Posted Sat, Sep 17, 2011 by gunky
The Lower Deeps are the bowels of Moria, where, for one reason or
another, the Dwarves of Khazad-dum were unable to delve any
further in pursuit of mithril. Here they met their match against
water, fire and nameless horrors drawn to ancient powers that
lingered here since the dawn of the First Age.
utilities building in my town is a squat brick office building
with a little tennis court beside it. And, more importantly,
no giant turtles inside.
Notes: The ancient Romans built aqueducts spanning vast distances to carry water to densely-populated areas. The Dwarves built them in Moria to harness the power of flowing water to run their forges. The great, placid pool covering the bottom of the region is churned at the edges by the frothy waterfalls spilling in, and great, towering structures housing waterwheels, spinning paddles, pumps, twisting channels and other public works built to control the flow of the waters.
It is also home to two of the three 12-man raids in Moria, both
of them single-encounter battles: Filikul, a chamber within
Gabil-munz where the massive turtle Nornuan lives; and the Vile
Maw, a flooded palace in Harazgund where the Watcher in the Water
has taken up residence.
If the smell from the burning tar pits doesn't kill you, the baby dragons just might.
Notes: The name of this region refers both to
the pools of burning tar pits in the low-lying trenches around the
area, and to the forges that still burn throughout the region. And
likely to the dragonets, fire-breathing worms and grims that roam
around torching anything near them. Also, the Ghash-hai orcs that
infest the area look like they're burning - a consequence,
perhaps, of balrog-worship. The entrances for the Forges of
Khazad-dum, Fil Gashan and the Halls of Crafting are all located
at Hundul-meden in the southwest. Be sure to avoid the tar pits -
they do 1000 fire damage every 2 seconds while you're in them, and
some of them are inescapable.
Take some Pepto
Bismol when you come here - this place is pukey-looking.
Notes: Quite possibly the least-pleasant region
in all of Middle-earth. The nauseating color-scheme, the winding,
confusing, maze-like tunnels, the densely-packed mobs (many of
them elites), and the thoroughly-unhelpful map all combine to make
this place dreadful and charmless. The nuclear Kool-Aid lake in
the middle of this horrible purple-orange hell puts Lake Evendim
to shame in terms of inconvenience and annoyingness - bad enough
that it's so huge and smack in the middle of everything, but there
are whole, long stretches of "shore" where you can't even climb
out. The tunnels are crawling with Nameless, some of which bear a
striking resemblance to the xenomorphs from the Alien movies
(complete with the misty egg pools). The orcs, goblins, spiders
and trolls here all bear the marks of a terrible fungal infection.
As horrible as the place is in general, there are 3 reasons to
come here: the Dark Delving, Skumfil and Dar Narbugud. Luckily,
you can enter these spaces from the Instance Join panel, and never
need to physically travel there except to complete the exploration