DDO Beta Manager Steve Moy Addresses Conerns
MMORPG's Jon Wood spent some time digging for the answers to his concerns and those of DDO fans. Moy's responses tackle converting 3.5E D&D rules, design decisions, and character customization among other issues.

Steve Moy: Our focus on instancing, along with our unique quest-based XP system, allows us to do things that you don’t typically expect to see in an online roleplaying game – collapsing floors, intricate puzzles, carefully-scripted encounters, deadly traps (that you can use to your advantage if you can lure monsters back into them) and of course, an ever-present sense of impending doom. What could be more D&D than that?

See if your question is answered in the full interview.

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Last Updated: Mar 13, 2016