Interviews

  • Another MMOG enters the fray.
    MMORPG.com has posted a developer diary from New Desert Team, the folks who are working on Sigonyth: Desert Eternity. They wrote something and maybe, just maybe it was this:

    "Today we present the first in a series of monthly developers from the people behind "Sigonyth: Desert Eternity". This week they introduce the title and discuss what differentiates their game from others on the market."

    You can view the entire Sigonyth Developer's Diary at MMORPG.com.

    Features, Interviews
    Wed, Jun 08, 2005
    Boomjack
  • Why did pirates use a plank? Why not just push the guy off the side?
    Game Daily has posted an interview with Akella, the developers of Age of Pirates. We're pretty sure that they wrote this:

    "...until E3 2005, when Akella, developer of the Sea Dogs game(s), announced Age of Pirates, essentially the next swashbuckling RPG in the Sea Dogs line. We had a chance to sit down with Renat Nezametdinov, project manager for Age of Pirates, to hear more about what gamers can expect from Age of Pirates, as well as what the team learned from its previous two outings about the pirate lifestyle and the power of its Storm graphics engine."

    You can read the entire Age of Pirates Interview at Game Daily.

    Features, Interviews
    Wed, Jun 08, 2005
    Boomjack
  • We have ways of making them talk.
    MMORPG.com interviewed Gilles Zedde of Dark and Light. Either we made it up or they wrote this:

    "Today we kick off a bi-weekly Monday series of Q&As with Farlan, the folks behind the highly anticipated virtual World Dark & Light. In this first Q&A we discuss the progress of the game with Gilles Zedde, the Lead Designer of Dark & Light."

    You can read the entire Dark and Light Interview at MMORPG.com.

    Features, Interviews
    Tue, Jun 07, 2005
    Boomjack
  • It tastes good, but the texture turns me off.
    Tim Rhoades of Shadowpool Studios tells us about texturing process in Trials of Ascension. They may have written this:

    "In this months dev journal I would like to take a few minutes to talk
    about, (you guessed it), textures! I will also see if I can catch Brax
    napping and sneak into the vault to grab a little more to look at
    besides the all ready posted screen shots."

    You can read the entire Trials of Ascension Developer's Diary at The Official Site.

    Features, Interviews
    Tue, Jun 07, 2005
    Boomjack
  • Movies into games, it'll never work!
    Boomtown has interviewed the president of LucasArts, Jim Ward. They may have written this:

    "In this exclusive interview, we discuss the future of gaming with LucasArts President Jim Ward."

    You can read the entire Lucas Arts / Jim Ward Interview at Boomtown.

    Features, Interviews
    Tue, Jun 07, 2005
    Boomjack
  • R2 without the D2.
    The Saga of Ryzom team has posted a developers' letter discussing the Ryzom Ring. It's likely that they wrote this:

    "Hello! My name is David COHEN CORVAL (“Kaeru”) and I am the Creative Director on the Saga of Ryzom. We have decided with Jessica Mulligan (our Executive Producer on SoR) to publish weekly letters to openly discuss SoR with you on a variety of topics."

    Read the entire Saga of Ryzom developers' letter at the official site.

    Features, Interviews
    Fri, Jun 03, 2005
    Boomjack
  • Fore!MMORPG.com has posted an interview with Sean Hong of OnNet, the developers of Shot Online. It's possible that they wrote this: "Shot Online is at first glance a golfing sim. When you take a closer
    look into the full aspects of what the game has to offer you will
    understand that it is more then that, it is a MMORPG. At the moment we
    are still introducing some of the main features of the game that will
    eventually be some of the main foundations that we can work with on a
    RPG level." Read the entire Shot Online Interview at MMORPG.com.

    Features, Interviews
    Fri, Jun 03, 2005
    Boomjack
  • With the E3 interviews behind them, they interviewed themselves! The folks at Farlan Entertainment have published an internal interview. Here is our 100% money-back guarantee that they could have written this: "Here is an interview of Vuuar by Alchemic Dream on May 24th, discussing the following themes: Development and technical update, Graphics and animation, Gameplay" Read the entire Dark and Light Interview.

    Features, Interviews
    Wed, Jun 01, 2005
    Boomjack
  • Sell 'em if you got 'em. MMORPG.com threw some questions at Marco Behrman of MindArk, the makers of Project Entropia. Marco threw some answers back. I was told that they wrote this: "Recently, the Sony Exchange has put a spotlight on the sale of virtual items for real world cash. A pioneer in this respect has been Project Entropia, an MMORPG where everything is for sale if you have the cash. Our own Richard Duffek had a chance to catch up with Marco Behrmann, the Director of Community Relations and Concept Development Manager at MindArk - the makers of Project Entropia." Read the entire Marco Behrman Interview.

    Features, Interviews
    Wed, Jun 01, 2005
    Boomjack
  • ACVault asks and Turbine answers. The good folks at ACVault had a chat with Alex "Ibn" Beckers, Dave "Crowley" Javier, and Jonathan "Calandryll" Hanna of Turbine. Here is brief snippet from the article:"From the sprawling Viamontian Royal Hall, to the deadly Shattered Outlands, to the many new environments that have gotten a facelift with Throne of Destiny, players are likely to have much to do with the upcoming expansion pack. During E3, we were able to sit down with a few Turbine employees and pick their brains for some information on Throne of Destiny! " The one page article can be read here.

    Features, Interviews
    Fri, May 27, 2005
    Boomjack
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