Archive

Interviews

  • Turn-based MMOG.
    We couldn't let a game called Dofus pass us by without an interview. Anthony "Tot" Roux, the Artistic Director, Game Designer and co-founder of Ankama took some time to answer our questions. Dr. Phil did not have time to answer our questions, nor did he say this:

    " Our inspirations are really diverse even if we are all manga and japanimation fans. The artworks are a mix of classical heroic fantasy and cartoons.



    The drawings in game remind the games on Super Nes or Mega Drive. Of course, it is adapted to today’s game requirements. "

    You can read the entire Dofus Interview at TenTonHammer.com
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    Features, Interviews
    Tue, Sep 27, 2005
    Boomjack
  • Horizons, it's not just for dragons anymore.
    RPGVault has posted a Horizons interview featuring CEO David Bowman. The decision to give military personnel a second account is the focus. We were visiting Dog River and hanging at the Ruby when we heard Lacey say:

    " David Bowman tells us the thinking behind Tulga Games' new initiative offering a second CD key to military users "

    You can read the entire Horizons Interview at RPGVault .
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    Features, Interviews
    Tue, Sep 27, 2005
    Boomjack
  • Does Bowman always play an archer?
    Stratics has posted a Horizons interview featuring CEO David Bowman. The interview discusses the decision by Tulga to give military personnel a second CD key for free. Hank from Corner Gas has scratched many a CD with his car key trying to unlock a game, but that didn't stop him from saying this:

    " David Bowman - CEO & Creative Director of Tulga Games' Horizons: Empire of Istaria spoke with Stratics today about their Horizons Military Appreciation Program which recognizes and appreciates the efforts of the men and women who have volunteered to be part of the United States military, by providing all new and existing Horizons: Empire of Istaria accounts created using the .mil email address used by military personnel and families, a second CD key added to the account for free. "

    You can read the entire Horizons Interview at Stratics.
    Related Links:

    Features, Interviews
    Tue, Sep 27, 2005
    Boomjack
  • Slash and burn.
    Slashdot asked its viewers to submit their pointed questions for World of Warcraft. You can pick the questions, but unfortunately you can't pick your answers (or who answers your questions on the other side of the internet at times). Suffice it to say, CmdrTaco was none too pleased with Blizzard's response:

    " A little over a month ago we asked you for your questions to send on to the World of Warcraft development team. Unfortunately, it appears that these questions were misrouted to the Blizzard PR department. Any "Answers" you read here are completely devoid of real information or insight, and instead read like press releases and FAQ-style form replies. As I am a huge fan of this game, I was really disappointed by this. We promised to print their answers, so here they are. "

    The World of Warcraft Qs and As, mostly on the order of "what do i do with my uber level 60 if I don't like raids?", are found on Slashdot.

    Other links you might enjoy:

    Features, Interviews
    Mon, Sep 26, 2005
    Ethec
  • Dragon their butts to another interview.
    GamersInfo has posted a Horizons interview featuring Roger Hantz. Hank of Corner Gas was once asked if enjoyed serving nachos to bingo mommas. His reply went nothing like this:

    " Roger "Rawdge" Hantz joined the Tulga team last year and has had a hand in helping to stabilize the online world of Horizons and solidify the content since his first days on the job. As a Content and System Designer, Roger is responsible for breaking down each item/program to be placed in the game, planning its development cycle and then implementing that cycle. Without him, there would be no path to follow. A die-hard fan of the game, Roger is unique in that he brings to the team a player's perspective. Along with that, he has a talent for writing. Once certain areas of the game stabilize he can help flesh out the long-requested lore. "

    You can read the entire Horizons Interview at GamersInfo.
    Related Links:

    Features, Interviews
    Mon, Sep 26, 2005
    Boomjack
  • Ganking: All in Good Fun!
    CCP's EVE Online producer Nathan Richardsson comments on the uniqueness of the game among its "massively single player online" peers. When Gamasutra asked CCP to try out the moves on pages 3 and 14, CCP respectfully declined out of Icelandic modesty.

