We're $292 million dollars poorer!

That was the take on online subscription revenues in 2005, according to research published by Cnet. Other fast facts - US PC game spending hit a whopping $1.4 billion in 2005. I guess PC gaming isn't the dying duck the analysts would've had us believe it was a year ago.

Faster Internet connections are making it easier for consumers to play games online and to download game content that had once only been available in stores, said NPD, which last year began tracking online subscriptions.

Subscriptions to play specific online titles--such as "World of Warcraft" from Blizzard Entertainment and Vivendi Games--reached roughly $292 million in 2005, with about 1.4 million paid subscribers.

Crunch the numbers on US PC game-related spending at Cnet.com.


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Last Updated: Mar 13, 2016

About The Author

Jeff
Jeff's interest in online games stretches back to organizing neighborhood Unreal tournaments as a teenager, but when a college roommate introduced him to EverQuest, an interest became an obsession. Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game since.

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