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MechWarrior Online Etiquette Guide

Posted Tue, Sep 17, 2013 by Dalmarus

Every game that involves playing with other people has its own rules and standards of etiquette and MechWarrior Online is no exception to this rule. Unfortunately, it’s not always obvious what these unspoken rules are and that can cause some clear confusion, especially when some jackwagon goes off and verbally berates you for violating these. Fortunately for you, we’ve taken some time to gather all the etiquette tips you could hope for in one location. Obviously, these relate mostly to PUGs (pick up groups), but everyone could learn a thing or two from them so let’s get cracking! 

Before we get into tips that are specific to MechWarrior Online, let’s go over some clear rules of player etiquette that apply to all games: 

Do not be an ass

  • This is easily the most useful and rarely adhered to rule in the list. It’s a simple fact of life that everyone has the occasional bad day. Hell, I’ll even give you the benefit of the doubt and say that you have a horrifically stressful job and often have bad days. Even so, I have a news flash for you – no one wants to be around someone that is a total asshat. If you’re having a bad day, shut up and take it like a man (or woman) and don’t take it out on everyone else. 

We were all noobs at some point

  • You’d think I wouldn’t need to bring this one up, but just like the tip above, this one is also continually forgotten. “ZOMG! If someone asks how to turn on night vision one more time, I’m going to lose it!” Well guess what? The game gives players ZERO indication how to do that along with a bunch of other things. Hell, most players don’t even know the option even exists until they’re in spectator mode and see someone else switch vision modes. The game could be out for months and you’ll still get the same questions because new players will always be joining the rest of us. Get used to it. Either answer politely, or do everyone a favor and simply remain silent. 

Both of the above tips really boil down to one thing – you don’t want to scare off new players with toxic community behavior. Take a few seconds to give someone a quick, clear, and simple answer when questions are asked. If you’re not in the mood to help anyone out, great. Just don’t shoot your mouth off instead. Everyone will thank you for it. 

These two general rules cover every game on the planet. They’re basic rules of conduct and should become part of your psyche if they're not already. Learn them, love them, live by them. It’s as simple as that. Other rules of MechWarrior Online etiquette may not be quite as clear, so let’s go over them now. 

Do not be the boss

  • Now when I say don’t hop in and become the boss of a PUG, I don’t mean don’t give advice during the match, or spit out a quick suggested plan of attack, or some verbal form of coordination. Hell, I encourage you to do so! What I mean is don’t be that bossy player that demands everything be done exactly as they say and flip out when it’s not. Keep in mind that while you may be a person that plays a number of hours each day, most PUG players are just hopping in for a few matches here and there throughout the week. They’re just there to have some fun and blow shit up. Don’t berate them into quitting because they have other ideas about what they want to do. 

Help coordinate attacks in spectator mode

  • It may seem odd, especially since it’s rarely seen, but PUG teams could benefit a great deal from it. If you’re taken out of the match early, start swapping between teammate view screens and start calling people to different map sections to assist their fellow players. As an example, advise teammates about which members are being harassed by fast light mechs. Two light mechs can make life hell for a heavy mech. The addition of another teammate from outside the circle of gnat-death those light mechs have created can mean a world of difference.

Don’t be afraid to speak up

  • If there’s something you’re not sure about, or if you have an idea for an attack plan, speak up! Too many times, a PUG will hit a map, split into 1, 2, or 3 groups and then just go wandering into the path of destruction laid out by a coordinated team of opponents. Take a minute to pipe up and spit out an attack plan. Even if it falls apart, at least there was some semblance of trying. I hate feeling like my team is just running out into the field like lambs to slaughter. 

When in an Assault game, do not rush to the enemy base

  • I see it all the time, and it drives me a little crazy. If a match is just starting, your team needs you spotting, doing damage, and providing another body in the field of battle. If you’re team is up, or all the other mechs are otherwise occupied, then feel free to go for the capture. The problem is that capturing a base takes so long, that unless there’s a concerted effort by the team to do it, having one mech off the battlefield hurts more than the attempt at a capture helps. 

Friendly fire is not friendly

  • I realize that things can get hectic in combat, but pay attention to your map and be aware of your teammate’s locations. Not only is damaging your teammates a horrible idea if you want to have any chance in hell of winning, but you will also be penalized by the game for doing so. So don’t! 

These are just a few of the biggest tips you should be aware of when playing MechWarrior Online. If you have some of your own, feel free to share them in the comment section below!


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