Lord of the Rings Online Interviews

  • Audio InterviewWith Jeff Anderson

    WarCry has posted an interview with Turbine's Jeff Anderson. You can listen to this interview in MP3 format. Download it now to learn more about the upcoming Lord of the Rings Online.

    Features, Interviews
    Mon, Mar 26, 2007
  • Comic Con Interview with Jeff Anderson has posted this interview today with the CEO of Turbine.

    When I brought up the word that most people shy away from...expansions, Jeff was excited to talk about what Turbine is planning. He said there are tons of opportunities for expansions. Words like Moria and Helms Deep were mentioned as ideas for upcoming areas and events for players to take part in. The biggest thing that Turbine is aiming for in the expansions is to bring more of the story to the players and allow them a more important part within them.

    More is just a click away.

    Features, Interviews
    Tue, Feb 27, 2007
  • Ask Turbine #3: Interview with Jeffrey Steefel

    WarCry has posted the thrid in a series of Q & A's with the makers of Lord of the Rings Online.

    Mattlow: Where will the best loot in the game come from? Crafters or from monsters.

    Jeffrey Steefel: We want players to have lots of opportunities to get the fat loot. So, obviously, the mastery level, which is the highest tier of crafting, will come up with some of that loot that you're going to be able to buy at auction if the seller is nice or greedy enough. Also, in our raids and in the high-end stepped instances - where you're going to encounter some of the bigger bosses - and also in some areas of the Ettenmoors, which are the monster play areas, you're going to encounter some pretty hefty loot.

    Get clicking to read more.

    Features, Interviews
    Mon, Feb 26, 2007
  • Jeff Anderson Interview Part Two: Monster Play has posted the second part of an interview with Jeff Anderson. Keep reading to learn more about monster play.

    “When you’re in the game,” Jeff said, “and you reach level 10, you then will have the ability to create your monster characters. You do that by going to different places in the world and using the ‘Fell Scrying Pool’. When you use this, you can see beyond where you are to other places in the world, and you can actually go there and into the body of a monster.”

    Get clicking to read more.

    Features, Interviews
    Tue, Feb 20, 2007
  • Jeff Anderson, the President and CEO of Turbine Inc Shares His Thoughts posted an interview with the CEO of Turbine yesterday that talks about the upcoming Lord of the Rings Online.

    It’s hard to even discuss The Lord of the Rings without bringing up the recent film trilogy from Peter Jackson. That film re-introduced a generation of fans to Tolkein’s world, and was well renowned for having created visuals that were very close to what Tolkien described. This, of course, led me to ask whether LOTRO was based on the books, or the movies and whether or not there was a difference.

    Keep reading to find the answer to this and much more.

    Features, Interviews
    Tue, Feb 13, 2007
  • Monster Play and Player-Versus-Player Combat

    Gamespot took some time recently to sit down with Turbine CEO and president Jeff Anderson to get the first details on the innovative new player-versus-player system that will let you play as Middle-earth monsters.

    GameSpot: Could you give us an overview of monster play?

    Jeff Anderson: When we started building Lord of the Rings, we asked ourselves a little bit about the fiction and the franchise. And we said clearly one of the goals of the franchise is to let you feel like you're part of Middle-earth, to feel like you're part of the War of the Ring. And those are two similar but dissimilar objectives. And in doing that, we wanted to make sure like you felt like you could play a hero, and your hero is a dwarf or an elf or a hobbit or a human

    Get clicking to read the rest of this answer and more.

    Features, Interviews
    Fri, Jan 26, 2007
  • Jeffery Steefel Talks With FiringSquad

    FiringSquad had a chance to talk to Jeffery Steefel recently. Keep reading to see what they were able to learn...

    FiringSquad: First, Turbine has been working on this game for a while now. Overall, how do you feel the game is coming along at this point?

    Jeffrey Steefel: The Beta Program is in full swing and the game is looking fabulous. Our team is busy at work updating and polishing the game based on feedback from Beta players. The response has been overwhelmingly positive and LOTRO is definitely shaping up to be an epic game that will satisfy hardcore and casual fans alike.

    Get clicking to find out what else they asked.

    Features, Interviews
    Thu, Dec 07, 2006
  • Ten Ton Hammer / LotroSource's interview with Turbine CEO Jeff Anderson

    John "Methost" Irwin interviews Turbine CEO Jeff Anderson on our LotroSource site.

    "Can you tell me the difference between a CEO for a game company and a CEO or any other company?"

    I think being a CEO of a game company is standing between a lot of different competing objectives, you've got creative talent who are passionate about the art and the work they are building, you've got the technology challenges of trying to get a platform to support customer service and billing and authentication, you've got an
    engineering challenge and trying to get a game engine, physics and all that working, you've got a team of designers and artists who are creating content, you've got the business people who need to be doing distribution deals worldwide. I could describe it as being in charge of making a feature film, where you are designing the camera and the film and the actors all at the same time, so it is a complex business and MMORPGs are at the tip of the spear."

    Get clicking to read the rest of the interview.

    Features, Interviews
    Tue, Nov 28, 2006
  • Is It Tolkien Yet? -- Art & Design in Lord of the Rings Online

    Gamespy has posted in interview with Turbine. The interview covers Tolkien, good, evil, and the importance of pronouns in Lord of the Rings Online.

    "Tolkien's world is absolutely huge, so you need to focus on what works." The speaker is Cardell Kerr, the game's Design Director. He's one of several Turbine employees clustered around a conference room table. Over the remains of our lunch we've begun discussing the genesis of The Lord of the Rings Online. The game was originally under development with Vivendi Universal as Middle-Earth Online, where it had acquired a reputation as a game in trouble. Turbine acquired all the rights to the game as well as the full-ownership of the assets of Middle-Earth Online in March 2005. Once the company took possession they needed to seriously consider just what to do with it.

    Get clicking to read the rest of the interview. Let us know what you think about this and all your favorite MMOs in our new Ten Ton Hammer Forums. Don't forget that all the lastest news and information is waiting for you at our LOTRO Ten Ton Hammer Community site.

    Features, Interviews
    Tue, Oct 17, 2006
  • Got Questions?

    The "blue names" have started to make their presence known on Turbine's forums for Lord of the Rings Online: Shadows of Angmar. The developers have started fielding a few questions, and we've compiled all of the answers into one convenient location for you!

    "Lead Game Systems Designer Nik 'Mithral_Miser' Davidson:
    A lot of us went out of our way to get clearance to talk about more than we were able to before.

    Ask me any one question you want, and I'll answer it. Pull no punches. This isn't a PR exercise, this is us excited about really getting a chance to talk about the game that we've been pouring our lives into."

    Keep reading to see answers to many more questions. Also, Ten Ton Hammer's Jeff "Ethec" Woleslagle will be attending the LOTRO Gathering II on August 5, 2006. Ethec is certain to get some face time with the LOTRO devs. If you have have a question you want him to ask, post it in our forums on LOTRO Ten Ton Hammer!

    Features, Interviews
    Mon, Jul 17, 2006
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