Archive

Interviews

  • We have ways of making them talk.
    MMORPG has posted a Hero's Journey interview featuring Melissa Meyer. Katie Holmes was about to talk to us when her minders said this:

    " Today as a bonus to our usual two screenshots and five question Q&A we also have an exclusive piece of concept art of a "nahgel", which is discussed in the article. " 

    You can read the entire Hero's Journey Interview at MMORPG.com
    Related Links:

    Features, Interviews
    Wed, Oct 12, 2005
    Boomjack
  • What happens when you cross a FPS with an MMO?
    A gank-fest with sniper aggravation? We'll see. RPGVault check in with developer Smiling Gator to see how the project is progressing. We always had a hunch that southern California was headed towards the apocalypse faster than the rest of the nation.

    " Twilight War: After the Fall is a post-apocalyptic massively multiplayer project in which a key element is the complex web of alliances and hostilities the ensnares these and other organizations. In development by the team at Florida-based Smiling Gator Productions, it attracted a good bit of attention last September when it was revealed the company had licensed the vaunted Source engine technology to deliver the graphical aspects of its action-oriented experience. Soon thereafter, we learned a lot in a lengthy interview, but hadn't very heard much at all since then. Fortunately, we were able to obtain this illustrated progress report. "

    Along with Huxley, Twilight War represents the MMO genres foray into twitch-based shooter action. Read the latest on Twilight War at RPGVault.
    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 11, 2005
    Ethec
  • I just want to know if we'll see the insidious death devices with long timers that the hero invariably escapes from!
    PvP zones in City of Villains, the stand-alone sequel to the comic bookish City of Heroes, will be handled in much the same way as in Dark Age of Camelot; you must be of a certain level to enter one of the 3 PvP zones. This and more goodies from "Zeb" Cook, producer of this very much anticipated year-ender.

    "Q: What will prohibit an upper-level hero from going into one of these zones and just beating up on the lower-level villains? 
    Zeb: 'We were very worried about that. One of the things we do is in all of the zones, they each have a bottom level, first off, so you can’t enter the zone until you are a certain level. So you will have at least a certain base-level in powers. And then what we do, once people are in the level, and it’s partially to deal with the high level versus the low level but it is also to deal with the broad range of characters versus the mobs that are in there, is that we sidekick and exemplar people all to the same level.

    So if you go into Siren’s Call, you are going to be level 30, you are going to be functioning as a level 30 character. If you are below level 30, you will be brought up to that level; you are obviously not going to have all the powers. There are still going to be obvious advantages for the higher-level guy, but it’s going to be a much more even thing. And the other thing people really have to understand about PvP, and in a game like City of Heroes and City of Villains, is you want to find yourself a good team to go with.'"

    What else will we see in City of Villains? It's time to click!

    Features, Interviews
    Fri, Oct 07, 2005
    Ethec
  • "Sales numbers and words do not a strong MMO make, mmmhmm."
    Star Wars Galaxies producer Julio Torres talks with Gamecloud about the current status of SWG and the coming expansion. Do a million units sold equal a large and strong playerbase, as Torres proports? Hmm, I still have a copy somewhere I think, and I'm large and relatively strong I suppose.

    " Gamecloud - First, what can you tell us about the current status of Star Wars Galaxies in terms of player population?



    Julio Torres - Well, you may have heard that Star Wars Galaxies recently passed the 1 million units-sold mark, which is a testament to our large and very strong player base. We are very proud of this milestone and feel that it really drives home the message that Star Wars Galaxies continues to grow, both in number of players and content."

    I can't fault Gamecloud for letting that one go and moving to the next question, it's hard to do decent investigative interviewing over email. If you get too harsh, the answers don't come back! Anyway, see the rest of the Star Wars Galaxies: Trials of Obi-Wan interview with Julio Torres here!

