Interviews

  • Rush Hour, sans Chris Tucker & Jackie Chan
    The last installment of this Auto Assault interview series focuses on why the release date was pushed to 2006, PvP action, backstory, and what AA has to offer in the way of high-end content.

    " Can we have a few words on the recent news that Auto Assault has decided to extend the beta, and the improvements they are working towards?

    Scott Brown: We evaluated the state of the current game after rushing to get LOTS of content into the game and realized it was not ready for prime time. So we are taking some time to go through every inch of the games content now and making sure it is fun, looks great, and brings a new experience to the game. Specifically, this also gives us more time to get class balances right and make sure PvP is everything we want it to be for the initial release. It is giving us an opportunity that we are all very excited about, and lets us make Auto Assault the best game it can be. "

    Beat the traffic! Visit Auto Assault's Rush Hour 4 at Boomtown tout de suite!

    Features, Interviews
    Sat, Aug 27, 2005
    Ethec
  • More Q&As than a DnD Player's Handbook has Mountain Dew stains!

    As you read this interview with DDO Community Manager Victor Wachter- probing the decision to choose Eberron as a setting and sorting out what will make DDO compelling and unique in the genre- you just might be able to hear player's handbook pages turning and dice clattering deep in the background.

    MMORPG.com: Will alignment play a factor in DDO? Can I, for example, choose to play a Chaotic Evil character, or is the game for good guys only?

    Victor Wachter: Alignment is not embedded within the game systems, but these circumstances are presented within the quests and dungeons. Eberron itself is a setting where alignment is fluid, and so players may need to make choices that stretch the boundaries of their alignments. While alignment choices won’t limit a player’s options within the game, they will have an impact on how some NPC’s react toward their character.

    More Dungeons and Dragons Online: Stormreach Q&As at MMORPG.com.

    Features, Interviews
    Sat, Aug 27, 2005
    Ethec
  • Orcs with rocket launcers!

    Excitement's growing ever since Mythic wrested the online remake of the long-famed tabletop gamer's delight Warhammer from cancellation at the hands of Climax. Since the game is still deep in the conceptual phase, producer Lande Robertson could only chat on the pre-production basics:

    CGW: Which Warhammer license will you be using--the 40K universe or classic Warhammer?

    Robertson: This MMORPG title will be based on all Games Workshop products relating to the classic Warhammer fantasy world. The creative people at Games Workshop have produced a wealth of great material, and this provides us with a solid foundation for the game. The depth of cool background information, the inspired designs of the races and their weapons of war, and the interesting dynamics of the warring factions make this property a pleasure to work on.

    Get hammered with the rest of the Warhammer Online Q&A at 1up.com.

    Features, Interviews
    Sat, Aug 27, 2005
    Ethec
  • WoW is Wow.
    CVG has posted a World of Warcraft interview featuring Shane Dabiri and discussing the "WoW Factor". Tom Cruise confused WoW for War of the Worlds and demanded his own interview. When asked about his relationship with Katie Holmes he replied:

    "Last evening we caught our pet cat playing World of Warcraft. As the most evil character in the game - Night Elf Rogue - he was fairing okay at level five although was getting a little confused when we kept telling him we'd assigned auto-run to the pause key (they're ALL paws keys to a cat see - geddit?). But it's testament to the massive, wide-spread penetration (yes, in our increasing effort to get slightly more risqué, we actually said 'PENETRATION') that Blizzard's MMORPG has achieved, with player numbers rocketing into the stratosphere. "

    You can read the entire World of Warcraft Interview at CVG.
    Related Links:

    Features, Interviews
    Fri, Aug 26, 2005
    Boomjack
  • Henry Ford might turn over in his grave...

    But he wasn't the only inspiration behind the motive MMOG Auto Assault! Learn how Auto Assault evolved conceptually and what it draws from the legends of the MMOG genre in this new sit-down session with Auto Assault Project Lead Scott Brown!

    Q : Apart from the obvious, what would you say influenced you in the development of Auto Assault? Not just in a broad sense either - were there any games, movies, or what-have-you that had a direct bearing on some aspect of the game?

