Undead Labs founder Jeff Strain talks about the challenges of developing an open world zombie game and cutting multiplayer in State of Decay .
Funcom’s new CEO discusses the future of The Secret World and tools for evolving the business model if needed.
BioWare Austin Studio GM Matt Bromberg reaffirms his commitment to deliver more frequent content update for Star Wars: The Old Republic.
SOE CEO John Smedley chats with The Mittani about EVE Online’s influence on PlanetSide 2's development and CCP takeover concerns.
A gamescom interview about Diablo III with David Brevik leads to a few colorful comments and a new message from Blizzard’s Jay Wilson.
ArenaNet isn’t letting go of its PvP heritage with Guild Wars 2, and they’ve got plans to expand the competitive experience.
Wargaming CEO Victor Kislyi discusses expanding further into the free-to-play market and establishing a working global infrastructure.
CCP's David Reid chats about freedom of working as an independent studio and why it's hard for a publisher-owned developer to take a risk.
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