• Any news is good news right now for Tabula Rasa. So with that said you can imagine how excited I was when I got my interview back.

    How are things coming along with TR? What are some of the most recent developments in the project?

    Starr: Things are coming along very nicely. Most of our work of late has been on content. We are almost complete with our first planet, the forest world of Foreas and have started on the second planet, the harsh volcanic world of Arieki. We have also been progressing through the character class tree and are finishing up the second tier as we speak. We have tons of new creatures, weapons, wearables, etc. that we will be showing off starting at E3 this year.

    Want to know more? You'll have to read the interview!

    More news and info on Tabula Rasa.

    Features, Interviews
    Wed, Apr 12, 2006
  • Mini-vans with mortars.
    The Denver Post has delivered an interview with Scott Brown of NetDevil discussing the vehicular mayhem of Auto Assault.

    "We were developing our game and we'd go to a conference like GDC (the Game Developers Conference) and there's a panel and they're like, 'This cannot be done.' They're on this panel telling us you cannot do this, this is impossible," Brown said, explaining the reaction to his company's plans to create a huge world filled with battling cars. "So we did it!""

    You can read the entire Auto Assault Interview at The Denver Post.

    Features, Interviews
    Tue, Apr 11, 2006
  • This just in... (literally!)

    Lady Sirse, from our Vanguard @ TenTonHammer community site, had a chance a to sit down and talk with Senior Game Designer Darrin McPherson, better known as Talisker to most of the Vanguard: Saga of Heroes Community, at Fanguard last January. He shared some insight into two of the unique classes planned to debut in this much anticipated game. Darrin and Lady Sirse spoke about the Dread Knight and the Disciple...

    We moved on to chat about the Dread Knight. These two words are capable of sparking speculation in historic proportions. Happy to have a chance to dispel some of the growing misconceptions, Darrin said, “Think of Batman, or of Punisher, they are similar to the Dread Knight. They do what it takes to get the job done and then go back to everyday life. They aren’t evil per say, they just do what it takes.”

    Find out some of the things planned for these classes and read the full exclusive interview with Sigil's Darrin McPherson.

    Be sure to take a look back through all the other coverage from January's Fanguard in San Diego brought to you by Lady Sirse and Niborea of Vanguard - TenTonHammer!

    Features, Interviews
    Tue, Apr 04, 2006
  • It was the perfect wrap to a perfect day. We were able to speak with Chris Klug creative designer for Cheyenne Mountain Entertainment's Stargate Worlds. The excitement and comraderie of this team for this game is beyond anyone's hopes. We have something here that can truly be next gen.

    What is the number one vision of Stargate World? That is a question that has been flying through the community since its announcement. It's something that Chris Klug, the creative designer, has been working on since his hire four months ago. After watching every episode thus far, he's decided that it's about living in the same world as the TV show. It's about the interaction of characters.

    Take a look at the article here.

    Features, Interviews
    Sat, Mar 25, 2006
  • Who are we to question a nobleman

    So as we were playing hide and go leave SOE with Raph Koster today, we had a big stroke of luck. Fresh from winning the GDC "Lifetime Achievement" award, Richard Garriott was available briefly to talk to the press! We quizzed him on Tabula Rasa and MMO trends. And just, you know, generally basked in the aura of greatness.

    Toward more present matters, Garriott was asked if he was happy with the new version of Tabula Rasa. "Oh, totally. We're confident we have a winner on our hands. What we're not confident in is how fast we can get it out. It's really the same game, it just looks totally different... more manly, for better or worse."

    Check out the Richard Garriott Interview for the "ultima" in cool, off the cuff interviews!

    Features, Interviews
    Fri, Mar 24, 2006
  • Asbestos boats afloat on a burning sea.
    Desi (Lucy, you've got some 'splaining to do!) let us know that Society of Gamers is taking questions for an interview with the developers of Pirates of the Burning Sea.

    "Ok you scurvy dogs, here's the deal. From now until Saturday night, March 25th, Society Of Gamers will be taking questions concerning Pirates of the Burning Sea In this post only.

    We will lock the thread when time is up and pick the good questions from what was submitted. We'll then send them to Flying Lab where a developer will give us a detailed response that we'll post as soon as we get it.

    The answers will only be as good as the question, so put those pointy thinking caps on. Also, the person who has their question answered will win a Pirates of the Burning Sea t-shirt!

