ArenaNet isn’t letting go of its PvP heritage with Guild Wars 2, and they’ve got plans to expand the competitive experience.
Wargaming CEO Victor Kislyi discusses expanding further into the free-to-play market and establishing a working global infrastructure.
CCP's David Reid chats about freedom of working as an independent studio and why it's hard for a publisher-owned developer to take a risk.
Creative Director Ragnar Tørnquist talks about the future of The Secret World and hints at in-game clues to future content.
World of Tanks developer Wargaming.net cuts out the middleman and purchases middleware firm BigWorld.
How do you make an MMORPG emotionally engaging to a player? Guild Wars 2 loremasters Ree Soesbee and Jeff Grubb explain.
Game Update 17 will make a number of changes to DCUO. Find out what’s going under the knife after the jump.
Trion Worlds’ Global Brand Director Alex Rodberg talks about the transmedia endeavor Syfy with the upcoming Defiance MMOG and television show.
Executive Producer Sergey Titov discusses the ambitions and tech behind Hammerpoint Interactive’s upcoming zombie survival shooter, The War Z.
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