Guide to Moria Lower Deeps - Areas

Guide to the Mines of Moria - Central Halls
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LOWER DEEPS | DUNGEONS | INSTANCES | DEEDS | REPUTATION


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The Lower Deeps are the bowels of Moria, where, for one reason or another, the Dwarves of Khazad-dum were unable to delve any further in pursuit of mithril. Here they met their match against water, fire and nameless horrors drawn to ancient powers that lingered here since the dawn of the First Age.

Water-works

Map of the Water-works
Water-works

The public utilities building in my town is a squat brick office building with a little tennis court beside it. And, more importantly, no giant turtles inside.

Quest Hubs
  • The Rotting Cellar (15.1S, 112.1W)
Landmarks and Points of Interest
Crafting Resources
  • Khazad-copper, Khazad-tin, Aquamarine, Ilex, Magnificent Hides, Supreme Scholar
Mobs

Notes: The ancient Romans built aqueducts spanning vast distances to carry water to densely-populated areas. The Dwarves built them in Moria to harness the power of flowing water to run their forges. The great, placid pool covering the bottom of the region is churned at the edges by the frothy waterfalls spilling in, and great, towering structures housing waterwheels, spinning paddles, pumps, twisting channels and other public works built to control the flow of the waters. 

It is also home to two of the three 12-man raids in Moria, both of them single-encounter battles: Filikul, a chamber within Gabil-munz where the massive turtle Nornuan lives; and the Vile Maw, a flooded palace in Harazgund where the Watcher in the Water has taken up residence.


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Flaming Deeps

Map of the Flaming Deeps
Flaming Deeps

If the smell from the burning tar pits doesn't kill you, the baby dragons just might.

    Quest Hubs
    Landmarks and Points of Interest
    Crafting Resources
    • Khazad-iron, Khazad-gold, Dawn-rose, Mallorn, Extraordinary Hides, Supreme Scholar
    Mobs

    Notes: The name of this region refers both to the pools of burning tar pits in the low-lying trenches around the area, and to the forges that still burn throughout the region. And likely to the dragonets, fire-breathing worms and grims that roam around torching anything near them. Also, the Ghash-hai orcs that infest the area look like they're burning - a consequence, perhaps, of balrog-worship. The entrances for the Forges of Khazad-dum, Fil Gashan and the Halls of Crafting are all located at Hundul-meden in the southwest. Be sure to avoid the tar pits - they do 1000 fire damage every 2 seconds while you're in them, and some of them are inescapable.

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    Foundations of Stone

    Map of the Foundations of Stone
    Foundations of Stone

    Take some Pepto Bismol when you come here - this place is pukey-looking.

    Quest Hubs

    Landmarks and Points of Interest
    Crafting Resources
    • Khazad-iron, Khazad-gold, Dawn-rose, Mallorn,  Extraordinary Hides, Supreme Scholar
    Mobs

    Notes: Quite possibly the least-pleasant region in all of Middle-earth. The nauseating color-scheme, the winding, confusing, maze-like tunnels, the densely-packed mobs (many of them elites), and the thoroughly-unhelpful map all combine to make this place dreadful and charmless. The nuclear Kool-Aid lake in the middle of this horrible purple-orange hell puts Lake Evendim to shame in terms of inconvenience and annoyingness - bad enough that it's so huge and smack in the middle of everything, but there are whole, long stretches of "shore" where you can't even climb out. The tunnels are crawling with Nameless, some of which bear a striking resemblance to the xenomorphs from the Alien movies (complete with the misty egg pools). The orcs, goblins, spiders and trolls here all bear the marks of a terrible fungal infection.

    As horrible as the place is in general, there are 3 reasons to come here: the Dark Delving, Skumfil and Dar Narbugud. Luckily, you can enter these spaces from the Instance Join panel, and never need to physically travel there except to complete the exploration deed.


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    LOWER DEEPS | DUNGEONS | INSTANCES | DEEDS | REPUTATION


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