In another long blog post, CCP goes over the upcoming changes that will hit the live servers on July 14th. The upcoming Soverignity update is going to be huge and is already live on the duality server. There is so many changes that I can't personally come up with a summary for all of it, but there are a few interesting bits to highlight. Pirate spawning in nullsec is changing in a lot of ways.

Both of these upgrades are a bit below the curve nowadays, and so we’re making some fairly large changes to both. The spawn rates generated by all levels of Survey Networks and Entrapment Arrays will be doubled in the July 14th Sov update. We will be keeping a close eye on the results of these changes to ensure that we don’t flood the market with the drops from these sites, and we’ll step in and make more changes if needed. However we currently believe that these new spawn rates will be much closer to the ideal balance for these two system upgrades.

While not an EVE Online expert, it looks like as you upgrade the pirate spawns in nullsec areas that your corporation owns, you can spawn even more pirates, which means more ISK from bounties. The additional pirate loadouts will be available:

 As an example, a fully upgraded -1.0 system will gain the following 15 anomalies in addition to those that spawn there now:

+2 Sanctums, +3 Havens, +2 Forsaken Hubs, +4 Forsaken Rally Points, +2 Forlorn Hubs, +1 Hub, and +1 Forlorn Rally Point.

Additionally, Survey Networks and Entrapment Arrays (which spawn data and relic sites) will double.

 Both of these upgrades are a bit below the curve nowadays, and so we’re making some fairly large changes to both. The spawn rates generated by all levels of Survey Networks and Entrapment Arrays will be doubled in the July 14th Sov update. We will be keeping a close eye on the results of these changes to ensure that we don’t flood the market with the drops from these sites, and we’ll step in and make more changes if needed. However we currently believe that these new spawn rates will be much closer to the ideal balance for these two system upgrades.

There is a lot more to this update, including incursion sizes (you can bring more players to the fight), wormhole changes, and more. I implore you to read the full write-up on the update to get a sense of what all of the changes will involve, because these will surely impact life in nullsec, along with the other list of additional changes that will be coming.


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Last Updated: Mar 21, 2016

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