Sony put up a new Character Progression Dev Article on the EverQuest 2 page. I don't play the game anymore but reading it was quite interesting.
Players now select their profession at character creation instead of moving from archetype to class to subclass. For example, you can choose to play a Wizard at character creation. When you arrive in the world, you will be a Wizard--not a Mage. Distinct spells and arts designed for each profession are now given immediately in place of the more generic archetype and class versions. You are a member of your final profession right away instead of waiting 19 levels to do so.
Some of the previous class and subclass quests still exist, but they are not required to progress in your chosen profession and will no longer restrict your level growth. Existing characters that were at the archetype or class level will be prompted to choose a profession before logging into the game. Existing spells and arts will be replaced (at the same quality level) by the new profession-specific abilities.
Well what do you know? Evolution at it's best.
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