    Scott Brown : I don't know that there is a direct influence on the game - so many different people's ideas and backgrounds have shaped the game into what it is today. We have wanted to do a car combat MMO for a long time and setting it in a post-apocalyptic universe just makes sense thanks to movies like Mad Max and games like Wasteland and Fallout.

    Check out the rest of the interview on theTTH Auto Assault site!

    Features, Interviews
    Thu, Aug 25, 2005
    Ethec
  • All PvP. All The Time.
    IGN has posted a Guild Wars Extreme PvP Weekend interview featuring Isaiah Cartwright. Hoss and Little Joe Cartwright from the Ponderosa ranch rode up and shouted:

    " With the multiplayer event coming up so quickly this Friday, ArenaNet
    was good to take the time to answer some quick questions about the
    update and what people can expect both from it and the future of Guild Wars. ArenaNet's Skill Balance Game Designer Isaiah Cartwright provides the answers to the future of skills in one of the most popular RPGs on the PC. "

    You can read the entire Guild Wars Interview at IGN.
    Related Links:

    Features, Interviews
    Thu, Aug 25, 2005
    Boomjack
  • Corvettes With Cannons.
    Boomtown has posted an Auto Assault interview featuring, loot, items and crafting. Vin Diesel once saw a ghost, and it was so scared of him that it turned white. After, he mumbled something that sounded nothing like this:

    " The third in a series of in-depth Q&As with the Auto Assault dev-team, discusses Loot, Items and Crafting... "

    You can read the entire Auto Assault Interview at Boomtown.
    The most Auto Assault information anywhere - AutoAssault.TenTonHammer.com

    Features, Interviews
    Wed, Aug 24, 2005
    Boomjack
  • Magic Missle Mayhem
    GameSpy has posted a Dungeons and Dragons Online: Stormreach interview featuring designer Dave Eckleberry. Vin Diesel didn't roll the dice when he played Dungeons and Dragons. He just crushed them in his hand and called out the numbers. We're confident he didn't call this out:

    " We sit down with one of the designers of Turbine's upcoming MMO to talk about combat, death traps, and why Eberron is so damned cool. "

    You can read the Dungeons and Dragons Online: Stormreach Interview at GameSpy.
    More DDO! DDO.TenTonHammer.com

    Features, Interviews
    Wed, Aug 24, 2005
    Boomjack
  • Mean and nasty, coming to a screen near you.
    GameSpy has posted a City of Villains interview featuring Zeb Cook. Magneto assured us that the following was true:

    " Zeb Cook's been a lot of things during his years as a game designer. He was one of the TSR guys responsible for the Planescape setting, and when he moved to the video-game world, he worked on a number of high-profile projects like Fallout 2 and Blood & Magic. One thing he's not, though, and never has been, is a mean-spirited guy. That's why it was so strange to find him at this year's GenCon gaming convention chuckling evilly and waxing poetic on the virtues of being rotten. "

    You can read the City of Villains Interview at GameSpy.

    Features, Interviews
    Tue, Aug 23, 2005
    Boomjack
  • Maybe their tights are just too tight?
    GameSpot has a City of Villains interview posted featuring Jack Emmert, the creative director on the game. The Rhino charged into our offices and smashed them to bits. In the rubble we found the following:

    " It's good to be evil, or that's the lesson that NCsoft and Cryptic Studios hope that you'll learn later this year, when City of Villains launches. This follow-up to last year's online role-playing game City of Heroes will twist things around a bit. Instead of creating a unique and powerful superhero and saving the world from destruction, you'll create a dastardly supervillain who is looking to become rich, powerful, and infamous. You'll not only battle computer-controlled opponents, but you'll also get into scruffs with other villains, not to mention those meddling superheroes. City of Villains is currently undergoing its beta test for the November launch, so we caught up with Jack Emmert, City of Villains' creative director, to learn more about what you'll be able to do in the game. "

    You can read the entire City of Villains interview at GameSpot.

    Features, Interviews
    Tue, Aug 23, 2005
    Boomjack
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