Interviews

  • A Mercury with a Mortar.
    Worthplaying has posted an Auto Assault Q&A with Scott Brown. We're happy to inform you that the following was never uttered in either the RoboCop movie or the television show:

    " Auto Assault combines vehicular combat with role-playing elements. Players explore a post-apocalyptic future in customizable cars, motorcycles, semis and even tanks. Players battle other players both in arenas and in epic race vs. race wars for control of the regions in a devastated Earth. In this lenghty pre-canned Q&A, NetDevil's President Scott Brown, producer Steve Snow, and Design Director Ryan Seabury tells us about the game's final stages... "

    You can read the entire Auto Assault Interview at WorthPlaying.
     

    Features, Interviews
    Tue, Sep 06, 2005
    Boomjack
  • No grey areas here. It's Dark and Light.
    GameCloud has interviewed the NP Cube team about their in development game, Dark and Light. Jennifer Lopez mooned us while showing the insurance policy on her arse before saying:

    " It's been a while since developer NP Cube has announced plans to release Dark and Light, their upcoming fantasy MMORPG but the plan is currently to launch the game this fall. Gamecloud got a chance to chat with the NP Cube team to find out more about their plans for Dark and Light. "

    You can read the entire Dark and Light Interview at GameCloud.
     

    Features, Interviews
    Tue, Sep 06, 2005
    Boomjack
  • Auto Artsy-Fartsy

    MMORPG.COM sat down for a Q&A with Peter Grundy, Art Director for Auto Assault. They contemplate the bigger questions, as artists like to do:

    MMORPG.com: One of the catch phrases often thrown about the industry is that many bemoan a lack of innovation in MMORPGs. Auto Assault and Jumpgate have both strayed from the beaten path. How do you see the industry breaking out of its current rut of class based fantasy RPGs? Or do you?
    Peter Grundy:

    It’s going to be hard. We suffer from the same problems the movie industry does. Is it really worth the risk, breaking a mold that works when so much is riding on the success? Who has the confidence to risk it? These games take so long to make and if you’re wrong there aren’t many second chances. Both Auto Assault and Jumpgate have strayed from the current mold or genre that most MMO’s are taking, but we did this out of conviction on what we think an online game should be, not what they currently are. The verdict is still out as to whether this is what other people want too.

    But to know what an artist like Peter Grundy really means you'll have to stare at his work for hours, then go to college to have other people explain it to you. Or, you could just read the rest of the MMORPG.COM Auto Assault art interview!

    Features, Interviews
    Tue, Sep 06, 2005
    Ethec
  • Both Los Angeles and Atlanta have filed suit against London, claiming that they are in fact the gateways to Hell.
    Hellgate Guru has posted a Hellgate: London Interview featuring former Blizzard big dog Bill Roper. Our calls to Blizzard remain unanswered though we were told numerous times by the receptionist that we could buy tickets to Blizzcon:

    " First off, I'd like to thank Flagship Studios' Bob Moseley for making this interview with Flagship CEO Bill Roper possible. At the moment, we don't know much about specific details in Hellgate: London beyond the scant amount of information that has already been released to the press, so this interview gives Flagship Studios a chance to shed some light on some of the finer details of the upcoming action RPG. Read on! "

    You can read the entire Hellgate: London Interview at Hellgate Guru.
     

    Features, Interviews
    Mon, Sep 05, 2005
    Boomjack
  • "Gods and Heroes: Rome Rising" looks to be the first MMOG where the gods get involved with your character as a matter of routine. That is, more than there former deistic role of making certain NPCs avoid talking to you like you're the smelly, pimple-faced kid at the back of the school bus that likes to show off his collection of supposedly stolen junk.

    One of the big points in the E3 demo was the various ways in which a character can be “leveled up.” One of the most interesting was earning favor with the gods. How can players earn the favor of the gods? And what can cause them to lose that favor?

    Stieg: The gods are notoriously capricious and demand things of the player fairly regularly—if the player calls upon the gods too often those gods will become irritated with him; to please the gods the player must perform quests or render tribute at temples.

    More Q&A about the very unique, upcoming MMOG Gods and Heroes: Rome Rising" at PC Game News.

    Features, Interviews
    Fri, Sep 02, 2005
    Ethec
  • You say Spellborn, I think maternity cost savings.

    MMORPG.com interviews Barry Hoffman of "The Chronicles of Spellborn," one of the newest fantasy MMORPGs to join the in-development parade. What's conspicuously missing: what, besides a different backstory and no death penalty, makes Spellborn different from the other 50 quality fantasy MMOGs on the market. Hmph.

