Interviews

  • Resistance is futile.
    GameCloud has an interview with Jason Hall of Monlolith discussing the SoE purchase of The Matrix Online. It's within the realm of possibility that they wrote this:

    "One of the most interesting moves in MMORPG history was made last week as The Matrix Online, the heavily hyped continuation of the movie trilogy, began its move to Sony Online from its now former developer Monolith. Gamecloud got a chance to briefly quiz Jason Hall, the head of the game's publisher Warner Brothers Interactive, to find out more about the move."

    You can read the entire Matrix Online Interview with Jason Hall at GameCloud.

    Features, Interviews
    Mon, Jun 20, 2005
    Boomjack
  • More pirates....Holy Hannah in a handbasket.
    Gamers Info has posted a Yohoho! Puzzle Pirates interview featuring Daniel James. It's within the realm of possibility that they wrote this:

    "Yohoho! Puzzle Pirates is one of the most unique MMO's out there. It takes many of the common concepts seen in some of the bigger budget titles and spins them down to their simplest form. Combined with puzzles that at first appear easy, but will end up taking hours out of your day before you even realize it, it is a lot of swashbuckling fun! We recently sat down with Daniel James, lead designer and CEO of Three Rings, and Jon Demos, one of the talented artists working on the game."

    You can read the entire Yohoho! Puzzle Pirates Interview at Gamers Info.

    Features, Interviews
    Fri, Jun 17, 2005
    Boomjack
  • Back from the dead.
    MMORPG.com has a Meridian 59 Evolution interview posted featuring Brian Green of Near Death Studios. We can assure you that they may have written this:

    "A few weeks ago at E3, I had a chance to catch up with Brian Green of Near Death Studios, the company hard at work on Meridian 59. The show had just ended, and as he and I were in the same hotel, we decided we could not leave E3 without one last interview each. So, in the hotel lobby, laptop in hand, Brian took me on a brief tour of his game and we chatted about where it has been and where it – and he – are headed."

    You can read the entire Meridian 59 Evolution Interview at MMORPG.com.

    Features, Interviews
    Fri, Jun 17, 2005
    Boomjack
  • Arrrrh, matey. Do ye have the scurvy?
    RPGVault has posted an Age of Pirates interview with project leader and the lead designer. We are almost confident that they wrote this:

    "We launch a query session with the Project Leader and Lead Designer on Akella's mix of RPG and pirate simulator."

    You can read the entire Age of Pirates Interview at RPGVault.

    Features, Interviews
    Fri, Jun 17, 2005
    Boomjack
  • Living the Beyond Thunderdome experience.
    Computer and Video Games has an Auto Assault interview with Scott Brown of NetDevil posted. We are nearly certain that they wrote this:

    "But despite the heavy action, there are role-playing elements involved too and project lead on Auto Assault Scott Brown has recently spoken about the more beardie side of vehicle combat in an internal interview..."

    You can read the entire Auto Assault Interview at Computer and Video Games.

    Features, Interviews
    Fri, Jun 17, 2005
    Boomjack
  • Smash up derby has never been so much fun.
    GameSpot has an Auto Assault interview posted featuring Scott Brown of NetDevil. They probably wrote this:

    "We've covered Auto Assault extensively to this point. However, to get the details regarding the deep character development system in the game, we caught up with Scott Brown, the president of NetDevil as well as the project lead for Auto Assault. The game itself is scheduled to launch later this summer."

    You can read the entire Auto Assault Interview at GameSpot.

    Features, Interviews
    Fri, Jun 17, 2005
    Boomjack
  • Walking the walk and talking the talk.
    Nevrax has posted an internal Q&A with the developers of Saga of Ryzom. After asking themselves questions, they wrote this, probably:

    "It has been a month since my last Q&A! Now that the E3 and reorganization heat is cooling down, it's time to look over some of the questions you asked on the boards in the meantime. There are more questions than usual, and you'll even find some outposts questions answered."

     

    You can read the entire Saga of Ryzom Q&A at The Official Site.

    Features, Interviews
    Thu, Jun 16, 2005
    Boomjack
  • You can dance Irth you want to.
    RPGVault has posted their Irth Online Team Q&A #2. It's possible that they wrote this:

    "Team members' opinions on some of the especially notable creatures and items in Magic Hat's persistent state world."

     

    You can read the entire Irth Online Team Q&A #2 at RPGVault.

    Features, Interviews
    Thu, Jun 16, 2005
    Boomjack
  • In space, nobody can hear you mining.
    MMORPG.com interviewed
    EVE Online Producer Nathan Richardsson. They probably wrote this:

    "EVE Online Producer Nathan Richardsson joins our Richard Duffek to answer some questions about the popular online space MMORPG. Occasionally joined by lead man Magnus Bergsson, Nathan goes above and beyond to deliver complete answers to our questions."

     

    You can read the entire EVE Online Interview at MMORPG.com.

    Features, Interviews
    Thu, Jun 16, 2005
    Boomjack
  • Dev Logs. Ren and Stimpy rejoice.
    A Pirates of the Burning Sea developer's log has been posted at the official site. It's possible that they wrote this:

    "It’s been a while since we’ve posted a devlog. But now that E3 is over and the dust has settled, we’re finally free to talk!
    And what better place to start than character creation?"

    You can read the entire Pirates of the Burning Sea Developer's Log at The Official Site.

    Features, Interviews
    Wed, Jun 15, 2005
    Boomjack
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