E3 Event Coverage

Interviews

  • Lord British - King of Saturn.
    The Space Review has posted an interview with Richard "Lord British" Garriot discussing his involvement with space tourism. Marvin the Martian created an earth shattering kaboom before uttering these immortal words:

    "Richard Garriott lives in Austin, Texas, and is a producer at computer gaming company NCSoft. He has had many hit computer gaming titles going back to the dawn of the personal computer age in 1979, including his famed Ultima series. Less well known has been his quiet role as vice chairman of Space Adventures, which includes some notable firsts. The Space Review conducted an email interview with him after his first space PowerPoint presentation at the Metropolitan Breakfast Club in Austin."

    You can read the entire Richard Garriott Interview at The Space Review.

    Features, Interviews
    Tue, Aug 09, 2005
    Boomjack
  • America's Favourite Game Goes Massively Multiplayer.
    Next Generation has posted an interview with Gabriel Law of Netamin discussing the upcoming massively multiplayer online baseball game, Ultimate Baseball. Pete Rose has nothing to do with this game and also didn't say this:

    "Netamin is taking the MMOG market in new directions and opening up new markets with its sports products. Next Generation talks Ultimate Baseball with producer, Gabriel Law."

    You can read the entire Ultimate Baseball Interview at Next Generation.

    Features, Interviews
    Tue, Aug 09, 2005
    Boomjack
  • Risk Your Life for $1,000,000.
    MMORPG.com has posted an interview with Chip Bumgardner, the executive producer of Risk Your Life. While speaking to the animals Dr. Doolittle was overheard muttering:

    " Chip Bumgardner, the Executive Producer of Risk Your Life (RYL), has submitted to the latest in a series of developer profiles here on MMORPG.com. Within, Chip talks about his experiences at Planetwide Games, his game and his history. "

    You can read the entire Risk Your Life Interview at MMORPG.com.

    Features, Interviews
    Tue, Aug 09, 2005
    Boomjack
  • Phinney's Fantabulous Foray into Fan Feedback!

    James Phinney, lead designer for Guild Wars, posted his responses to a player roundtable hosted late Thursday based on Phinney's "State of the Game" letter. Guild Hall improvements, changes to PvP and ladder sessions, and general room for improvement were on the docket.

    Despite the cries and tumult of numerous guilds warring in the hallway outside, Phinney managed to poset a few responses:

    Question: What is the one area of GW *you* would like tweak?

    James: "One" area? You must be kidding. As a game designer, you have to be incredibly foolish or incredibly egotistical to not see a ton of things to improve in any game you've worked on. The way I see it, every game you make is a learning experience. Usually, you just have to take the lessons with you and try to apply them to your next game, but with Guild Wars we have the opportunity to keep making the game better.

    There's a lot of passion for Guild Wars on the team. We like to play the game. We experience a lot of the same things everyone else does. We know that at its best, Guild Wars offers experiences that are unique and insanely fun. We're going to keep working to make every part of the game live up to those moments. The user interface guys are always looking to make improvements where and when they can. The mission and quest design guys are really looking forward to taking the lessons we learned in Chapter 1 (oh so many lessons) and making Chapter 2 that much better. We're currently reviewing balance on all the Chapter 1 skills in preparation for the first official ladder season. The artists are doing amazing things for Sorrow's Furnace and for Chapter 2. And, of course, we're always looking at the economy and rate of character advancement.

    Click here for answers to more of your Guild Wars questions!

    Features, Interviews
    Sat, Aug 06, 2005
    Ethec
  • One developer to rule them, and in the darkness bind them.
    Turbine has posted their Lord of the Rings Online Thursday Insider, posing the question, "
    Would YOU have agreed to be the Ringbearer? Why? " I sure wouldn't have. I can't stand weddings.:

    "Chris "NobOrBob" Foster (Designer):

    I wonder. In many ways, the great courage Frodo showed was in recognizing the immensity of the danger, and the greater danger that would come from passing the Ring to someone else. If I was aware enough of the danger, I think I would take the Ring. The real question is, would I be willing to hear and recognize the true depth of the threat, or would I willfully remain ignorant?"