    Features, Interviews
    Fri, Oct 07, 2005
    Ethec
  • Questioning the bad guys.
    MMORPG has posted a City of Villains interview with Zeb Cook of Cryptic Studios. We couldn't find any super-villains to talk to, so we just made this up:

    " How will people who own both games be able to get missions in the new areas? For example, are there contacts in Paragon City that are only available to people with both games? " 

    You can read the entire City of Villains Interview at MMORPG.
    Related Links:

    Features, Interviews
    Thu, Oct 06, 2005
    Boomjack
  • And what better way to celebrate a half-year anniversary than with a gritty interview?
    1-up.com walks through the many highs a few lows of Arena.net's subscription-free MMO, Guild Wars, with PR manager Gaile Gray. There's also a snazzy sidebar detailing some popular builds. My personal favorite build? Pizza / beer.

    "Offering 450 skills is bound to cause a lot of concerns about balance and fair play. Players have seen the "überbuild" in enough games to be somewhat wary of elaborate progression systems. But balance has been our first and main focus from day one, and it continues to remain our primary objective even now. We've been able to stream modest changes, and we've held major events such as our PVP Extreme Weekend (PVPX) in late August to verify necessary changes. "

    The Guild Wars: Post Mortem article at 1up.com.
    Other links you might enjoy:

    Features, Interviews
    Tue, Oct 04, 2005
    Ethec
  • Dragon them in for interviews.
    GamersInfo has posted another Horizons interview, this time featuring Jason "Amon Gwareth" Murdick. Sean Connery once played a dragon in the movie Dragonheart, which is funny when you consider he is a real-life knight. When pressed on this conundrum he gave us the finger, screamed, "There can be only one!" and then mumbled the following:

    "
    Content and Systems Designer Jason "Amon Gwareth" Murdick is perhaps the second most well-known member of the Horizons development team. He is certainly the most active on the forums throughout the internet. A self-described "jack-of-all-trades", Jason has his hands in nearly every system of the game. He fixes, designs, upgrades and manages whatever is handed to him. " 

    You can read the entire Horizons Interview at GamersInfo.
    Related Links:

    Features, Interviews
    Tue, Oct 04, 2005
    Boomjack
  • Camelot gets a second bathroom.
    GameCloud has posted a Dark Age of Camelot: Darkness Rising interview featuring Sanya Weathers, the company's Internet Relations Manager. By "Internet Relations Manager" they mean press herder. We contacted Pee Wee Herman, a man who needed a press herder, but his could only get his answering machine which had the following message:

    "
    Despite tons of new competition, Mythic Entertainment's fantasy MMORPG
    Dark Age of Camelot continues to be one of the most popular in the
    genre. Later this month the company willl release their latest
    expansion pack Dark Age Of Camelot: Darkness Rising and Gamecloud got a
    chance to chat with the company's Internet Relations Manager Sanya M.
    Weathers to find out more about the expansion as well as other Mythic
    plans.

    You can read the entire Dark Age of Camelot: Darkness Rising Interview at GameCloud.
    Related Links:

    Features, Interviews
    Mon, Oct 03, 2005
    Boomjack
  • One diary to rule them all.
    A new Lord of the Rings Online developer diary has been posted, featuring Chris Pierson. He must be an all-around cool guy because he's Canadian.

    Chris Pierson can count on one hand the number of people who have been at Turbine longer than he has. If the hand had six fingers. But still, it's been nine years now. Good grief.

    When he's not making hills or translating Sindarin, he helps the design team refrain from doing anything that would make Tolkien rise from the grave and wade across the Atlantic to wreak the wrath of the living dead upon Westwood, Massachusetts. He is a practicing Canadian, and writes novels and short stories, too. He would like you to buy his books, please.

    And be sure to ask him about Belegurth the Love-struck Balrog sometime. Be ready to duck. 

    Related Links:

    Features, Interviews
    Fri, Sep 30, 2005
    Boomjack
  • Talking to the folks who play 'em, not make 'em.
    Without the players and the guilds they form, games wouldn't exist. With that in mind we back to the grass-roots of the gaming industry and interviewed the people who you love, or in some cases love to hate, the players and their guilds.

    Features, Interviews
    Tue, Sep 27, 2005
    Boomjack
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