If you’ve hit the fields of WvW in Guild Wars 2 since the game’s launch you may have noticed a little problem with some enemy players in large groups being on the field that you couldn’t see. That unfortunate little occurrence is what’s known as culling, a process that helps cut down on network resources while having the side effect of confusing the hell out of some players on the WvW battlefield. Luckily, that will be going away with this month’s update.

Culling On
Culling Off
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In a new developer blog, Programmer Habib Loew discussed the new changes to culling and rendering settings slated for release with Guild Wars 2's March 26th update, Flame & Frost: The Razing. With the update, ArenaNet will be turning off the culling feature completely, allowing players to see all of what’s on the battlefield rather than just some of it. This could also have the unfortunate effect of choking the performance out of some systems, so make sure that you adjust the new settings options that will be added to compensate before heading back into battle.

Source: World vs. World: The End of Culling


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Last Updated: Mar 14, 2016

About The Author

Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.

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