Remember when I said Trion was patching in the final patch for launch day just a few days ago? Haha, just kidding! In all seriousness, Trion has addressed the issues raised by the community in regards to labor potions and Archeum drops, and as a result, the in-game store will be a far less of a necessary pay-to-win, if you want to bother actually doing anything in ArcheAge. Patch 4.8 for the Build 1.2 has been posted by Community Manager Scapes to both the official forums and the corresponding subreddit.
The drop rate for Archeum in bags as loot has been drastically increased, as well as loot bags overall. Sure, you'll still need to use labor points, but now you can't just guzzle down tons of Workman's Compensation potions. These are back to the 12-hour cooldown, for the cost of 300 Credits.
Are you ready for tomorrow's launch? Did you know that we have a Launch Center for all of your ArcheAge needs? The patch notes in their entirety are below. Have a happy first day!
ArcheAge Version 1.2 Build 4.9: Patch Notes (We skipped a number!)
The drop rate of loot bags from monsters has significantly increased.
The drop rate of Sunlight Archeum, Moonlight Archeum, and Starlight Archeum from loot bags has been greatly increased.
The chance of equipment from loot bags has increased from monsters. These items can be salvaged to gain archeum.
The Solid Shaft recipe is available again, allowing for the construction of fishing boats.
- The Auction House can now be searched using German and French.
The Marketplace inventory has been reorganized in terms of Featured Items and categorization of consumables.
The Additional Character Slot item has been added. Accounts may have a maximum of six character slots per region but a limit of four character slots per server.
The Workman's Compensation labor potion has been returned to 12-hour cooldown and price of 300 Credits.
The Auction House License permitting non-Patrons to create Auction House listings has been added. It is not tradable.
- The priority server login queue for Patrons is now even faster.
Cosmetic Costumes: A future build will remove the stats from all costumes that are obtained or crafted in-game, much like stats were removed from costumes on the Marketplace. Similar to the normalization of mount speeds, this change is to prevent power creep and stat inflation while also promoting costume choice and preventing "best" items to be wearing to maximize your character's gameplay.
Improved Anti-Spam: XLGAMES is delivering a way for us to integrate our internally-developed anti-spam technology which learns over time and then kills spam and spammers before you see either even once. Expect more details on this to be announced next week.
- This patch is less than 200MB large from the Open Beta client (8.6GB large as a new installation) and is available for download now from Glyph. Note that Head Start begins September 12 at 10:00 AM PDT (GMT-7).