Archive

Interviews

  • You would think that the job market for bad guys would be saturated in City of Villains.
    OGaming has posted a City of Villains Interview featuring Jack Emmert.

    "It’s good to be bad in City of Villains, the latest MMO masterpiece from developer Cryptic Studios and publishing partner NCSoft. After decades of begging, fans can now literally hop into the cape and tights of a twisted mutant, degenerate sorcerer or evil mastermind at will. "

    You can read the entire City of Villains Interview at OGaming.
    Still yearning for more?

    Features, Interviews
    Tue, Nov 15, 2005
    Boomjack
  • Dark and Light, or 256 shades of grey if you live in Seattle.
    MMORPGdot.com has posted a Dark and Light interview featuring Stephane Quilichini and focusing on game features and where the game sees itself fitting into the MMOG market.

    "
    Dark and Light is a fascinating project: from features like the 15,000 square miles of territory without zones or loading times to the impressive panoramic screenshots that show off the beautiful terrain and long horizons, its sure to grab attention.  As the game draws closer to release after an extended development, we talk to Lead Designer Stephane Quilichini to get an update on the game’s features and find out where Dark and Light stands in a post-World of Warcraft world. "

    You can read the entire Dark and Light Interview at MMORPGdot.com.
    And there's more!

    Features, Interviews
    Mon, Nov 14, 2005
    Boomjack
  • Question: How would Scooby Doo pronounce Raph?
    OGaming has posted an interview with Raph Koster of Sony Online Entertainment, focusing on the future of the games we love.

    "
    As the author and illustrator of Paraglyph Press’ upcoming novel A Theory of Fun, you could say Sony Online Entertainment chief creative officer Raph Koster wrote the book on gaming. It’s not necessarily far from the truth: As the former creative lead and lead designer on the award-winning Ultima Online – a legend in the massively multiplayer industry – he’s certainly been a driving force in MMO's. Seriously; just look at the guy’s resume, which includes everything from a turn as creative director on Star Wars Galaxies to stints performing keynote speeches at the Austin Game Conference. "

    You can read the entire Raph Koster Interview at OGaming.
    Still yearning for more?

    Features, Interviews
    Mon, Nov 14, 2005
    Boomjack
  • Odin, have you seen Loki?
    GamerGod has posted a Ragnarok Online interview featuring Head Developer, Jaewoo Ahn. It's amazing how specialized the industry is becoming when staff are hired just to develop heads.

    "
    Gamergod.com was recently able to speak with Jaewoo Ahn, Head Developer
    for Ragnarok Online. We asked him three questions about his game, what
    he has learned from it, and the plans for the future of RO, and RO2.
    Here are his answers:
    "

    You can read the entire Ragnarok Online Interview at GamerGod.
    Still yearning for more?

    Features, Interviews
    Fri, Nov 11, 2005
    Boomjack
  • Everybody wants kickass, lightning-fast combat
    And I, for one, miss the days where I could turn on auto-attack and drive down the to Fast Mart for a Big Slurp. Nah, just kidding, that sucked too. Here's John Smedley on Slashdot to discuss the SWG revamp. You've seen it all before, well, except for the /. wiener attitude.

    " Q: Was there a single game element, piece of feedback, or event that prompted this re-envisioning? This is a very dramatic decision, and the reasons behind the changes seem almost as important as the changes themselves. What prompted you to give this plan the go-ahead?

    John Smedley:

    There are millions of Star Wars fans out there. SWG should be the game those players have always hoped for, a game that finally allows them to live inside the worlds and settings they know so well from the movies, the books, the comics.
    Our main goal with SWG for the last nine months has been to make the game more "Star Wars-y," for lack of a better term. Our two latest expansions, Rage of the Wookiees and the new Trials of Obi-Wan have delivered players the kind of directed, hand-crafted content that they would find in our other titles, as opposed to just having open-ended "sandbox" style of gameplay.
    The redesign comes about after hearing desires from our own players on forums and in person at the SWG Fan Fests, multiple focus groups, and our own design team's desire to create something much more grand and sweeping with the game. We have big plans for SWG in the months and years ahead, and we needed this new platform to use as a foundation for creating the vast Galactic Civil War that our players want."

