TERA’s original two paths to become a vanarch were through votes or conquest combat. But the battleground play for the combat part wasn’t quite ready at launch, so the election process has been the way to go for those with political aspiration. But that’s about to change. While the battlegrounds are still being worked on, En Masse Entertainment has come up with another way to put the fight back into political infighting.

In an upcoming revision to TERA’s political system, players that would like to ascend the political ranks through conquest will have the chance to do so in what will equate to a week-long bloody battle with other guilds competing to become vanarch of the providence in a modified version of guild-versus-guild (GvG) PvP battle.

When the competition phase begins, all members of other eligible guilds become targets. But instead of a normal 24-hour fight, vanarch GvG is a weeklong affair. We’ve set some limitations: only kills scored on characters level 40 and up count, and there’s a cap on the points your guild can earn from a single guild’s members per day. Vanarch GvG doesn’t replace normal GvG battles (those are still declared and resolved as usual), and even though you earn no points for lower-level characters in rival guilds, they’re still on the hit list.

A few provinces will be eligible for vanarch GvG each election cycle. Those selected will not make use of the voting process, so make sure that your guild is ready to back you up and fight it out the full week if you want the ruling spot.

Source: Updates to TERA’s Political System

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Last Updated: Mar 14, 2016

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Stacy "Martuk" Jones was a long-time news editor and community manager for many of our previous game sites, such as Age of Conan. Stacy has since moved on to become a masked super hero, battling demons in another dimension.