As Ten Ton Hammer's ed-in-chief, I'm supposed to be a big-picture guy, separating the winners from the losers, separating genuine shifts in the evolution of online games from fads and gimmicks. It's a wild ride in today's crazy game development landscape, and sometimes I like to do a little thinking out loud about where all this is going.

So put on your thinking cap +1 and join me for Loading... Liquid Lives to close out the work week. We'll take a quick look at how bona-fide social trends have impacted and will continue to impact MMOG development.

Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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