    If you want to see more, go for it: Slashdot talks to Smed about Star Wars Galaxies.
    Other links you might enjoy:

    Features, Interviews
    Fri, Nov 11, 2005
    Ethec
  • A Game for the Mature Barbarian
    Moggers interviews Jorgen Tharaldson, Conan product manager about the Q2 2006 MMO's unique features: like solo-only to level 20, the single-player focus, brutal endgame, and the "mature" rating. Does this mean we'll see buxom barbarian beauty booty? They don't ask, but we would!

    "Conan is announced as a mature game. This is (as far as we know) the first time developers don't try to get a 12+ years rating. So you expect an older audiance? What is the advantage of this?
    We are definitively going for the mature audience in Conan, and to be honest I don’t think anything else would have cut it. I mean, it’s Conan, you are supposed to be brutal and barbaric in this universe, right? ;P) We also see that the average online RPG player is close to 28 years (27,2 years in Anarchy Online). If I am not all mistaken the average overall gamer is now 24 years old, so the majority of the gamers are hence adults."

    Moggers Age of Conan Q&A, here.
    Other links you might enjoy:

     

    Features, Interviews
    Fri, Nov 11, 2005
    Ethec
  • The force is mediocre in this one.
    GameCloud has posted a Star Wars Galaxies interview featuring Julio Torres and focusing on the upcoming revamp of the game.

    "After a massively multiplayer game has been around for a while, it
    usually gets new players via expansion packs or updated graphics. Sony
    Online and LucasArts are doing something different with their MMORPG
    Star Wars Galaxies by relaunching the entire product later this month
    with a new gameplay design in order to bring in new players. Gamecloud
    got a chance to chat with the game's producer Julio Torres to find out
    more about the upcoming Star Wars Galaxies revamp. "

    Many changes has this young Jedi to make. Do, I must.

    Still craving more? Get it here with More Star Wars Galaxies News.
     

    Features, Interviews
    Thu, Nov 10, 2005
    Boomjack
  • It's Huxley, not Huxtable. Now 100% Jello Pudding Free.
    Huxley-Nexus has posted a brief Huxley interview featuring Kijong Kang, the producer of Huxley.

    " Huxley Nexus recently got a chance to interview Kijong Kang, the producer of Huxley. Kijong was able to answer some questions alot of us were dying to know. Offcourse we still have many many more things that are unanswered but there's only so much time. to answer questions. Because hey, if they spend all their time giving us interviews who's going to develop the game right? "

    You can read the entire Huxley Interview at Huxley-Nexus.
    Still craving more? Here's the answer, More Huxley News.
     

    Features, Interviews
    Thu, Nov 10, 2005
    Boomjack
  • Still trying to find their way home.
    MMORPG.com has posted Hero's Journey Q&A #10, featuring Erik Slick.

    " Simutronics' Director of Development Eric Slick drops in for our 10th Q&A with the Hero's Journey team. This week he discusses the secondary market, community building in-game, collision detection and more. "

    You can read the entire Hero's Journey Interview at MMORPG.com.
    Not enough? More Hero's Journey News.
     

    Features, Interviews
    Wed, Nov 09, 2005
    Boomjack
  • We have ways of making them talk.
    MMORPG.com has posted a Dark and Light interview featuring nobody in particular from the team, or at least nobody who would come forward with a real name. The interview touches briefly on A.I. and PvP. We got it on the QT, that the A.I. and PvP will be PwnJ00BBQ, so if you're LFG, then PST or you're SOL.

    " For the fifth time we offer a brand new Q&A with the team behind our readership's most highly hyped MMORPG Dark and Light. Staff Writer David Souza got the chance to quiz the team this week. "

    You can read the entire Dark and Light Interview at MMORPG.com.
    Other Interesting Links

    Features, Interviews
    Tue, Nov 08, 2005
    Boomjack
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