EVE Online’s Lead Game Designer Kristoffer Touborg and Senior Producer Jon Lander discuss innovation and The Elder Scrolls Online.
Undead Labs devs discuss game engine limits and the zombie apocalypse and more in Class3.
Curt Schilling chats about the collapse of 38 Studios and what the failed endeavor has cost him personally.
SOE boss John Smedley tells tales of 2,000 player combat and ambitious gameplay apps for PlanetSide 2.
TERA’s first round of vanarch elections have ended and En Masse Entertainment took some time to chat with one of the winners.
Matt Firor discusses the similarities of designing an MMORPG and what makes The Elder Scrolls Online different.
Crytek views the future of gaming as free-to-play and backs it up by shifting their development focus to match.
There is a lot of new and exciting content coming to SWTOR, and Swtorhub.com spoke to James Ohlen, Senior Creative Director of Bioware, about it all at E3 2012.
David Jaffe is building a new company and team to develop a new free-to-play shooter that won't repel gamers.