheon's Benjamin de la Durantaye sits down with Ten Ton Hammer to tell us more about how Pantheon is aimed at fans of the olden days of MMO and even answers the most pressing question: corpse runs?
    Features, Interviews
    Mon, Feb 10, 2014
    Xerin
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