To the cities, let's go!
Restructured city wars in Bounty Bay Online sets new challenges for guilds
Berlin, 31.03.2010: Starting today, Frogster has activated the capital cities of the merchants alliances in Bounty Bay Online for the first time. From Friday at 20:00 CET the cities of Alexandria, Venice, Lisbon, Bordeaux and Amsterdam can be attacked and taken over by guilds in the merchants alliances. The existing city battles for War- and Commercial cities now have new times at the weekends. The encounters between the guilds fighting for dominance now offer additional tactical possibilities and exciting battles at sea and on land thanks to the readjustment and merging of city battle times as well as the implementation of merchant battles. These merchant cites which are now ready to be besieged, as well as the reorganization of the existing city battles, offer city-less guilds in particular the opportunity to capture cities which up to now were defended by very large and influential guilds and alliances.
The eight cities which are available for city battles are divided into two categories War Cities and Materials Cities. Both types can be conquered by guilds at certain times. Up until now the battles for the eight cities have been split evenly over four days with only two cities per day being allowed to be conquered. The compressing of the wars down to two days immediately demands additional tactical finesse from players, since guilds will on the one hand have a greater choice of cities to fight over and on the other, will also have to make sure that their own cities are adequately defended. War cities such as Oslo and Cape Town can with immediate effect be taken from 19:00 on Saturdays. As soon as a guild has captured one of the cities after a successful land and sea battle, and manages to keep it occupied, the guild will be awarded access to useful battle items. Material cities such as London and Nagasaki, among others, can be defended from 19:00 on Saturdays against potential occupiers and will enrich their regents with valuable resources.
However, before the cities can be stormed the challengers must battle through the coastal waters guarded by the defense fleet and city artillery units. Once they have reached the beach and the city fortification they must penetrate the city defenses in a land battle and attempt to destroy the fortresss flag within a certain amount of time. If they succeed, the siege is successful and the attacking guild will control the city from then on.
A detailed description of the Bounty Bay Online city wars can be found at: http://www.bountybayonline.com/en/citysieges.html
About Bounty Bay Online
With Bounty Bay Online players enter the Age of Discoveries from the 15th to the 17th century. MMO fans are able to choose an online career as a merchant, sailor, fisherman, pirate or adventurer and make their fortune at land and on the seven seas. Alone or with a guild of players, many adventures and gripping quests lie on their way. Thousands of ancient discoveries on all continents like the pyramids of Gizah or the Chinese Wall are waiting to be explored. After exciting PvP combat at land and on the seas, strong guilds can take control of cities and entire colonies and thus decide upon their destiny. Bounty Bay Online features a unique trade system based on supply and demand. In April 2008 Frogster has started a free-to-play server with an integrated item shop as an alternative to the subscription model, so that new sailors can now roam the Seven Seas without any fixed costs. More information is available on www.bountybayonline.com.
Hundreds of authentic ship models
Land and sea combat
More than 60 realistic towns and harbours in historical authentic style
Guilds can conquer towns
Trade system based on supply and demand
Free Colony Add-on: Guilds can now found their own colonies and then decide upon the rules in their territories.
The comprehensive expansion Beyond the Horizon allows a complete circumvention of the world for the first time and will contain new cities, one new continent, some new instances and many new quest.
Launch of the German version in February of 2007
Launch of the English version in September of 2007
Launch of the French version in November of 2008
Over 250.000 registered players in Europe
Hundreds of active guilds
Frogster We take you to a new world!
The Berlin based Frogster Interactive Pictures AG , listed on the stock exchange, has focused on the growth sector of massively multiplayer online games (MMOGs) at an early stage already. The company licenses, markets and operates its virtual worlds for millions of players in Europe, Asia and North America. In Europe its subsidiary Frogster Online Gaming GmbH is taking care of the operating business of the Frogster group. The Korean joint venture Frogster Asia Co. Ltd. based in Seoul develops new MMO games with an internal team and markets virtual worlds in Asia. Frogster America Inc. based in San Francisco, USA, markets and operates MMO games in North America. At their offices in Berlin, Seoul and San Francisco, the Frogster group employs more than 150 staff members in the fields of game development, licensing, IT, web design and web development, product management, marketing, PR, web publishing, community management, customer support, hosting, sales, billing and finance/administration. In the year 2008, Frogster won the Landmark in the Land of Ideas, a competition under the patronage of the German President Dr. Horst Köhler. Additional information is available at: www.frogster.de
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