    You can read the Lord of the Rings Thursday Insider at the Official Site.
    More LotRO information than Orcs in Isengard at LotRO.TenTonHammer.com

    Features, Interviews
    Fri, Aug 05, 2005
    Boomjack
  • Arrrr, have you ever been to the Burning Sea Billy?
    MMORPG has posted a Pirates of the Burning Sea developer diary featuring Russell Williams. Do they have boats made of asbestos in the burning sea?:

    "Since I last wrote, we finished our previous milestone and have started a new one. Our milestones are usually 6-8 weeks, but this one is a bit shorter. The reason for this is PAX (pennyarcadeexpo.com), the game show in Seattle being run by the Penny Arcade guys. We’re looking forward to meeting our fans who’ve been coming by the forums, and we’ll be out in force staffing our demo stations. This is the first time that we’ve shown the game to the general public, and this milestone is all about finishing off the basics and putting a nice sheen of polish on top of it."

    You can read the entire Pirates of the Burning Sea Developer Diary at MMORPG.

    Features, Interviews
    Thu, Aug 04, 2005
    Boomjack
  • DDO Dev Diary Discovered.
    The official Dungeons and Dragons Online site has posted a developer's diary featuring Zyrca. The diary is titled, 'Things I've Seen That Made Me Smile'. Strangely absent from the list was coming to work without pants on. That's always a real hoot around here:

    "I'm Zyrca, I've been here at Turbine a couple of years now. When I got here, I started out working on the live team on Asheron's Call. If you played Asheron's Call, you may remember me from such things as the "Violet Ball" and for setting up the code that would set my monitor on fire should a 100% crafting interaction fail. Now I'm a game systems engineer helping build Dungeons & Dragons Online. Today, I want to share some of the things I've seen and heard while working on DDO that brought a smile to my lips."

    You can read the entire Dungeons and Dragons Online Developer's Diary at The Official Site.

    Features, Interviews
    Thu, Aug 04, 2005
    Boomjack
  • Vanguard Interview - Posted in an EQ Section.
    The Druid's Grove has posted a Vanguard Interview featuring Darren McPherson. Tree huggers were heard saying:

    "Myself, Darrin McPherson. Originally the Druid was a member of our healer archetype. Following traditional MMO convention was that the Druid was a nature healer. We reached a point in our planning not too long ago when we needed to make a change. One of our senior designers suggested that the Druid be moved to the arcane damage dealer archetype…and I really liked that. I have always loved the primal, natural disaster side of the Druid and that is the direction we are taking him. My favorite feature? That is still a secret…for awhile longer at least."

    You can read the entire Vanguard Interview at The Druid's Grove.

    Features, Interviews
    Wed, Aug 03, 2005
    Boomjack
  • VW Beetles with Buzzsaws.
    Eurogamer has posted an Auto Assault interview featuring Scott "Scorch" Brown, the president of NetDevil. Unsure if Mad Max would get reception on his cell phone the Cingular folks sent out this message:

    "We have built Auto Assault from the ground up to allow for solo and group play. That being said there are many aspects of Auto Assault that can be more fun with a group of players, or a convoy as we refer to it. While in a convoy, for example, the killing spree bonus is convoy-wide so any convoy member can keep this bonus high. People are already trading items for crafting and vehicle customisation in towns as well. We also have a complete clan system allowing players to compete as a clan and win fame through the arena system."

    You can read the entire Auto Assault Interview at Eurogamer.
    Every Interview. Every Preview. More...at AutoAssault.TenTonHammer.com

    Features, Interviews
    Wed, Aug 03, 2005
    Boomjack
  • Lord British Speaks! You Listen!
    MMORPG.com has posted a Tabula Rasa Interview featuring Richard Garriott. Verily and forsooth, we say unto you that his holiness, Lord British, hath spoken and ye peasants hath listened:

    "Many know the name Richard Garriott well. Now, deep into his second incarnation of Tabula Rasa, we try to get to know his game as well. Tabula Rasa mixes RPG growth with FPS action into a very unique setting. We came away from E3 with a lot of questions, and this interview answers them."

    You can read the entire Tabula Rasa Interview at MMORPG.com.

    Features, Interviews
    Tue, Aug 02, 2005
    Boomjack
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