    MMORPG.com: Many references have been made to "puzzles" which "unlock" doors in the game. Are you talking about puzzles along the lines of the Myst series? Could you elaborate on what we can expect of these "puzzles"?
    Barry Hoffman:

    Our subtitle already says it all: ‘What lies hidden must be found’. It is not so much about physical puzzles, but exploring mysteries, lore and background. Solving the riddle what has happened in the past and you will see the present world in a different manner as parts of the world get more meaning for the player. And by knowing history the player understands what to do next or gets access to new parts of the world.

    We envision our world not as the biggest world to explore in miles of walking, but more in what is to be found out about the world.

    There will be much interlinking in the game through time and space for both individual and groups.

    See the rest of the Chronicles of Spellborn Q&A at MMORPG.com!

    Features, Interviews
    Thu, Sep 01, 2005
    Ethec
  • A Jedi's strength flows from the Force. And from a coming revamp.

    SWGVault sits down for an interview with LucasArts producer Julio Torres for a Q&A session that reads like a cry for help. "Help us Julio... you're out only hope!" Okay, enough with the Star Wars quotes, sorry about that.

    We realize that the Jedi system in SWG as a whole needs to be re-evaluated, so we are currently discussing options to address this. Our goal is to make the next implementation resonate to the needs of the game and the Jedi players. To do this, we really need to give it design time and play time, the exact date of when we can release a great FRS system. It’s not set yet, but we are currently working on it to get out to the public as soon as possible.

    What other changes are the SWG devs planning to include in future updates? Read the rest of the Star Wars Galaxies developer Q&A at SWGVault.

    Features, Interviews
    Wed, Aug 31, 2005
    Ethec
  • 4 million subscribers just can't be all wrong...
    Shawn Carnes, Blizzard Game Developer, speaks to subscriber retention and sheds light on Blizzard's vision for World of Warcraft. Apparently, the new trend is toward MMOG localization rather than content expansion. But can WoW continue to please its current 9-monthers without an expansion for another whole year while adapting the game for the Koreans? After all, a year in gamer years is like a century. Also, will Korea have a new race modeled after Vin Diesel?

    "Grimwell: With WoW as a clear success, an expansion is a no-brainer to follow up on the success. What are the plans for this?



    Shawn: An expansion is planned, not in 2005, possibly in late 2006 barring unforeseen chaos. Work is already going on for the expansion, and it's going good. What to look for? Blizzard is good at polishing what we do well. The WoW expansion will be like other game expansions in that there will be new characters, items, spells, etc. but it will have the Blizzard twist. "

    Read the World of Warcraft Interview at GamerGod, then hone your WoW talents (no pun intended) at wow.tentonhammer.com!
     

    Features, Interviews
    Tue, Aug 30, 2005
    Ethec
  • All PvP. All the time.
    CorpNews has posted a Shadowbane interfeaturing Sean Dahlberg and focusing on the new Loreplay server. I got friggin' ganked just trying to post this Shadowbane story... and then the 12-year old taunts me and says:

    " Wolfpack Studios recently announced the opening of a loreplay server for their MMOG Shadowbane, a first for the Austin, TX development house. Many of us have played Shadowbane in the past and are well familiar with it's virtues and shortcomings. In this Q&A, we posed a few questions to Sean "Ashen Temper" Dahlberg about the new server, Shadowbane's growth over the years, and the general state of gameplay today. "

    You can read the entire Shadowbane Interview at CorpNews.
     

    Features, Interviews
    Tue, Aug 30, 2005
    Boomjack
  • It's dead Jim.
    MMORPG.com has an interview discussing the demise of Asheron's Call 2, featuring Jonathan Hanna, the director of community releations. We felt that Keanu Reeves would know better than anyone what it feels like to be part of a sequel that fails, unfortunately, he would not return our calls. We are confident he would have said this, if only he would have...said this:

    " In the wake of Turbine announcing Asheron's Call 2 is coming to an end, Jonathan "Calandryll" Hanna, the Director of Community Relations for Turbine, took some time to sit down and answer a few questions, exclusive on MMORPG.com. Below we find out what, if anything, is in store, why it happened and more. "

    You can read the entire Asheron's Call 2 Interview at MMORPG.com
     

    Features, Interviews
    Tue, Aug 30, 2005
    Boomjack
RSS feed

News from around the 'Net