Interviews

  • One on the go and two more on the way.
    RPGVault has a Dark Age of Camelot: Darkness Rising interview with Walter Yarbrough, the expansion's producer posted. We remain unconvinced that NHL Hockey settlement talks were postponed
    indefinitely upon realizing that they wrote this:

    "In Mythic Entertainment's popular Dark Age of Camelot the noble ideals of chivalry, justice and honor no longer define daily life in the legendary community. After King Arthur's demise, the idyllic age characterized by the Knights of the Round Table has soon ended. Instead, three realms contend for supremacy. Albion is where the fabled city still stands. Its inhabitants are primarily humans such as Britons and Saracens, plus Half Ogres and Inconnu. Based on Irish themes and populated by races like the Celts, Firbolgs, Elves, Sylvan, Hibernia is a verdant area where many lean toward the magical arts. Norse-influenced Midgard lies to the north, frequently producing strong, hardy warriors. Trolls, Dwarves, Norsemen, Valkyn and others call it home. Each of these domains persistently seeks to assert itself through force of arms, and to capture the treasures held by the others."

    You can read the entire Dark Age of Camelot: Darkness Rising Interview at RPGVault.

    Features, Interviews
    Fri, Jun 24, 2005
    Boomjack
  • Movies become games. Games become movies. Books become games. Games become comics.
    Mark Waid of Top Cow talks about making a comic book out of City of Heroes. The Fox Network may indeed be considering a reality show centered on the

    following quote:

    "Ok, so we live in a world were pop culture now has videogames and movies jumping from the pages of comic books. Why shouldn’t we see the reverse? NCsoft certainly thought it possible and shortly after the launch of CoH, Blue King Studios rolled out the first City of Heroes comic book (Volume 1, June 04). Beginning with the June edition of this year, the mantle has been passed to Top Cow to continue the comic book."

    You can read the entire Mark Waid - City of Heroes Comic Book Article at GameZone.

    Features, Interviews
    Thu, Jun 23, 2005
    Boomjack
  • If you create a villain, does that make you a villain as well?
    GameSpot chatted with Jack Emmert of Cryptic Studios about the upcoming City of Heroes standalone addition, City of Villains. We have no information confirming that Bob Geldoff immediately announced a
    live concert to raise awareness of this issue after reading the following:

    "After letting you create your very own superhero and save a virtual world in the online role-playing game City of Heroes, NCsoft and developer Cryptic Studios are looking to put the shoe on the other foot with the upcoming expansion pack, City of Villains. As you can probably guess from the name, this time around you will have the fun of creating a supervillain and carrying out missions to amass wealth, power, or infamy. And since you'll be playing online with up to thousands of other players, each controlling a unique superhero or supervillain, the stage is set for spectacular battles as good and evil clash. To get the latest details on the current state of the game, we caught up with Jack Emmert, the creative director of developer Cryptic Studios. City of Villains is scheduled to launch this fall."

    You can read the entire City of Villains Interview with Jack Emmert at GameSpot.

    Features, Interviews
    Thu, Jun 23, 2005
    Boomjack
  • Blizzard is your friend.
    GamesIndustry.biz chatted with Richard Garriott about the success of World of Warcraft and how it affects the industry. We are unreliably informed that Tom Cruise pumped his fists in the air, and
    declared his undying love for the following quote from the story:

    "World of Warcraft has been very good for my business," Garriott told the ELSPA International Games Summit in London this morning. "It's brought in a whole new segment of people who played Blizzard games, but never played an MMOG before."

    You can read the entire Richard Garriott Article at GamesIndustry.biz.

    Features, Interviews
    Thu, Jun 23, 2005
    Boomjack
  • Parrot and Eye-Patches, what could go wrong?
    A Pirates of the Burning Sea developer's log has been posted at the official site. After a long and brutal sword fight we came away with information that lead to this:

    "To talk about skills, first we have to talk about archetypes. One of our goals has always been to ensure that we had interesting and useful things for every ship to do, so that choosing a sloop or a cutter wasn't automatically a poor decision, and so that rated ships were not the only worthwhile choice in the game. We feared the world implied by ensuring everyone had the potential to sail powerful ships - inevitably, the West Indies would be wall-to-wall 74s. We sat down to ask ourselves some questions about how we saw combat being structured, and after a lot of back and forth, we came up with five possible roles that ships could play in a fight: Scouts, hunters, dreadnoughts, support, and siege."

    You can read the entire Pirates of the Burning Sea Developer's Log at The Official Site.

    Features, Interviews
    Wed, Jun 22, 2005
    Boomjack
  • Finally! A game where I can go out and work in a field.
    MMORPG.com has posted an interview with Gilles Zedde regarding Dark and Light. One guy was asking questions. One guy was answering. It was all so confusing, but we are pretty sure at least some of this was written:

    "We sit down for the second in our series of bi-weekly Q&As with the team behind Dark & Light. This week we discuss a range of issues, and include two exclusive screenshots of the game!"

    You can read the entire Dark and Light Interview with Gilles Zedde at MMORPG.com.

    Features, Interviews
    Wed, Jun 22, 2005
    Boomjack
  • Cars and Cannons. What could go wrong?
    Our Auto Assault Roadhouse coverage Part #1 is posted! Patrick Swayze eat your heart out. Highly placed individuals atop flag poles don't think for a minute this wasn't written:

    "The good folks at NCSoft and NetDevil were kind enough to include me as part of their first "Roadhouse Session". We all acted like Patrick Swayze, starting bar fights, dancing rather dirtily and riding mechanical bulls. When the hard work was done, we really got down to business. The business of Auto Assault. The business of Characters: Creation, Stats and Levelling up."

    You can read the entire Auto Assault Interview at AutoAssault.TenTonHammer.com.

    Features, Interviews
    Tue, Jun 21, 2005
    Boomjack
  • An Earth shattering Kaboom!
    RPGVault has installment #1 of their Auto Assault Roadhouse series posted. High precision satellite surveillance photographs indicate that they may have written this:

    "NetDevil Design Director Ryan Seabury and Lead System Designer Brian Booker fill us in on the character system."

    You can read the entire Auto Assault Interview at RPGVault.

    Features, Interviews
    Tue, Jun 21, 2005
    Boomjack
  • Conan the MMOGamarian.
    RPGVault has an Age of Conan interview posted. We are pretty sure that they wrote this:

    "Gaute Godager introduces us to Funcom's fusion of single- and massively multiplayer within the famed franchise"

    You can read the entire Age of Conan: Hyborian Adventures Interview at RPGVault.

    Features, Interviews
    Mon, Jun 20, 2005
    Boomjack
  • Two million subscribers and one interview.
    WorldofWar.net has an interview with the Blizzard development and it's all about, you guessed it, World of Warcraft. They may have written this:

    "Are there any plans at Blizzard to create more individual avatar styles than there are available now?  Could changes like new hairstyles, tattoos, scarring or equipment dye be worked into the current art and code?"

    You can read the entire World of Warcraft Interview at WorldofWar.net.

    Features, Interviews
    Mon, Jun 20, 2005
    Boomjack
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