    We will contact the winner via a forum Private Message on the SOG Forums and we'll need a mailing address from you.

    Those who violate the forum rules will have their questions thrown out."

    Fire your questions off to Society of Gamers and maybe you will win a T-shirt. No word yet if they are made of asbestos.

    Features, Interviews
    Mon, Mar 20, 2006
  • Samantha Russel is the community manager for European DUNGEONS & DRAGONS ONLINE™: Stormreach™. She was kind enough to answer a few questions for me about not only her preferences in DDO, but also about Codemasters in general.

    Am I keeping my fingers crossed for Dragon Empires? You bet I am. With any luck with the direction that Codemasters is heading, we may even see this great game again. What is her favorite things about DDO? Read on to find out!
    We also have 3 exclusive Dungeons & Dragons Online: Stormreach Screenshots! See them here!

    See What's New on our Dungeons & Dragons Online Site!

    Features, Interviews
    Mon, Feb 13, 2006
  • Let this Titan-ic interview sink (in)

    Karas takes a look at the guilds in the Vanguard: Saga of Heroes community. This week he interviews Scrawl, Guild Leader of Titan Guild, and WyzWun, an officer in the guild. Find out about their history in MMOs, and why they are compelled to spend hours and hours running a guild!

    What things would you like to see implemented for guilds in Vanguard that you haven't seen done successfully or at all in other MMO's?

    WyzWun: I would say I am looking forward to guild created content, the type of content that I have only seen in a game like EvE online.

    Scrawl: I would be thrilled if they would put in fully functional guild halls. And when I say fully functional, I don't mean that you can throw pictures on the wall and put in a few chairs. I want to be able to tack up notes on the door that say, "Clerics wanted," or, "Guild meeting on Thursday." I want to be able to use my guild hall in a real way that actually adds not only to the functionality...but also to the immersion that the game can provide.

    Read the entire interview at our Vanguard TenTonHammer site!

    Features, Interviews
    Mon, Feb 06, 2006
  • Spotlight on Vanguard's Den Beauvais, The Imaginator

    Raya sits down with Den Beauvais, Senior Artist for Sigil Games Online, the makers of the much anticipated Vanguard: Saga of Heroes. In the Behind the Scenes @ Vanguard series, she takes an exclusive look at the man behind the artwork.

    Whoever thought up the word "prolific" must have had Den Beauvais in mind. Den (whose nickname is "The Imaginator") is a senior artist at Vanguard. He is one of the artists who created the PC characters, plus many of the NPCs for Vanguard, and a man who thrives on work--his output is staggering. His own "highlight of the day" describes his state of mind.

    See the entire interview at the TTH Vanguard site!

    Features, Interviews
    Thu, Jan 26, 2006
  • And I RAN, I RAN so far away...
    Alright that was pushing it a little I know. But,
    has an interview with Steve Tsao, President and COO of IP Interactive about
    RAN Online:

    Steve Tsao and his company are had at work importing RAN Online to the North
    American market from its Korean-roots. RAN Online is an MMORPG set in a contemporary
    university setting with a distinct anime-style. Lately we’ve seen a lot of MMORPGs being imported from Asia
    to a North American market. One of the biggest hurdles is simple translation.
    How have you addressed this to make sure RAN is accessible to the North American

    Steve Tsao: My background in gaming is from the United States, so I am very
    particular about the quality of translation for the English speaking market.
    The Philippines is the third largest English speaking country in the world.
    The translation for RAN Online will be done in the Philippines, unlike many
    of the other games which are done by an automatic Korean to English translator.
    In fact, the #1 reason for our close beta process is to refine the English
    for RAN Online The game is of an anime-style, but the setting is contemporary.
    This is a hole in the MMORPG market right now. What are some of the challenges
    with this setting?

    Steve Tsao: RAN is the most successful modern day MMORPG in the world today(000k++
    of PCU’s throughout Asia). The players are faced with challenges they
    may encounter in real life. Instead of delivering a new set of magical armor
    to the dwarf guard tower, the players are tasked with quests such as clearing
    the school yard of bullies, or helping the teacher clean up the school. The
    challenges are showing the players this is a fun and exciting environment,
    even without the dragons around every corner that they’re so used to.

    Features, Interviews
    Thu, Dec 29, 2005
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