First up is a leaked image of what people expect to be the legendary pistol. The image in question is pretty blurred (seriously, who captured this? It's 2015, not 1985) but it looks like an angry silenced pistol with a variety of magnifying glasses on the top. It's looking pretty awesome if you ask me and if the Gods are good, it'll actually come with custom sounds (is there anything worse than having a silencer on a weapon but it still making a huge bang?). We can thank Lascax on Reddit for the leak.

Next up, there are some more elite specialization changes coming our way. First is the scrapper and even though it hasn't yet seen the light of day, Irenio CalmonHuaang (what a fantastic name!) has already made some tweaks

Hey all,

Since the Scrapper reveal I’ve been up to my eyeballs in Druid development.

In my off-work hours I’ve been watching the forums and wanted to reply to some of your concerns and discuss some design intent.

  • The hammer is intended to have good damage output and heavy proactive and reactive survivability options. Good damage does not mean best damage. No weapon or skillset should be the top of everything. Since the livestream recorded video I have made a few modifications to the damage numbers of the Hammer autoattack combo, Electro-Whirl and Shock Shield, increasing the autoattack damage, decreasing the Electro-Whirl damage and smoothing the damage distribution of Shock Shield while adding an additional strike.
  • As many of you spotted, some of the Medic Gyro’s numbers were undertuned on the recorded gameplay from the livestream. The personal initial heal had already been bumped up a chunk to provide a more competitive option prior to the livestream itself, but we were unable to get the updated build in time. The initial heal is currently around 4.5k.
  • Bulwark Gyro has a decent pool of health and low defense. If you and several allies are taking heavy AoE then it is going to die quickly; that is the situation where itshould die quickly. This is a skill that has the potential to be very strong. I’ll be watching feedback closely, but I am holding off on any changes for now until you’ve have had the chance to play with it.
  • Function Gyro requires a target. It appears at the target’s location when summoned so long as you have line of sight to create more gameplay options (across gaps or around obstacles). This summon happens nearly instantly so that you can be more reactive in resurrection situations and proactive in stomping situations. I am reviewing the recharge and duration currently.

That’s all for now!

Alongside the scrapper changes, there's good news for the daredevil as the elongated dodge is back and it moves you even further!

Re: Dash update!

The original reason we had removed the extra distance on Dash was that we lacked the tech. Since that post, it’s been resolved. Thus, the distance of Dash is back, with a fervor. Now you’ll travel a full 450, up from the 360 previous (~300 base dodge), while moving at a faster-than-running speed. Swiftness duration increased to 10 seconds, up from the 8 we talked about originally. 
This thing’s about solid movement, so we’re going to push it in that direction for this BWE. Please check it out and let us know how you feel about it. The animation’s going to remain as your character’s run for now.

We are aware that this new distance will cause some de-sync in synergy with Shadow Refuge, but feel that the open-field movement capability for daredevil needs to take precedence over this abliity. note: You can still dodge from edge-to-edge and remain inside the field, but it’s pretty tricky.

Finally, the dragonhunter is having a further boost to Wings of Resolve jump distance, and Puncture Shot and True Shot are receiving a fairly heavy upgrade to their damage output. Still no word yet on the fact traps cannot be thrown (boo!). 

Additions to the initial notes:

Puncture Shot: Increased damage by 10%.
True Shot: Increased damage by 25% (instead of the 12% increase we had indicated) note: The overall damage potential of the ability wasn’t quite up to where we wanted to test it at, so here we are!
Wings of Resolve: Increased leap distance to 800, up from 600. note: This has been in discussion for a bit. Now’s a good time to check it out, being as there’s a lot of conversation on it here already.

-Karl

Edit because typos do happen.

If I hear anything else, I'll let you know! 


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Last Updated: Mar 21, 2016

About The Author

Lewis is a long standing journalist, who freelances to a variety of outlets.

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