Archive

Interviews

  • Butt of Mankind awaiting ESRB rating.
    GamerGod has posted the chatlog from their recent Face of Mankind developer chat. Face it...they might have written this:

    "Duplex: Hello and welcome to this developer chat, my name is Marko Dieckmann, aka "Duplex". I'm the Managing Director of Duplex Systems and Lead Programmer for Face of Mankind.



    Opiate: HI, I'm Bram "Opiate" Venneman, programmer for Duplex Systems



    Christopher: Hi Guys, most of you know me, I'm Christopher Dierks. I'm doing the music and sound FX for Face of Mankind



    Kelly: Christian Winter, Project Manager Online Gaming at Ojom Gagglezoomer: Hi there, my name's Jasper Bongertz, i'm the technical guy for Online Gaming at Ojom



    Barkey: Hi my name is Chris "Barkey" Bartlett, level design dps"

    You can read the entire Face of Mankind Chatlog at GamerGod.
     

    Features, Interviews
    Fri, Jul 15, 2005
    Boomjack
  • We have no money. Let's make a game!
    MMORPG has an interview with Dawid Makowski of the Sigonyth Project. A homeless person tapping on his Apple Powerbook was heard to mutter:

    "Today we bring you the second developer journal from Sigonyth Project Lead Dawid Makowski. In this article he discusses the perils of being an independent developer and how they've held things together."

    You can read the entire Sigonyth Interview at MMORPG.com.
     

    Features, Interviews
    Fri, Jul 15, 2005
    Boomjack
  • Five years ago the game launched. We decided to interview the devs today.
    GameCloud has an Asheron's Call: Throne of Destiny interview posted. A drudge, who is not affiliated with The Drudge Report, but who suspiciously shares the name was heard spouting this:

    "Launching five years ago when the massively multiplayer game genre was still fresh and new, developer Turbine's Asheron's Call quickly became one of the most popular MMORPGs ever released and still has a solid folling. Now the developer has taken over the full reigns of their first game from publisher Microsoft and are about to re-launch it as a retail product called Asheron's Call: Throne of Destiny with new content, features, improved graphics and more. Gamecloud got a chance to chat with Turbine's Alex Beckers about the new version of the game."

    You can read the entire Asheron's Call: Throne of Destiny Interview at GameCloud.
     

    Features, Interviews
    Fri, Jul 15, 2005
    Boomjack
  • Hitting the beach from the ocean.
    MMORPG.com posted a Pirates of the Burning Sea Developer's Diary featuring Russell Williams. We found a treasure map in a wooden leg that had the following written on it.

    "Hi, I’m Russell Williams, Executive Producer on Flying Lab’s Pirates of the Burning Sea (www.burningsea.com). The theme of this developer journal is growth. When we started working on the game, we knew we wanted to make a game that was different than the current crop, and whenever you’re creating something new, you have to be willing to experiment. Unfortunately, experimentation produces quite a bit of bad along with the good, and throwing away that work is always painful. But it’s even more painful if you have a full art team that’s been cranking away in a dead-end direction for half a year."

    You can read the entire Pirates of the Burning Sea Developer's Diary at MMORPG.com.
     

    Features, Interviews
    Thu, Jul 14, 2005
    Boomjack
  • 426 Hemi Under Glass and a Rocket Launcher.
    Gameplay Monthly has an interview with Scott Brown posted covering Auto Assault. Biomeks sent word that the following data was found in Fort Logan:

    "Hi, I am Scott Brown, technical director and project lead on Auto Assault. Auto Assault is an action-packed vehicle based MMORPG set in a post-apocalyptic Earth."

    You can read the entire Auto Assault Interview at Gameplay Monthly.

    Features, Interviews
    Tue, Jul 12, 2005
    Boomjack
  • Terrific Talk with Tim Temmerman.
    MMORPG.com has posted an interview with Tim Temmerman, a developer on the Star Wars Galaxies team. A Jedi, a Wookie and a Ewok walked into a bar and none of them said this:

    "Tim Temmerman has been in QA at LucasArts for several years, and today is the subject of our first Developer Profile here on MMORPG.com. Periodically, we pin down a member of an MMORPG company and conduct a brief Q&A. The hope and goal is to provide the readers with an idea of what it is like to work in the industry, in a wide range of positions."

    You can read the entire Star Wars Galaxies Interview at MMORPG.com.

    Features, Interviews
    Tue, Jul 12, 2005
    Boomjack
  • Massively multiplayer online barbarian playing game.
    RPGVault has posted an Age of Conan: Hyborian Adventures interview with Game Director, Gaute Godager of Funcom. After listening intently to the lamentations of the women they also listened to Gaute and wrote something suspiciously like this:

    "Age of Conan - Hyborian Adventures is Funcom's contribution to a revival of the property that includes both a movie and an animated film along with new novels, a comic series, collectible toys and more. Described as an online action RPG, its aim is to bring together a story-driven single-player experience and a massively multiplayer end game, both capturing the classic swords and sorcery feeling as well as the lush, dark, brutally violent and not always politically correct nature of the franchise. The titular hero's grip on the Aquilonian throne has become tenuous, with ancient evils threatening to throw the realm into chaos. The time is ripe for those with the strength and will to carve out their own destinies. As for our fate, we were favored by fortune in finding Game Director Gaute Godager willing to answer our questions."

    You can read the entire Age of Conan: Hyborian Adventures at RPGVault.

    Features, Interviews
    Tue, Jul 12, 2005
    Boomjack
  • Be nice and ask your questions with a little Tactica...

    MMORPG.com puts the screws to Luke Carruthers in a grueling four-question Q&A on Tactica Online. And it goes, a little like this:

    We’re actually starting the first stage of external testing right now. A very restricted set of people are helping us with what we’re calling Technical Testing. It’s focused on the server infrastructure and network performance, and will lead into wider public testing in the future.

    Along with the Technical Testing phase, we’re starting to release more information about skills and the different factions, and the official forums are going live.

    The next stage will be a limited Alpha test, and it will begin the focus on gameplay testing and balance. We expect it to start in August.

    Features, Interviews
    Sun, Jul 10, 2005
    Ralphedelominius
  • Friends, Romans, Countrymen; lend me your BFGs.

    RPG Vault has posted "Part 2" of their interview series with Mythic Entertainment's Matt Firor and Colin Hicks. Our fly on the wall reports that they may have said this:

    Colin Hicks: Missions are one of the most important aspects of Imperator. It is, after all, what the player is doing most of the time he's playing the game. Missions are the avenue through which the player experiences the world and understands the story of Imperator as well as his place in it.

    Overall, the content in Imperator can be summarized in three categories, Open Zones, Engagements and Life Events.

    Go! Read! Your Caesar commands it.

    Features, Interviews
    Sun, Jul 10, 2005
    Ralphedelominius
  • Please take your hands off of me Mr. Frodo.
    Gamers.com has posted a preview of Lord of the Rings Online: Shadows of Angmar. We were always confused about who was Sauron and who was Sarumon and so was the guy playing the slots machines who suddenly yelled:

    "Turbine has developed a very intuitive display for character and party status. There is no text onscreen in normal play. Instead, players' two health stats are described in a two-tone bar along the bottom of the screen. The first (and largest) portion of the bar displays your character's Endurance, which regenerates automatically. The left-most tip is another shade, however; it shows the character's Health, which must be healed magically or through resting in a camp or town."

    You can read the entire Lord of the Rings Online: Shadows of Angmar Preview at Gamers.com.

    Features, Interviews
    Fri, Jul 08, 2005
    Boomjack
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