    "We fully understand the reason behind sharding, instancing and the PvE focus. A lot of players want this kind of experience and these tools are far more commercially viable to fully control the experience and content created. We however decided to take the more difficult path and try to take on those obstacles head-on. It certainly has a lot of unpleasant side effects and EVE will never be a mainstream game. We're complex, we're open ended, we're fully PvP oriented and you can lose six months work in a second. But we believe this is what makes EVE so unique and we're trying to follow this vision and principles as well as we can."

    You can find more of the EVE Online interview at Gamasutra.
    Other links you might enjoy:

    Features, Interviews
    Mon, Sep 26, 2005
    Ethec
  • How DDO will beat the demon
    Lead designer Ken Troop talked with Next Generation about how the Turbine team is out to make players feel like a hero. I'm not sure that low-population servers (>1,000) and making all zones outside the main cities and towns instanced (the majority for 4-6 players) is the way to do that, but I am sure that Vin Diesel doesn't need to feel like a hero.

    " Turbine has got a few MMOs under their belt (Asheron’s Call 1 & 2, the forthcoming Lord of the Rings Online) but lead designer Ken Troop explains why DDO is going to be different from any other MMO.  



    'One of the things D&D is really good at that many MMOs seem to miss is the sense of being a hero, of being important and different from the everyday people in town. Stormreach, [chief city of DDO] will be filled with enough players to provide a broad selection of adventuring partners, but not so many as to reduce them to mere statistics.' "

    Dungeons and Dragons Online lead designer Ken Troop's interview with Next Gen.
    More fun links:

    And a bonus Vin Diesel fact:Vin Diesel doesn't need dice, he can randomize numbers in his head to 14 decimal places.
     

    Features, Interviews
    Fri, Sep 23, 2005
    Ethec
  • Superhero Interrogation.
    Boomtown has posted a City of Villains Interview featuring Jack Emmert. It's a good read, covering a lot of ground in a dozen or so questions. We were informed by Atomic Betty's agent that she would not be available to quell the villains in CoV. She is busy chasing a talking cat across the galaxy. They did proclaim the following:

    " We smuggled some kryptonite into the food for lead villain at Cryptic Studios, Jack Emmert, and in his weakened state he revealed lots of information... "

    You can read the entire City of Villains Interview at Boomtown.
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    Features, Interviews
    Wed, Sep 21, 2005
    Boomjack
  • Will "Mondain's Legacy" enliven UO's mundane legacy?

    The honorable, eight-year-old granddaddy of MMOs, Ultima Online, recently got a kick in the pants with the recent "Mondain's Legacy" expansion. A handful of developers and designers sat down with RPG Vault to detail its new features.

    I think all aspects of Mondain's Legacy were influenced by the community in some form or another. That's a big reason why this expansion has so many different types of things to do. Because our community has lots of different likes and dislikes, we spent many hours trying to best fit community requests into a realistic production schedule.

    The hardest part of game development is limiting the number of implemented designs in order fulfill a realistic goal. There are many more things we'd really like to do, but we have to prioritize what we can do within the necessary constraints.

    Read through this lengthy UO Q&A at RPG Vault, if you wanna.

    Features, Interviews
    Wed, Sep 21, 2005
    Ethec
  • A Novel About a Game About a Comic.
    GameCloud chats with Robert Weinberg about his upcoming novel based on City of Heroes. Stewie Griffin would not comment on the story, but he did drop a load in his pants, smile diabolically and exclaim:

    " Many video and PC games have gotten novelizations over the years and the newest one is Cryptic Studios' superhero MMORPG City of Heroes. The first novel, City of Heroes: Web of Arachnos, is due out later this year from publisher CDS Books and Gamecloud got a chance to chat with its veteran novelist and comic book scripter Robert Weinberg. "

    You can read the entier City of Heroes Novel Interview at GameCloud.
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    Features, Interviews
    Tue, Sep 20, 2005
    Boomjack
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